lichess.org

FEN
[Event "Rated Rapid game"] [Site "https://lichess.org/vHfrB8Uf"] [Date "2021.10.21"] [White "warsom1"] [Black "staylock"] [Result "0-1"] [UTCDate "2021.10.21"] [UTCTime "09:37:10"] [WhiteElo "1811"] [BlackElo "1850"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+59"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C42"] [Opening "Russian Game: Cozio Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.28] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.17] } 2... Nf6 { [%eval 0.42] } 3. Nxe5 { [%eval 0.31] } 3... d6 { [%eval 0.26] } 4. Nf3 { [%eval 0.29] } 4... Nxe4 { [%eval 0.25] } 5. Qe2 { [%eval 0.17] } { C42 Russian Game: Cozio Attack } 5... Qe7 { [%eval 0.24] } 6. d3 { [%eval 0.15] } 6... Nf6 { [%eval 0.0] } 7. Bg5 { [%eval 0.0] } 7... Qxe2+ { [%eval 0.05] } 8. Bxe2 { [%eval 0.03] } 8... Be7 { [%eval -0.05] } 9. O-O { [%eval 0.0] } 9... O-O { [%eval 0.07] } 10. Re1 { [%eval 0.08] } 10... d5 { [%eval 0.28] } 11. Nc3 { [%eval 0.25] } 11... c6 { [%eval 0.26] } 12. d4 { [%eval 0.0] } 12... Bf5?! { (0.00 → 0.94) Inaccuracy. h6 was best. } { [%eval 0.94] } (12... h6 13. Bd3 Be6 14. Be3 a5 15. Ne2 a4 16. a3 Re8 17. h3 Nbd7 18. Nf4 Bd6 19. Nxe6) 13. Bd3 { [%eval 0.68] } 13... Bxd3? { (0.68 → 2.32) Mistake. Be6 was best. } { [%eval 2.32] } (13... Be6 14. Bf5 Bxf5 15. Rxe7 Nfd7 16. Rae1 h6 17. Bf4 Na6 18. Nh4 Be6 19. Ng6 fxg6 20. R1xe6) 14. Rxe7 { [%eval 2.39] } 14... Bxc2 { [%eval 2.37] } 15. Bxf6?! { (2.37 → 1.47) Inaccuracy. Rxb7 was best. } { [%eval 1.47] } (15. Rxb7 Bf5 16. Bxf6 gxf6 17. Na4 Na6 18. Rc1 Rfb8 19. Rxb8+ Rxb8 20. Rxc6 Nb4 21. Rxf6 Be6) 15... gxf6 { [%eval 1.61] } 16. Re3?? { (1.61 → -0.73) Blunder. Rc1 was best. } { [%eval -0.73] } (16. Rc1 Bd3) 16... Nd7?! { (-0.73 → -0.20) Inaccuracy. Na6 was best. } { [%eval -0.2] } (16... Na6 17. Rae1 Rfd8 18. R1e2 Bg6 19. Nh4 Nc7 20. Re7 Rac8 21. h3 Kf8 22. f4 Bd3 23. R2e3) 17. Rae1 { [%eval -0.62] } 17... f5?? { (-0.62 → 1.09) Blunder. Rfc8 was best. } { [%eval 1.09] } (17... Rfc8) 18. b3? { (1.09 → 0.00) Mistake. R3e2 was best. } { [%eval 0.0] } (18. R3e2 Be4 19. Nh4 Nf6 20. f3 Bd3 21. Rd2 Ba6 22. Nxf5 Rfe8 23. Rxe8+ Rxe8 24. g4 h5) 18... Nf6?! { (0.00 → 0.80) Inaccuracy. Be4 was best. } { [%eval 0.8] } (18... Be4 19. Ne2 Bxf3 20. Rxf3 Rfe8 21. Kf1 Re6 22. Ng3 Rae8 23. Rd1 Nf6 24. Nxf5 Ne4 25. Re3) 19. R3e2 { [%eval 0.43] } 19... Be4 { [%eval 0.06] } 20. Ng5 { [%eval -0.13] } 20... Kh8? { (-0.13 → 1.40) Mistake. Rae8 was best. } { [%eval 1.4] } (20... Rae8 21. Na4) 21. Re3? { (1.40 → -0.01) Mistake. f3 was best. } { [%eval -0.01] } (21. f3 h6 22. Nh3 Bd3 23. Re7 Rfe8 24. Nf4 Ba6 25. Na4 b6 26. R1e5 Kg8 27. Rc7 Rxe5) 21... h6?! { (-0.01 → 0.95) Inaccuracy. f4 was best. } { [%eval 0.95] } (21... f4 22. R3e2) 22. Nh3 { [%eval 0.77] } 22... Rg8?? { (0.77 → 3.24) Blunder. c5 was best. } { [%eval 3.24] } (22... c5 23. Ne2) 23. Nf4?! { (3.24 → 2.03) Inaccuracy. f3 was best. } { [%eval 2.03] } (23. f3 f4 24. Nxf4 Bg6 25. Re7 Rge8 26. Na4 a5 27. Kf1 b5 28. Nc5 a4 29. Rc7 Rec8) 23... Rg4? { (2.03 → 3.41) Mistake. c5 was best. } { [%eval 3.41] } (23... c5 24. Nce2) 24. f3?? { (3.41 → -3.41) Blunder. Nce2 was best. } { [%eval -3.41] } (24. Nce2) 24... Rxf4 { [%eval -3.59] } 25. fxe4?! { (-3.59 → -5.54) Inaccuracy. Rf1 was best. } { [%eval -5.54] } (25. Rf1) 25... fxe4? { (-5.54 → -3.32) Mistake. dxe4 was best. } { [%eval -3.32] } (25... dxe4 26. b4) 26. Rh3?! { (-3.32 → -4.90) Inaccuracy. Ne2 was best. } { [%eval -4.9] } (26. Ne2 Rg4 27. Rf1 Kg7 28. Ng3 Ne8 29. Nf5+ Kh7 30. Re2 Rd8 31. Ref2 Rd7 32. b4 Rg5) 26... Kh7 { [%eval -4.64] } 27. Ne2 { [%eval -4.99] } 27... Rg4?! { (-4.99 → -3.55) Inaccuracy. Rf5 was best. } { [%eval -3.55] } (27... Rf5) 28. Ng3?! { (-3.55 → -4.92) Inaccuracy. Rf1 was best. } { [%eval -4.92] } (28. Rf1) 28... Rag8 { [%eval -5.19] } 29. Re3 { [%eval -6.68] } 29... h5 { [%eval -6.2] } 30. Nxh5?? { (-6.20 → Mate in 3) Checkmate is now unavoidable. Re2 was best. } { [%eval #-3] } (30. Re2 R8g5) 30... Rxg2+ { [%eval #-2] } 31. Kf1 { [%eval #-2] } 31... Rg1+ { [%eval #-1] } 32. Ke2 { [%eval #-1] } 32... R8g2# { Black wins by checkmate. } 0-1
Reconnecting