- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/vvVY3dRw"] [Date "2024.07.29"] [White "wemdrick"] [Black "Sasha3271"] [Result "0-1"] [GameId "vvVY3dRw"] [UTCDate "2024.07.29"] [UTCTime "17:14:19"] [WhiteElo "1913"] [BlackElo "1639"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } 1... a6? { (0.07 → 1.22) Mistake. e6 was best. } { [%eval 1.22] } (1... e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Qh4 5. Ba6 Nxa6 6. Qf3) 2. Bxa6 { [%eval 1.0] } 2... Rxa6?? { (1.00 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. a4 Ra7 4. Ne2 c5 5. b4 cxb4 6. Ba3 bxa3 7. Nxa3) 3. b3?? { (Mate in 16 → 2.44) Lost forced checkmate sequence. Qf3 was best. } { [%eval 2.44] } (3. Qf3 Rxa2 4. Rxa2 c6 5. Qxc6 bxc6 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa2 { [%eval 2.29] } 4. Rxa2 { [%eval 1.99] } 4... Na6?? { (1.99 → Mate in 15) Checkmate is now unavoidable. c6 was best. } { [%eval #15] } (4... c6 5. Ra5) 5. Rxa6 { [%eval #15] } 5... bxa6 { [%eval #14] } 6. Qe2 { [%eval #14] } 6... a5 { [%eval #11] } 7. Qa6 { [%eval #11] } 7... Bxa6 { [%eval #10] } 8. Kf1 { [%eval #10] } 8... Bxf1 { [%eval #9] } 9. h4 { [%eval #9] } 9... Bxg2 { [%eval #8] } 10. Ba3 { [%eval #9] } 10... Bxh1 { [%eval #8] } 11. Bxe7 { [%eval #8] } 11... Kxe7 { [%eval #7] } 12. Nf3 { [%eval #7] } 12... Bxf3 { [%eval #6] } 13. h5 { [%eval #6] } 13... Bxh5 { [%eval #5] } 14. f3 { [%eval #5] } 14... Bxf3 { [%eval #4] } 15. e4 { [%eval #4] } 15... Bxe4 { [%eval #3] } 16. d4 { [%eval #3] } 16... Bxc2 { [%eval #2] } 17. Nd2?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-11] } (17. Nc3 Bxb3 18. Nd5 Bxd5#) 17... Bxb3 { [%eval #-11] } 18. Nxb3 { [%eval #-10] } 18... Qb8 { [%eval #-10] } 19. Nxa5 { [%eval #-9] } 19... Qb7 { [%eval #-9] } 20. Nxb7 { [%eval #-8] } 20... Kd8 { [%eval #-8] } 21. Nxd8 { [%eval #-7] } 21... Ba3 { [%eval #-8] } 22. Nxf7 { [%eval #-7] } 22... Bc1 { [%eval #-8] } 23. Nxh8 { [%eval #-7] } 23... c5 { [%eval #-7] } 24. dxc5 { [%eval #-6] } 24... d6 { [%eval #-6] } 25. cxd6 { [%eval #-5] } 25... h5 { [%eval #-7] } 26. d7 { [%eval #-4] } 26... g6 { [%eval #-4] } 27. Nxg6 { [%eval #-3] } 27... h4 { [%eval #-6] } 28. Nxh4 { [%eval #-5] } 28... Ne7?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Bf4 was best. } { [%eval 0.0] } (28... Bf4 29. Ng6 Ne7 30. Nxe7 Be5 31. d8=N Bd4 32. Nec6 Ba7 33. Nxa7#) 29. d8=N?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ng6 was best. } { [%eval #-2] } (29. Ng6 Nxg6 30. d8=K Nf4 31. Ke7 Nd3 32. Kf8 Be3 33. Kg7 Bb6 34. Kf7 Be3) 29... Nf5 { [%eval #-2] } 30. Nxf5 { [%eval #-1] } 30... Bh6 { [%eval #-1] } 31. Nxh6# { Game ends by variant rule. } 0-1