- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/vDTniDWB"] [Date "2021.02.23"] [White "Javlonbek_2017"] [Black "pevec157"] [Result "1-0"] [GameId "vDTniDWB"] [UTCDate "2021.02.23"] [UTCTime "15:13:07"] [WhiteElo "1072"] [BlackElo "1029"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "480+20"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → -3.94) Blunder. e3 was best. } { [%eval -3.94] } (1. e3) 1... h6?? { (-3.94 → 2.34) Blunder. d5 was best. } { [%eval 2.34] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. b3) 2. d3?? { (2.34 → -0.91) Blunder. Nb1 was best. } { [%eval -0.91] } (2. Nb1 d6 3. g4 Bxg4 4. f3 Bxf3 5. Nxf3 g5 6. Nxg5 hxg5 7. Bh3 Rxh3 8. Rf1 Rxh2) 2... e6?? { (-0.91 → Mate in 16) Checkmate is now unavoidable. d5 was best. } { [%eval #16] } (2... d5) 3. Bxh6 { [%eval #16] } 3... Rxh6 { [%eval #15] } 4. Nd5 { [%eval #15] } 4... Rxh2 { [%eval #14] } 5. Rxh2 { [%eval #14] } 5... exd5 { [%eval #13] } 6. Rh6 { [%eval #13] } 6... Nxh6 { [%eval #11] } 7. g4 { [%eval #11] } 7... Nxg4 { [%eval #10] } 8. c4?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-15] } (8. Kd2 Nxf2 9. b4 Nxd1 10. Kxd1 Bxb4 11. c3 Bxc3 12. a4 Bxa1 13. d4 Bxd4 14. a5 Bxg1) 8... Nxf2?? { (Mate in 15 → -3.36) Lost forced checkmate sequence. dxc4 was best. } { [%eval -3.36] } (8... dxc4 9. dxc4 Nxf2 10. Kxf2 Ba3 11. bxa3 Nc6 12. Qxd7 Bxd7 13. Rd1 a5 14. Rxd7 Qxd7 15. a4) 9. cxd5 { [%eval -2.67] } 9... Nxd3?? { (-2.67 → 1.39) Blunder. Nxd1 was best. } { [%eval 1.39] } (9... Nxd1 10. Kxd1) 10. exd3 { [%eval 0.94] } 10... Ba3 { [%eval 1.57] } 11. bxa3 { [%eval 2.04] } 11... Nc6?? { (2.04 → Mate in 10) Checkmate is now unavoidable. Ke7 was best. } { [%eval #10] } (11... Ke7 12. Kd2) 12. dxc6 { [%eval #10] } 12... dxc6 { [%eval #8] } 13. Qc2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qa4 was best. } { [%eval #-9] } (13. Qa4 Qxd3 14. Qxa7 Rxa7 15. Bxd3 Rxa3 16. Bb5 cxb5 17. Rd1 Rxa2 18. Kf2 Rxf2 19. Ne2 Rxe2) 13... Qxd3 { [%eval #-9] } 14. Qxc6 { [%eval #-7] } 14... Qxf1?? { (Mate in 7 → 2.98) Lost forced checkmate sequence. bxc6 was best. } { [%eval 2.98] } (14... bxc6 15. Bxd3 Ba6 16. Bxa6 Rc8 17. Bxc8 f5 18. Bxf5 g6 19. Bxg6 a5 20. Bxe8 a4 21. Bxc6#) 15. Kxf1?! { (2.98 → 2.02) Inaccuracy. Qxe8 was best. } { [%eval 2.02] } (15. Qxe8 Qxe1) 15... bxc6 { [%eval 2.24] } 16. Nh3?? { (2.24 → -0.57) Blunder. Ne2 was best. } { [%eval -0.57] } (16. Ne2) 16... Bxh3 { [%eval -0.94] } 17. Kg2?? { (-0.94 → Mate in 15) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-15] } (17. Kg1 c5 18. a4 c4 19. a5 c3 20. Kg2 Bxg2 21. Rf1 Bxf1 22. a6 Bxa6 23. a4 Bd3) 17... Bxg2 { [%eval -4.28] } 18. Rf1 { [%eval #-14] } 18... Bxf1 { [%eval -4.26] } 19. a4 { [%eval #-13] } 19... a5?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. Rb8 was best. } { [%eval #3] } (19... Rb8 20. a5 Bg2 21. a6 Bh3 22. a3 Rb2 23. a4 Rb7 24. axb7 a5 25. b8=B c5 26. Bxc7) 20. a3 { [%eval #3] } 20... Bb5 { [%eval #2] } 21. axb5 { [%eval #2] } 21... cxb5 { [%eval #1] } 22. a4 { [%eval #1] } 22... bxa4# { Game ends by variant rule. } 1-0