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[Event "rated Antichess game"] [Site "https://lichess.org/uZCLvULM"] [Date "2025.06.02"] [White "littleblueberry"] [Black "clarisse115"] [Result "1-0"] [GameId "uZCLvULM"] [UTCDate "2025.06.02"] [UTCTime "14:57:02"] [WhiteElo "1202"] [BlackElo "1267"] [WhiteRatingDiff "+86"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "900+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Ba3?? { (4.67 → -0.35) Blunder. Qh5 was best. } { [%eval -0.35] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxa3?! { (-0.35 → 0.51) Inaccuracy. Bxd2 was best. } { [%eval 0.51] } (4... Bxd2 5. Nxd2 c5 6. Bxc5 a5 7. Bxa7 Rxa7 8. Qh5 Qf6 9. Qxf7) 5. Nxa3 { [%eval 0.26] } 5... Qh4?? { (0.26 → 2.69) Blunder. a5 was best. } { [%eval 2.69] } (5... a5 6. Ne2 c5 7. Nd4 cxd4 8. exd4 e5 9. dxe5 Ne7 10. e6) 6. Nb5?? { (2.69 → -1.41) Blunder. Qf3 was best. } { [%eval -1.41] } (6. Qf3) 6... Qxh2 { [%eval -0.69] } 7. Nxc7 { [%eval -1.2] } 7... Qxg2 { [%eval -1.14] } 8. Nxe8?? { (-1.14 → -4.26) Blunder. Rxh7 was best. } { [%eval -4.26] } (8. Rxh7 Qxg1) 8... Qxf2 { [%eval -3.43] } 9. Nxg7 { [%eval -4.09] } 9... Qxe3?? { (-4.09 → 2.46) Blunder. Qxg1 was best. } { [%eval 2.46] } (9... Qxg1 10. Rxh7) 10. Rxh7?? { (2.46 → Mate in 11) Checkmate is now unavoidable. dxe3 was best. } { [%eval #-11] } (10. dxe3) 10... Rxh7?? { (Mate in 11 → Mate in 18) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #18] } (10... Qxg1 11. Rxh8 Qxe1 12. Rxg8 Qxd1 13. Rxc8 Qxa1 14. Rxb8 Qxg7 15. Rxa8 a5 16. Rxa7) 11. dxe3 { [%eval #18] } 11... Rxg7 { [%eval #17] } 12. Qxd7 { [%eval #17] } 12... Rxg1 { [%eval #16] } 13. Qxf7?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-17] } (13. Qxc8 Rxe1 14. Qxg8 Rxa1 15. Qxf7 Rxa2 16. Qxa7 Rxc2 17. Qxb8 Rxb8 18. e4 Rf2) 13... Rxe1 { [%eval -2.51] } 14. Qxa7?? { (-2.51 → Mate in 16) Checkmate is now unavoidable. Qxe6 was best. } { [%eval #-16] } (14. Qxe6 Rxa1) 14... Rxe3?? { (Mate in 16 → Mate in 4) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #4] } (14... Rxa7 15. Rxe1 Rb7 16. Rb1 Rxb1 17. a3 Nc6 18. e4 e5 19. a4 a5 20. c3) 15. Qxb8 { [%eval #4] } 15... Rxb8 { [%eval #3] } 16. c3 { [%eval #3] } 16... Rxc3 { [%eval #2] } 17. Rb1 { [%eval #2] } 17... Rxb1 { [%eval #1] } 18. a3 { [%eval #1] } 18... Rxa3# { Game ends by variant rule. } 1-0