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[Event "rated Atomic game"] [Site "https://lichess.org/x2iepb06"] [Date "2023.04.17"] [White "Aisberg7"] [Black "Andrew2510"] [Result "0-1"] [GameId "x2iepb06"] [UTCDate "2023.04.17"] [UTCTime "11:09:11"] [WhiteElo "1159"] [BlackElo "1314"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+13"] [Variant "Atomic"] [TimeControl "15+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.14] } 1... d5?? { (1.14 → 3.78) Blunder. e6 was best. } { [%eval 3.78] } (1... e6 2. Nf3 f6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4) 2. Bb5+?? { (3.78 → -0.63) Blunder. Qh5 was best. } { [%eval -0.63] } (2. Qh5 g6 3. Qe5 Be6 4. Nf3 f6 5. Qxc7 Bd7 6. Nd4 Bb5) 2... c6 { [%eval -0.6] } 3. Qf3 { [%eval -0.66] } 3... f5 { [%eval -0.38] } 4. Bd3?? { (-0.38 → -3.01) Blunder. Qg3 was best. } { [%eval -3.01] } (4. Qg3 e5) 4... e5 { [%eval -3.0] } 5. Bxf5?? { (-3.00 → -11.68) Blunder. Qh5+ was best. } { [%eval -11.68] } (5. Qh5+ g6) 5... Bf5?! { (-11.68 → -7.01) Inaccuracy. Bb4 was best. } { [%eval -7.01] } (5... Bb4 6. c3) 6. Qh5+ { [%eval -6.87] } 6... g6 { [%eval -7.32] } 7. Qg5 { [%eval -7.37] } 7... Qxg5?? { (-7.37 → -0.16) Blunder. Nf6 was best. } { [%eval -0.16] } (7... Nf6) 8. d4 { [%eval 0.0] } 8... exd4 { [%eval 0.08] } 9. e4?? { (0.08 → -2.71) Blunder. Nf3 was best. } { [%eval -2.71] } (9. Nf3 Nf6 10. Ng5 Na6 11. b4 Ng4 12. f4 Nxh2 13. Nd2 Be7 14. Nxh7 Bf6 15. c3 Bxc3) 9... d4? { (-2.71 → -1.39) Mistake. Nf6 was best. } { [%eval -1.39] } (9... Nf6 10. f3) 10. c3?! { (-1.39 → -2.00) Inaccuracy. Nf3 was best. } { [%eval -2.0] } (10. Nf3 d3) 10... d3?! { (-2.00 → -1.00) Inaccuracy. Na6 was best. } { [%eval -1.0] } (10... Na6 11. Bg5 Nf6 12. Nf3 Nc5 13. Na3 O-O-O 14. O-O-O Nd3+ 15. Rxd3 d3 16. Nd2 Bc5 17. Kb1) 11. Kd2?? { (-1.00 → Mate in 5) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-5] } (11. Bg5) 11... Bh6+? { (Mate in 5 → -9.63) Lost forced checkmate sequence. Bc5 was best. } { [%eval -9.63] } (11... Bc5 12. c4 Bb4+ 13. Ke3 Nf6 14. e5 Ng4+ 15. Kf4 Nxe5#) 12. Ke1? { (-9.63 → Mate in 2) Checkmate is now unavoidable. f4 was best. } { [%eval #-2] } (12. f4 Bg7) 12... Bxc1?? { (Mate in 2 → -5.00) Lost forced checkmate sequence. d2+ was best. } { [%eval -5.0] } (12... d2+ 13. Ke2 d1=Q#) 13. Nf3 { [%eval -4.86] } 13... d2+ { [%eval -4.89] } 14. Kd1 { [%eval -5.64] } 14... Nd7 { [%eval -5.54] } 15. Ng5 { [%eval -5.51] } 15... Nc5?? { (-5.51 → 3.89) Blunder. h5 was best. } { [%eval 3.89] } (15... h5) 16. Nf7?? { (3.89 → -6.74) Blunder. Nxh7 was best. } { [%eval -6.74] } (16. Nxh7) 16... Nd3?! { (-6.74 → -4.71) Inaccuracy. Nf6 was best. } { [%eval -4.71] } (16... Nf6) 17. Nd6+?! { (-4.71 → -6.66) Inaccuracy. Nxh8 was best. } { [%eval -6.66] } (17. Nxh8 a5) 17... Kd7 { [%eval -6.59] } 18. Nf7 { [%eval -7.76] } 18... Nf6 { [%eval -7.51] } 19. Ne5+? { (-7.51 → Mate in 6) Checkmate is now unavoidable. g4 was best. } { [%eval #-6] } (19. g4 Nxb2) 19... Ke7? { (Mate in 6 → -9.40) Lost forced checkmate sequence. Nxe4 was best. } { [%eval -9.4] } (19... Nxe4 20. c4 c5 21. a3 Rae8 22. Ra2 Re1+ 23. Kc2 Rc1+ 24. Kd3 Rxc4#) 20. Nxd3 { [%eval -9.62] } 20... Ng4 { [%eval -10.38] } 21. f3?! { (-10.38 → Mate in 3) Checkmate is now unavoidable. h3 was best. } { [%eval #-3] } (21. h3 Ne5) 21... Nf2+ { [%eval #-2] } 22. Ke2 { [%eval #-2] } 22... d1=Q+ { [%eval #-1] } 23. Ke3 { [%eval #-1] } 23... Qxf3# { Game ends by variant rule. } 0-1