lichess.org

FEN
[Event "Rated Correspondence game"] [Site "https://lichess.org/wGTk1COx"] [Date "2019.10.17"] [Round "-"] [White "Arnella14567"] [Black "PolarBear69"] [Result "1/2-1/2"] [UTCDate "2019.10.17"] [UTCTime "11:02:35"] [WhiteElo "1918"] [BlackElo "1910"] [WhiteRatingDiff "+3"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "-"] [ECO "D94"] [Opening "Grünfeld Defense: Three Knights Variation, Burille Variation, Reversed Tarrasch"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.25] } 1... g6 { [%eval 0.56] } 2. c4 { [%eval 0.53] } 2... Bg7 { [%eval 0.67] } 3. Nc3 { [%eval 0.33] } 3... c5 { [%eval 0.82] } 4. e3?! { (0.82 → -0.14) Inaccuracy. Best move was d5. } { [%eval -0.14] } (4. d5 Nf6 5. e4 d6 6. Nf3 e6 7. h3 exd5 8. exd5 O-O) 4... Nf6 { [%eval 0.27] } 5. Nf3 { [%eval 0.0] } 5... O-O { [%eval 0.2] } 6. Be2 { [%eval -0.19] } 6... cxd4 { [%eval -0.1] } 7. exd4 { [%eval -0.21] } 7... d5 { [%eval 0.0] } 8. O-O { [%eval 0.08] } 8... Nc6 { [%eval 0.0] } { D94 Grünfeld Defense: Three Knights Variation, Burille Variation, Reversed Tarrasch } 9. h3 { [%eval -0.01] } 9... Be6 { [%eval 0.05] } 10. b3 { [%eval 0.09] } 10... Ne4 { [%eval 0.03] } 11. Bb2 { [%eval 0.04] } 11... Qd7 { [%eval 0.47] } 12. Nxd5 { [%eval 0.28] } 12... Bxd5 { [%eval 0.1] } 13. cxd5 { [%eval 0.17] } 13... Qxd5 { [%eval 0.47] } 14. Bc4 { [%eval 0.2] } 14... Qd7 { [%eval 0.62] } 15. Re1 { [%eval 0.62] } 15... Nf6 { [%eval 0.65] } 16. Ne5 { [%eval 0.85] } 16... Nxe5?? { (0.85 → 3.32) Blunder. Best move was Qd6. } { [%eval 3.32] } (16... Qd6 17. Qf3) 17. dxe5 { [%eval 3.29] } 17... Qxd1 { [%eval 3.15] } 18. Raxd1 { [%eval 3.11] } 18... Nh5 { [%eval 3.14] } 19. Rd7?! { (3.14 → 2.25) Inaccuracy. Best move was Bc1. } { [%eval 2.25] } (19. Bc1) 19... e6?! { (2.25 → 3.02) Inaccuracy. Best move was Rab8. } { [%eval 3.02] } (19... Rab8 20. Bc1 b5 21. Be2 Bh8 22. Bg5 Rfe8 23. Bxh5 gxh5 24. Bxe7 Rb6 25. Bd6 a6 26. Re3) 20. Red1?! { (3.02 → 1.96) Inaccuracy. Best move was Bc1. } { [%eval 1.96] } (20. Bc1 Bh8 21. Rxb7 Rfb8 22. Rxb8+ Rxb8 23. f4 Rd8 24. g4 Ng7 25. Be3 Ne8 26. Kf2 Bg7) 20... Rab8 { [%eval 1.84] } 21. a4 { [%eval 1.8] } 21... a6 { [%eval 2.03] } 22. Bf1 { [%eval 1.87] } 22... Nf4 { [%eval 1.96] } 23. g3? { (1.96 → 0.77) Mistake. Best move was Ba3. } { [%eval 0.77] } (23. Ba3 Nd5 24. Bxf8 Kxf8 25. g3 h6 26. h4 Ke8 27. R1xd5 exd5 28. e6 Bd4 29. Rxf7 Rd8) 23... Nd5 { [%eval 0.77] } 24. Bg2 { [%eval 0.75] } 24... Rfd8 { [%eval 0.75] } 25. Rxd8+ { [%eval 0.75] } 25... Rxd8 { [%eval 0.77] } 26. f4 { [%eval 0.68] } 26... Bf8 { [%eval 0.65] } 27. Bf3 { [%eval 0.44] } 27... Bc5+ { [%eval 0.38] } 28. Kh2 { [%eval 0.39] } 28... Kf8 { [%eval 0.53] } 29. Bd4 { [%eval 0.33] } 29... Bb4 { [%eval 0.32] } 30. Bf2 { [%eval 0.09] } 30... Ke8 { [%eval 0.45] } 31. h4 { [%eval 0.23] } 31... h5 { [%eval 0.36] } 32. Rd3 { [%eval 0.0] } 32... b5 { [%eval 0.12] } 33. axb5 { [%eval 0.12] } 33... axb5 { [%eval 0.18] } 34. Be4 { [%eval 0.08] } 34... Ke7 { [%eval 0.09] } 35. Kg2 { [%eval 0.07] } 35... Nc7?! { (0.07 → 0.92) Inaccuracy. Best move was Rd7. } { [%eval 0.92] } (35... Rd7 36. Kf3 Kd8 37. Bd4 Ke7 38. Bb2 Ba5 39. Rd1 Nc3 40. Ra1 Nxe4 41. Kxe4 Bd2 42. Bd4) 36. Rxd8 { [%eval 1.05] } 36... Kxd8 { [%eval 0.96] } 37. Bc6 { [%eval 1.18] } 37... Bc3?! { (1.18 → 1.86) Inaccuracy. Best move was Ke7. } { [%eval 1.86] } (37... Ke7 38. Kf3 Kf8 39. Ba7 Ke7 40. Bd4 Kf8 41. Bf2 Kg7 42. Bb6 Nd5 43. Bd4 Nc7 44. Ke2) 38. Kf3?! { (1.86 → 1.26) Inaccuracy. Best move was Bb6. } { [%eval 1.26] } (38. Bb6 Kc8) 38... b4? { (1.26 → 2.68) Mistake. Best move was Ba5. } { [%eval 2.68] } (38... Ba5 39. g4) 39. Ke4?? { (2.68 → 0.36) Blunder. Best move was Bb6. } { [%eval 0.36] } (39. Bb6 Bb2 40. Bxc7+ Kxc7 41. Be8 f5 42. exf6 Bxf6 43. Bxg6 Kd6 44. Bxh5 Kd5 45. Bf7 Kd6) 39... Ne8 { [%eval 0.45] } 40. Bb6+ { [%eval 0.5] } 40... Ke7 { [%eval 0.69] } 41. Bd4?! { (0.69 → 0.09) Inaccuracy. Best move was Bc5+. } { [%eval 0.09] } (41. Bc5+ Kd8) 41... Be1 { [%eval 0.31] } 42. Kf3 { [%eval 0.25] } 42... Ng7 { [%eval 0.39] } 43. Kg2 { [%eval 0.0] } 43... Nf5 { [%eval 0.0] } 44. Bf2 { [%eval 0.0] } 44... Bc3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
Reconnecting