lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/vSAFJx7x"] [Date "2019.10.07"] [Round "-"] [White "mtovts"] [Black "agaliana"] [Result "0-1"] [UTCDate "2019.10.07"] [UTCTime "11:40:20"] [WhiteElo "2063"] [BlackElo "2171"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -1.32) Mistake. Best move was e3. } { [%eval -1.32] } (1. e3) 1... g6 { [%eval -1.23] } 2. g5?! { (-1.23 → -2.03) Inaccuracy. Best move was Nh3. } { [%eval -2.03] } (2. Nh3 g5 3. Nxg5 f5 4. Nxh7 fxg4 5. Nxf8 Rxh2 6. Rxh2 Kxf8 7. Rh6 Nxh6 8. Bh3 gxh3) 2... Bh6?? { (-2.03 → 0.51) Blunder. Best move was b6. } { [%eval 0.51] } (2... b6 3. b3 Bh6 4. gxh6 Nxh6 5. Bh3 Rg8 6. Bxd7 Nxd7 7. e3 Ba6 8. Qe2 Bxe2 9. Nxe2) 3. gxh6 { [%eval 0.21] } 3... Nxh6 { [%eval 0.39] } 4. e3 { [%eval 0.35] } 4... Ng4 { [%eval 0.45] } 5. Qxg4 { [%eval 0.2] } 5... b5?? { (0.20 → 2.15) Blunder. Best move was c5. } { [%eval 2.15] } (5... c5) 6. Bxb5 { [%eval 1.56] } 6... e6?! { (1.56 → 2.25) Inaccuracy. Best move was d6. } { [%eval 2.25] } (6... d6 7. Qxc8) 7. Qxg6 { [%eval 2.52] } 7... fxg6 { [%eval 1.46] } 8. Bxd7 { [%eval 1.85] } 8... Bxd7 { [%eval 2.14] } 9. Ne2 { [%eval 1.96] } 9... Qh4? { (1.96 → 3.91) Mistake. Best move was Qe7. } { [%eval 3.91] } (9... Qe7 10. b4) 10. Rg1?? { (3.91 → -1.37) Blunder. Best move was Rf1. } { [%eval -1.37] } (10. Rf1) 10... Qxf2 { [%eval -1.36] } 11. Rxg6 { [%eval -1.46] } 11... Qxe1 { [%eval -1.35] } 12. Rxe6 { [%eval -1.42] } 12... Qxe2? { (-1.42 → 0.00) Mistake. Best move was Bxe6. } { [%eval 0.0] } (12... Bxe6 13. a4 Qxc1 14. Nxc1 Bb3 15. cxb3 Rf8 16. e4 Rf5 17. exf5 Nd7 18. Nc3 Nf8 19. N1e2) 13. Rxe8 { [%eval 0.12] } 13... Bxe8 { [%eval 0.85] } 14. h4 { [%eval 0.44] } 14... Qxe3 { [%eval 0.6] } 15. dxe3 { [%eval -0.75] } 15... h5?? { (-0.75 → 2.59) Blunder. Best move was Bf7. } { [%eval 2.59] } (15... Bf7 16. b3) 16. Nd2 { [%eval 1.79] } 16... c6?? { (1.79 → Mate in 13) Checkmate is now unavoidable. Best move was Rh6. } { [%eval #13] } (16... Rh6) 17. a4?? { (Mate in 13 → 0.12) Lost forced checkmate sequence. Best move was b4. } { [%eval 0.12] } (17. b4 c5 18. bxc5 Rh6 19. Ba3 Rd6 20. cxd6 Bd7 21. e4 Bh3 22. e5 Bf1 23. Rxf1 a6) 17... Nd7 { [%eval 0.04] } 18. e4?? { (0.04 → -1.82) Blunder. Best move was Nb1. } { [%eval -1.82] } (18. Nb1 Rh6 19. Bd2 Nf8 20. Ba5 Rd8 21. Bxd8 a5 22. Bxa5 Ne6 23. Na3 Nc7 24. Bxc7 Rd6) 18... Nf8 { [%eval -1.99] } 19. Rb1?? { (-1.99 → Mate in 7) Checkmate is now unavoidable. Best move was Ra3. } { [%eval #-7] } (19. Ra3 Rh6) 19... Rb8?? { (Mate in 7 → 3.92) Lost forced checkmate sequence. Best move was Rd8. } { [%eval 3.92] } (19... Rd8 20. e5 Rxd2 21. Bxd2 Rh6 22. Bxh6 Bf7 23. Bxf8 c5 24. Bxc5 Bc4 25. Bxa7 Bb5 26. axb5#) 20. e5 { [%eval 4.06] } 20... Rxb2 { [%eval 4.25] } 21. Rxb2 { [%eval 4.21] } 21... Nh7? { (4.21 → 9.18) Mistake. Best move was Rh6. } { [%eval 9.18] } (21... Rh6) 22. Rb6?? { (9.18 → 0.53) Blunder. Best move was Nf1. } { [%eval 0.53] } (22. Nf1 Nf6) 22... axb6 { [%eval 1.01] } 23. a5?! { (1.01 → 0.45) Inaccuracy. Best move was e6. } { [%eval 0.45] } (23. e6 Rg8) 23... bxa5 { [%eval 0.23] } 24. Nf1 { [%eval 0.11] } 24... a4 { [%eval 0.24] } 25. Bg5 { [%eval 0.1] } 25... Nxg5 { [%eval 0.44] } 26. hxg5 { [%eval 0.27] } 26... Rh6?? { (0.27 → 2.25) Blunder. Best move was c5. } { [%eval 2.25] } (26... c5 27. g6) 27. gxh6 { [%eval 1.87] } 27... h4 { [%eval 2.13] } 28. Ng3?? { (2.13 → -0.81) Blunder. Best move was h7. } { [%eval -0.81] } (28. h7) 28... hxg3 { [%eval -0.42] } 29. h7 { [%eval -0.68] } 29... g2?! { (-0.68 → 0.09) Inaccuracy. Best move was c5. } { [%eval 0.09] } (29... c5) 30. h8=R { [%eval 0.0] } 30... g1=R { [%eval 0.0] } 31. Rxe8 { [%eval 0.0] } 31... a3 { [%eval 0.0] } 32. e6 { [%eval 0.0] } 32... a2 { [%eval 0.0] } 33. Rg8?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Best move was e7. } { [%eval #-13] } (33. e7 a1=R 34. Ra8 Rxa8 35. e8=N Rxe8 36. c4 Rd1 37. c5 Rd6 38. cxd6 Rc8 39. d7 Rc7) 33... Rxg8 { [%eval #-13] } 34. e7 { [%eval #-12] } 34... Rg6 { [%eval #-12] } 35. e8=N { [%eval #-10] } 35... Rg7 { [%eval #-10] } 36. Nxg7 { [%eval #-9] } 36... a1=R { [%eval #-10] } 37. Nf5 { [%eval #-9] } 37... Ra8 { [%eval #-12] } 38. Ne3 { [%eval #-8] } 38... c5 { [%eval #-8] } 39. c4 { [%eval #-2] } 39... Re8 { [%eval #-2] } 40. Nc2 { [%eval #-1] } 40... Re3 { [%eval #-1] } 41. Nxe3# { Game ends by variant rule. } 0-1
Reconnecting