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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/wavCiR12"] [Date "2025.02.01"] [White "hyeongju1111"] [Black "Brilliant_move1009"] [Result "0-1"] [GameId "wavCiR12"] [UTCDate "2025.02.01"] [UTCTime "11:31:19"] [WhiteElo "1866"] [BlackElo "1599"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+105"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval #17] } 4... Bxb4 { [%eval #16] } 5. Qg4?? { (Mate in 16 → 0.31) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.31] } (5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8 9. Qa6 Nxa6) 5... Bxd2 { [%eval 1.76] } 6. Qxg7?! { (1.76 → 1.08) Inaccuracy. Kxd2 was best. } { [%eval 1.08] } (6. Kxd2 Qxd2) 6... Bxe3 { [%eval 0.43] } 7. Qxh8?! { (0.43 → -0.59) Inaccuracy. Bxe3 was best. } { [%eval -0.59] } (7. Bxe3 c5) 7... Bxf2?? { (-0.59 → 6.54) Blunder. Bxc1 was best. } { [%eval 6.54] } (7... Bxc1 8. Qxh7) 8. Qxg8?? { (6.54 → 0.69) Blunder. Qxh7 was best. } { [%eval 0.69] } (8. Qxh7) 8... Bxg1 { [%eval 0.53] } 9. Qxf7?? { (0.53 → Mate in 10) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #-10] } (9. Qxh7 Bxh2 10. Qxh2 Na6 11. Qxc7 Nxc7 12. Bd2 Qxd2 13. Nxd2 Kf8 14. Ke2 Rb8) 9... Kxf7 { [%eval #-10] } 10. Rxg1 { [%eval #-9] } 10... Qd1 { [%eval #-9] } 11. Kxd1 { [%eval #-8] } 11... h6 { [%eval #-8] } 12. Bxh6 { [%eval #-7] } 12... Kg7 { [%eval #-7] } 13. Bxg7 { [%eval #-6] } 13... e5 { [%eval #-6] } 14. Bxe5 { [%eval #-5] } 14... a6 { [%eval #-5] } 15. Bxc7 { [%eval #-4] } 15... Ra7 { [%eval #-4] } 16. Bxb8 { [%eval #-3] } 16... a5 { [%eval #-4] } 17. Bxa7 { [%eval #-3] } 17... Bh3 { [%eval #-3] } 18. gxh3 { [%eval #-2] } 18... a4 { [%eval #-2] } 19. Nc3 { [%eval #-1] } 19... a3 { [%eval #-1] } 20. Na4# { Game ends by variant rule. } 0-1