- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/w2msOCD3"] [Date "2020.04.09"] [White "Clevernowadays"] [Black "umousemehawk"] [Result "0-1"] [GameId "w2msOCD3"] [UTCDate "2020.04.09"] [UTCTime "22:41:54"] [WhiteElo "2224"] [BlackElo "1779"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "0+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3? { (0.15 → -1.15) Mistake. e3 was best. } { [%eval -1.15] } (1. e3 b5) 1... g5? { (-1.15 → 0.18) Mistake. e6 was best. } { [%eval 0.18] } (1... e6 2. b4) 2. Nxg5 { [%eval -0.81] } 2... h6?! { (-0.81 → 0.21) Inaccuracy. Bh6 was best. } { [%eval 0.21] } (2... Bh6) 3. Nxf7 { [%eval -0.31] } 3... Kxf7 { [%eval -0.46] } 4. g4 { [%eval 0.21] } 4... h5?? { (0.21 → 1.92) Blunder. Kg6 was best. } { [%eval 1.92] } (4... Kg6) 5. gxh5 { [%eval 0.77] } 5... Rxh5 { [%eval 0.75] } 6. Bh3 { [%eval 0.7] } 6... Rxh3 { [%eval 0.72] } 7. Rg1 { [%eval 0.85] } 7... Rxh2 { [%eval 0.92] } 8. Rxg8 { [%eval 0.87] } 8... Rxf2 { [%eval 1.0] } 9. Kxf2 { [%eval 0.97] } 9... Kxg8 { [%eval 1.23] } 10. c3?! { (1.23 → 0.52) Inaccuracy. Qf1 was best. } { [%eval 0.52] } (10. Qf1) 10... d6?! { (0.52 → 1.21) Inaccuracy. e6 was best. } { [%eval 1.21] } (10... e6) 11. Qa4? { (1.21 → -0.31) Mistake. Qb3 was best. } { [%eval -0.31] } (11. Qb3) 11... Bg4?? { (-0.31 → 4.89) Blunder. c6 was best. } { [%eval 4.89] } (11... c6) 12. Qxa7 { [%eval 4.01] } 12... Bxe2 { [%eval 4.0] } 13. Kxe2 { [%eval 4.05] } 13... Rxa7 { [%eval 3.92] } 14. Kd1?? { (3.92 → 0.26) Blunder. c4 was best. } { [%eval 0.26] } (14. c4 Rxa2) 14... Rxa2 { [%eval 0.0] } 15. Rxa2 { [%eval 0.62] } 15... Na6?? { (0.62 → Mate in 8) Checkmate is now unavoidable. Nd7 was best. } { [%eval #8] } (15... Nd7 16. Ra6 bxa6 17. d3 Bh6 18. Bxh6 Qa8 19. d4 Qf8 20. Bxf8 Kxf8 21. Ke2 Kg7 22. c4) 16. Rxa6 { [%eval #8] } 16... bxa6 { [%eval #7] } 17. Na3?? { (Mate in 7 → 2.35) Lost forced checkmate sequence. c4 was best. } { [%eval 2.35] } (17. c4 a5 18. c5 dxc5 19. d3 Qxd3 20. Ke1 Qxb1 21. b3 Qxb3 22. Bb2 Qxb2 23. Ke2 Qxe2#) 17... a5?? { (2.35 → Mate in 7) Checkmate is now unavoidable. Kh7 was best. } { [%eval #7] } (17... Kh7 18. d4) 18. Nc4?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. c4 was best. } { [%eval #-6] } (18. c4 Bh6 19. c5 dxc5 20. Nc4 Qxd2 21. Bxd2 Bxd2 22. Nxa5 Bxa5 23. Ke1 Bxe1 24. b4 cxb4#) 18... d5 { [%eval #-6] } 19. Nxa5 { [%eval #-5] } 19... c6 { [%eval #-5] } 20. Nxc6 { [%eval #-4] } 20... d4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (20... e5 21. Nxd8 Kf7 22. Nxf7 Bc5 23. Nxe5 Bd4 24. cxd4#) 21. Nxe7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. cxd4 was best. } { [%eval #-4] } (21. cxd4 Qxd4 22. Nxe7 Qxb2 23. Bxb2 Bxe7 24. Bf6 Bxf6 25. d4 Bxd4 26. Kd2 Bc3 27. Kxc3 Kf7) 21... Qxe7 { [%eval #-4] } 22. cxd4 { [%eval #-3] } 22... Qe5 { [%eval #-4] } 23. dxe5 { [%eval #-3] } 23... Bd6 { [%eval #-3] } 24. exd6 { [%eval #-2] } 24... Kf7 { [%eval #-2] } 25. d7 { [%eval #-1] } 25... Ke8 { [%eval #-1] } 26. dxe8=N# { Game ends by variant rule. } 0-1