lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/vcN0gU6u"] [Date "2019.11.06"] [Round "-"] [White "agaliana"] [Black "Raicosta"] [Result "0-1"] [UTCDate "2019.11.06"] [UTCTime "16:00:14"] [WhiteElo "2262"] [BlackElo "2100"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... e6 { [%eval 0.6] } 2. Ba6 { [%eval 0.74] } 2... Nxa6 { [%eval 1.61] } 3. b4? { (1.61 → 0.25) Mistake. Best move was Qf3. } { [%eval 0.25] } (3. Qf3 b6) 3... Bxb4 { [%eval 1.27] } 4. Qg4?! { (1.27 → 0.28) Inaccuracy. Best move was Qe2. } { [%eval 0.28] } (4. Qe2) 4... Bxd2 { [%eval 0.27] } 5. Qxg7 { [%eval 0.22] } 5... Bxe3 { [%eval 0.0] } 6. Bxe3 { [%eval 0.0] } 6... Rb8 { [%eval 0.0] } 7. Bxa7 { [%eval -0.18] } 7... Qf6?! { (-0.18 → 0.54) Inaccuracy. Best move was Ne7. } { [%eval 0.54] } (7... Ne7 8. Bxb8 Nxb8 9. Qxh7 Rxh7 10. Ne2 Rxh2 11. Rxh2 Kf8 12. Rh4 Kg7 13. Ra4 e5 14. Ra6) 8. Qxh8 { [%eval 0.73] } 8... Qxa1 { [%eval 1.1] } 9. Bxb8? { (1.10 → 0.00) Mistake. Best move was Qxh7. } { [%eval 0.0] } (9. Qxh7 Qxb1) 9... Qxb1 { [%eval 0.0] } 10. Qxh7 { [%eval 0.0] } 10... Qxe1 { [%eval 0.0] } 11. Qxg8 { [%eval 0.0] } 11... Qxf2 { [%eval 0.0] } 12. Qxe8 { [%eval 0.0] } 12... Qxc2?? { (0.00 → 4.21) Blunder. Best move was Qxg1. } { [%eval 4.21] } (12... Qxg1 13. Qxc8 Qxh1 14. Qxd7 Qxg2 15. Qxf7 Qxc2 16. Qxe6 Qxa2 17. Qxa2 Nxb8 18. h4 Nc6 19. Qa5) 13. Qxe6?? { (4.21 → -5.58) Blunder. Best move was Qxc8. } { [%eval -5.58] } (13. Qxc8 Qxa2 14. Qxb7 Qxg2 15. Qxg2 Nxb8 16. Qg6 fxg6 17. h4 d5 18. Nh3 g5 19. hxg5 d4) 13... Qxg2?? { (-5.58 → 0.00) Blunder. Best move was Nxb8. } { [%eval 0.0] } (13... Nxb8) 14. Bxc7 { [%eval 0.0] } 14... Nxc7 { [%eval 0.0] } 15. Qxf7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Best move was Qxd7. } { [%eval #-5] } (15. Qxd7 Qxg1 16. Rxg1 Bxd7 17. Rg4 Bxg4 18. h3 Bxh3 19. a4 f5 20. a5 b6 21. axb6 Bg4) 15... Qxh1 { [%eval #-8] } 16. Qxd7 { [%eval #-7] } 16... Qxh2 { [%eval #-7] } 17. Qxc7 { [%eval #-6] } 17... Qxg1 { [%eval #-6] } 18. Qxb7 { [%eval #-5] } 18... Bxb7 { [%eval #-5] } 19. a4 { [%eval #-4] } 19... Qg8 { [%eval #-4] } 20. a5 { [%eval #-3] } 20... Bc6 { [%eval #-3] } 21. a6 { [%eval #-2] } 21... Bb7 { [%eval #-2] } 22. axb7 { [%eval #-1] } 22... Qc8 { [%eval #-1] } 23. bxc8=Q# { Game ends by variant rule. } 0-1
Reconnecting