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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/wJneQ5zO"] [Date "2023.10.07"] [White "MasterHof"] [Black "Asya-Love"] [Result "1-0"] [GameId "wJneQ5zO"] [UTCDate "2023.10.07"] [UTCTime "13:14:31"] [WhiteElo "1483"] [BlackElo "2229"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b6?? { (1.78 → 4.34) Blunder. e6 was best. } { [%eval 4.34] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 4.48] } 2... Nxa6 { [%eval 4.91] } 3. Qg4?? { (4.91 → 2.06) Blunder. Qh5 was best. } { [%eval 2.06] } (3. Qh5 Nb8 4. Qxh7 Rxh7 5. c4 Rxh2 6. Rxh2 c5 7. b4 cxb4) 3... Nb4 { [%eval 2.27] } 4. Qxd7?? { (2.27 → -0.83) Blunder. Qxb4 was best. } { [%eval -0.83] } (4. Qxb4 Rb8 5. Qxe7 Nxe7 6. b3 g6 7. Ba3 Bh6 8. Bxe7 Kxe7) 4... Nxa2 { [%eval -1.07] } 5. Rxa2 { [%eval -0.89] } 5... Qxd7?? { (-0.89 → 0.76) Blunder. Kxd7 was best. } { [%eval 0.76] } (5... Kxd7 6. Rxa7) 6. Rxa7 { [%eval 1.15] } 6... Rxa7 { [%eval 0.84] } 7. Na3?! { (0.84 → -0.06) Inaccuracy. Ke2 was best. } { [%eval -0.06] } (7. Ke2 Qxd2 8. Bxd2 Ra3 9. bxa3 Nh6 10. g4 Nxg4 11. Ba5 bxa5 12. h3 Nxf2 13. Kxf2 Bxh3) 7... Rxa3 { [%eval 0.0] } 8. bxa3 { [%eval 0.38] } 8... Qxd2 { [%eval 0.06] } 9. Kxd2?? { (0.06 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (9. Bxd2 Nh6) 9... Bh3?? { (Mate in 11 → 0.51) Lost forced checkmate sequence. e6 was best. } { [%eval 0.51] } (9... e6 10. Nf3 Bxa3 11. Bxa3 Kf8 12. Bxf8 Ba6 13. Bxg7 h5 14. Bxh8 h4 15. Nxh4 e5 16. Bxe5) 10. Nxh3 { [%eval -0.37] } 10... Kd8?? { (-0.37 → 1.36) Blunder. e5 was best. } { [%eval 1.36] } (10... e5 11. Ng5) 11. Ng1 { [%eval 0.97] } 11... Nh6?! { (0.97 → 1.84) Inaccuracy. e6 was best. } { [%eval 1.84] } (11... e6 12. Nh3 Bxa3 13. Bxa3 Ke7 14. Bxe7 Nxe7 15. Ng1 Rg8 16. Ne2 Rf8 17. Kd3 Rh8 18. Ke4) 12. g4? { (1.84 → 0.20) Mistake. Kd3 was best. } { [%eval 0.2] } (12. Kd3 Ng4) 12... Nxg4 { [%eval 1.3] } 13. h4 { [%eval 0.71] } 13... Nxe3 { [%eval 0.05] } 14. fxe3?? { (0.05 → Mate in 9) Checkmate is now unavoidable. Kxe3 was best. } { [%eval #-9] } (14. Kxe3 h5) 14... g5?? { (Mate in 9 → 1.14) Lost forced checkmate sequence. e6 was best. } { [%eval 1.14] } (14... e6 15. Nf3 Bxa3 16. Bxa3 Rf8 17. Bxf8 c6 18. Bxg7 e5 19. Bxe5 f6 20. Bxf6 h6 21. Bxd8) 15. hxg5 { [%eval 1.13] } 15... Rg8?? { (1.13 → Mate in 8) Checkmate is now unavoidable. Bh6 was best. } { [%eval #8] } (15... Bh6 16. gxh6 Ke8 17. Nh3 e5 18. Ke2 Kf8 19. Ng5 Kg7 20. Nxh7 Kxh6 21. Rxh6 Rxh7 22. Rxb6) 16. Rxh7 { [%eval #8] } 16... Rxg5 { [%eval #7] } 17. Rxf7 { [%eval #7] } 17... Rxg1 { [%eval #6] } 18. Rxe7 { [%eval #6] } 18... Rxc1 { [%eval #5] } 19. Kxc1?? { (Mate in 5 → -0.53) Lost forced checkmate sequence. Rxc7 was best. } { [%eval -0.53] } (19. Rxc7 Rxc2 20. Kxc2 Kxc7 21. e4 Bxa3 22. Kb2 Bxb2 23. e5 Bxe5#) 19... Kxe7 { [%eval -0.74] } 20. e4 { [%eval -0.55] } 20... c5 { [%eval -0.65] } 21. c3 { [%eval -0.82] } 21... c4?? { (-0.82 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (21... b5 22. a4 bxa4 23. c4 Kd7 24. e5 Kc7 25. e6 Bg7 26. Kd2 a3 27. e7 a2 28. e8=B) 22. Kc2?? { (Mate in 8 → -1.99) Lost forced checkmate sequence. e5 was best. } { [%eval -1.99] } (22. e5 Kf6 23. exf6 Bxa3 24. Kb2 Bxb2 25. f7 Bxc3 26. f8=Q Bg7 27. Qxg7 b5 28. Qa7 b4) 22... b5 { [%eval -1.45] } 23. a4 { [%eval -1.29] } 23... bxa4 { [%eval -1.45] } 24. Kb3?? { (-1.45 → -3.92) Blunder. e5 was best. } { [%eval -3.92] } (24. e5) 24... cxb3 { [%eval -3.69] } 25. c4 { [%eval -4.82] } 25... Bh6?! { (-4.82 → -3.50) Inaccuracy. a3 was best. } { [%eval -3.5] } (25... a3 26. c5) 26. c5 { [%eval -3.37] } 26... b2 { [%eval -2.91] } 27. c6 { [%eval -2.71] } 27... b1=R?! { (-2.71 → -1.86) Inaccuracy. a3 was best. } { [%eval -1.86] } (27... a3 28. e5) 28. c7 { [%eval -1.61] } 28... a3 { [%eval -2.15] } 29. c8=B { [%eval -1.54] } 29... Rb8?? { (-1.54 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (29... Kd8 30. Bb7) 30. e5 { [%eval #2] } 30... Rxc8 { [%eval #1] } 31. e6 { [%eval #1] } 31... Kxe6# { Game ends by variant rule. } 1-0