lichess.org

FEN
[Event "Olland Team Battle"] [Site "https://lichess.org/womiW1ns"] [Date "2019.11.24"] [Round "-"] [White "Azoha"] [Black "Kotov_Syndrome"] [Result "0-1"] [UTCDate "2019.11.24"] [UTCTime "18:24:56"] [WhiteElo "2162"] [BlackElo "2100"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.61] } 1... b5 { [%eval 0.66] } 2. Bxb5 { [%eval 1.08] } 2... e6 { [%eval 0.63] } 3. Bxd7 { [%eval 0.92] } 3... Bxd7 { [%eval 1.95] } 4. b4? { (1.95 → 0.41) Mistake. Best move was Qh5. } { [%eval 0.41] } (4. Qh5 Ba3) 4... Bxb4 { [%eval 0.77] } 5. Qg4? { (0.77 → -0.40) Mistake. Best move was Qh5. } { [%eval -0.4] } (5. Qh5 Bxd2) 5... Bxd2 { [%eval -0.12] } 6. Qxg7 { [%eval -0.34] } 6... Bxe3 { [%eval -0.06] } 7. Bxe3 { [%eval 0.09] } 7... Qg5?? { (0.09 → 2.91) Blunder. Best move was c5. } { [%eval 2.91] } (7... c5 8. Bxc5 Qa5 9. Qxh8 Qxa2 10. Rxa2 a6 11. Qxg8 Kd8 12. Qxd8 Nc6 13. Rxa6 Rxa6 14. Qxd7) 8. Bxg5 { [%eval 2.78] } 8... Ne7 { [%eval 3.0] } 9. Bxe7 { [%eval 2.18] } 9... Kxe7 { [%eval 2.64] } 10. Qxh7 { [%eval 2.67] } 10... Rxh7 { [%eval 3.12] } 11. g4 { [%eval 2.41] } 11... Rxh2 { [%eval 2.21] } 12. Rxh2 { [%eval 2.89] } 12... a5 { [%eval 3.01] } 13. Nd2 { [%eval 2.95] } 13... c5?? { (2.95 → Mate in 15) Checkmate is now unavoidable. Best move was Bc8. } { [%eval #15] } (13... Bc8) 14. Nf1?? { (Mate in 15 → 3.19) Lost forced checkmate sequence. Best move was Ndf3. } { [%eval 3.19] } (14. Ndf3 c4 15. Nh4 Bb5 16. Ke2 f5 17. Nxf5 exf5 18. gxf5 Ke6 19. fxe6 Nd7 20. exd7 Bxd7) 14... Nc6?? { (3.19 → Mate in 8) Checkmate is now unavoidable. Best move was Bc8. } { [%eval #8] } (14... Bc8 15. Ng3) 15. a4?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Best move was Rh8. } { [%eval #-6] } (15. Rh8 Rxh8 16. Nh2 Rxh2 17. Kd2 Rxf2 18. Rc1 Rxd2 19. c3 Rxa2 20. Ra1 Rxa1 21. c4 Rxg1) 15... Rh8 { [%eval #-6] } 16. Rxh8 { [%eval #-5] } 16... Nb8 { [%eval #-6] } 17. Rxb8 { [%eval #-5] } 17... Bxa4 { [%eval #-5] } 18. Rxa4 { [%eval #-4] } 18... e5 { [%eval #-4] } 19. Rxa5 { [%eval #-3] } 19... Kd7 { [%eval #-4] } 20. Rxc5 { [%eval #-3] } 20... Ke7 { [%eval #-3] } 21. Rxe5 { [%eval #-2] } 21... Ke8 { [%eval #-2] } 22. Rexe8 { [%eval #-1] } 22... f5 { [%eval #-1] } 23. gxf5# { Game ends by variant rule. } 0-1
Reconnecting