lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/xEE8Xaf4"] [Date "2019.10.02"] [Round "-"] [White "Krtekcze"] [Black "apooreapo"] [Result "1-0"] [UTCDate "2019.10.02"] [UTCTime "20:49:17"] [WhiteElo "2193"] [BlackElo "1707"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... c5?! { (1.30 → 2.03) Inaccuracy. Best move was b5. } { [%eval 2.03] } (1... b5 2. Bxb5) 2. Ba6 { [%eval 1.42] } 2... Nxa6 { [%eval 1.8] } 3. b4?! { (1.80 → 0.87) Inaccuracy. Best move was Ke2. } { [%eval 0.87] } (3. Ke2 Qc7) 3... Nxb4?? { (0.87 → Mate in 14) Checkmate is now unavoidable. Best move was cxb4. } { [%eval #14] } (3... cxb4 4. d3) 4. Qg4?? { (Mate in 14 → -1.61) Lost forced checkmate sequence. Best move was Qf3. } { [%eval -1.61] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc8 Qxc8 8. d4 cxd4 9. exd4 Qxc2 10. Na3 Rxa3) 4... Nxa2 { [%eval -1.28] } 5. Rxa2 { [%eval -1.61] } 5... g6 { [%eval -1.46] } 6. Rxa7 { [%eval -1.76] } 6... Rxa7 { [%eval -1.62] } 7. Qxd7?? { (-1.62 → Mate in 15) Checkmate is now unavoidable. Best move was Qxg6. } { [%eval #-15] } (7. Qxg6) 7... Kxd7 { [%eval #-15] } 8. c4 { [%eval #-12] } 8... Ra3 { [%eval #-12] } 9. Nxa3 { [%eval #-11] } 9... b5 { [%eval #-11] } 10. Nxb5 { [%eval #-10] } 10... e6?? { (Mate in 10 → 1.31) Lost forced checkmate sequence. Best move was Kc7. } { [%eval 1.31] } (10... Kc7 11. Nxc7 Qxd2 12. Kxd2 Ba6 13. Nxa6 f5 14. Nxc5 f4 15. exf4 g5 16. fxg5 e6 17. Nxe6) 11. Nc7?? { (1.31 → -1.24) Blunder. Best move was Nc3. } { [%eval -1.24] } (11. Nc3) 11... Qxc7 { [%eval -1.79] } 12. d3?? { (-1.79 → Mate in 9) Checkmate is now unavoidable. Best move was g3. } { [%eval #-9] } (12. g3 Qxg3) 12... Qxh2 { [%eval #-9] } 13. Rxh2 { [%eval #-8] } 13... Nh6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Best move was Bb7. } { [%eval #9] } (13... Bb7 14. Rxh7 Bxg2 15. Rxh8 f6 16. Rxg8 Bh1 17. Rxf8 Kc7 18. Rxf6 e5 19. Rxg6 Kb6 20. Rxb6) 14. Rxh6 { [%eval #9] } 14... Bxh6 { [%eval #8] } 15. e4 { [%eval #8] } 15... Bxc1 { [%eval #7] } 16. f4 { [%eval #7] } 16... Bxf4 { [%eval #6] } 17. e5 { [%eval #6] } 17... Bxe5 { [%eval #5] } 18. d4 { [%eval #5] } 18... Bxd4 { [%eval #3] } 19. Ke2 { [%eval #3] } 19... Bxg1 { [%eval #2] } 20. Kf2 { [%eval #2] } 20... Bxf2 { [%eval #1] } 21. g3 { [%eval #1] } 21... Bxg3# { Game ends by variant rule. } 1-0
Reconnecting