- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/x34pc1lb"] [Date "2025.03.21"] [White "VS_HULK"] [Black "WhelanNjoku19"] [Result "0-1"] [GameId "x34pc1lb"] [UTCDate "2025.03.21"] [UTCTime "05:45:33"] [WhiteElo "1976"] [BlackElo "1725"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4?! { (2.68 → 1.61) Inaccuracy. Qh5 was best. } { [%eval 1.61] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Bxb4 { [%eval 0.54] } 5. Qg4 { [%eval 0.3] } 5... Bxd2 { [%eval 0.79] } 6. Qxg7 { [%eval 0.64] } 6... Bxe3 { [%eval 0.83] } 7. Bxe3?! { (0.83 → 0.00) Inaccuracy. Qxh8 was best. } { [%eval 0.0] } (7. Qxh8 Bxf2 8. Qxh7 Bxg1 9. Qxf7 Bxh2 10. Rxh2 Qg5 11. Bxg5 Ke7) 7... c5 { [%eval 0.25] } 8. Bxc5 { [%eval -0.13] } 8... Qh4?? { (-0.13 → 5.60) Blunder. Qa5 was best. } { [%eval 5.6] } (8... Qa5 9. Bxa7) 9. Bxa7?? { (5.60 → 2.31) Blunder. Qxf7 was best. } { [%eval 2.31] } (9. Qxf7) 9... Rxa7 { [%eval 2.24] } 10. Qxg8?? { (2.24 → -0.45) Blunder. Qxf7 was best. } { [%eval -0.45] } (10. Qxf7 Rxa2) 10... Qxh2 { [%eval -0.44] } 11. Rxh2?? { (-0.44 → Mate in 8) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-8] } (11. Qxf7 Qxg2 12. Qxe6 Qxg1 13. Rxg1 Rxa2 14. Rxa2 Kxe6 15. Rf1 Ba6 16. Rxa6 Nxa6) 11... Rxg8 { [%eval #-8] } 12. Rxh7 { [%eval #-7] } 12... Rxg2 { [%eval #-7] } 13. Rxf7 { [%eval #-6] } 13... Rxa2?? { (Mate in 6 → 1.51) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 1.51] } (13... Rxg1 14. Rxd7 Rxe1 15. Rxa7 Rxb1 16. Rxb1 e5 17. Rxb8 e4 18. Rxc8 e3 19. fxe3#) 14. Rxa2 { [%eval 1.62] } 14... Rxf2 { [%eval 1.11] } 15. Rxd7?? { (1.11 → Mate in 4) Checkmate is now unavoidable. Rxf2 was best. } { [%eval #-4] } (15. Rxf2 Ba6) 15... Bxd7 { [%eval #-4] } 16. Kxf2 { [%eval #-3] } 16... Ba4?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Na6 was best. } { [%eval #9] } (16... Na6 17. Rxa6 Bb5 18. Rxe6 Bf1 19. Kxf1#) 17. Rxa4 { [%eval #9] } 17... Na6 { [%eval #8] } 18. Rxa6 { [%eval #8] } 18... e5 { [%eval #7] } 19. Ke1 { [%eval #7] } 19... e4 { [%eval #6] } 20. Nf3 { [%eval #6] } 20... exf3 { [%eval #5] } 21. Kd1 { [%eval #5] } 21... f2 { [%eval #4] } 22. Ra4?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Ke1 was best. } { [%eval #-2] } (22. Ke1 fxe1=R 23. Ra4 Rxb1 24. Rb4 Rxb4 25. c4 Rxc4#) 22... f1=N { [%eval #-2] } 23. Ke2 { [%eval #-1] } 23... Nd2 { [%eval #-1] } 24. Kxd2# { Game ends by variant rule. } 0-1