lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ufrQvcxp"] [Date "2019.10.19"] [Round "-"] [White "SmashTimeFools"] [Black "Shiaxou"] [Result "1-0"] [UTCDate "2019.10.19"] [UTCTime "21:05:49"] [WhiteElo "2211"] [BlackElo "2188"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... Nh6?! { (0.42 → 1.30) Inaccuracy. Best move was c5. } { [%eval 1.3] } (1... c5 2. Qa4 b5 3. cxb5 Qa5 4. Qxa5 Na6 5. bxa6 Bxa6 6. Qxc5) 2. a4? { (1.30 → -0.03) Mistake. Best move was c5. } { [%eval -0.03] } (2. c5 d6 3. cxd6 cxd6 4. g4 Bxg4 5. d3 Bxe2 6. Bxh6 gxh6 7. Kxe2 Nd7 8. Nd2 Nf6) 2... d5?? { (-0.03 → 1.84) Blunder. Best move was Ng4. } { [%eval 1.84] } (2... Ng4 3. Qc2) 3. cxd5 { [%eval 2.33] } 3... Qxd5 { [%eval 2.11] } 4. Qc2?? { (2.11 → 0.16) Blunder. Best move was g4. } { [%eval 0.16] } (4. g4 Bxg4) 4... Qxd2? { (0.16 → 1.61) Mistake. Best move was Qxg2. } { [%eval 1.61] } (4... Qxg2 5. Qxc7) 5. Bxd2 { [%eval 0.87] } 5... c6?? { (0.87 → 7.84) Blunder. Best move was Bd7. } { [%eval 7.84] } (5... Bd7 6. Qxc7) 6. Bxh6 { [%eval 7.24] } 6... gxh6 { [%eval 7.48] } 7. Qxc6 { [%eval 7.12] } 7... bxc6 { [%eval 6.58] } 8. Nc3 { [%eval 6.54] } 8... Bh3?? { (6.54 → Mate in 14) Checkmate is now unavoidable. Best move was Rg8. } { [%eval #14] } (8... Rg8) 9. Nxh3 { [%eval 5.84] } 9... h5?? { (5.84 → Mate in 9) Checkmate is now unavoidable. Best move was Nd7. } { [%eval #9] } (9... Nd7 10. Ng5) 10. Kd2?? { (Mate in 9 → 3.90) Lost forced checkmate sequence. Best move was Nd5. } { [%eval 3.9] } (10. Nd5 cxd5 11. e4 dxe4 12. Ba6 Nxa6 13. g4 hxg4 14. Rg1 gxh3 15. Rg7 Bxg7 16. a5 Bxb2) 10... Nd7?? { (3.90 → Mate in 11) Checkmate is now unavoidable. Best move was h4. } { [%eval #11] } (10... h4) 11. Nd5 { [%eval #11] } 11... cxd5 { [%eval #10] } 12. e4 { [%eval #10] } 12... dxe4 { [%eval #9] } 13. g4 { [%eval #9] } 13... hxg4 { [%eval #8] } 14. Ba6 { [%eval #8] } 14... gxh3 { [%eval #7] } 15. Bc8 { [%eval #7] } 15... Rxc8 { [%eval #6] } 16. Kc2 { [%eval #6] } 16... Rxc2 { [%eval #5] } 17. Rhg1 { [%eval #5] } 17... Rxf2 { [%eval #4] } 18. Rg5 { [%eval #5] } 18... Rxh2 { [%eval #4] } 19. Rgg1 { [%eval #4] } 19... Rxb2 { [%eval #3] } 20. Ra2 { [%eval #3] } 20... Rxa2 { [%eval #2] } 21. a5 { [%eval #2] } 21... Rxa5 { [%eval #1] } 22. Rg6 { [%eval #1] } 22... fxg6# { Game ends by variant rule. } 1-0
Reconnecting