- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/uOdjtOiQ"] [Date "2025.09.27"] [White "slamdunk86"] [Black "vlvl7"] [Result "0-1"] [GameId "uOdjtOiQ"] [UTCDate "2025.09.27"] [UTCTime "15:47:06"] [WhiteElo "2381"] [BlackElo "1722"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... c6? { (-0.35 → 1.25) Mistake. Bg7 was best. } { [%eval 1.25] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval 1.06] } 3... Rxh7 { [%eval 1.06] } 4. g4 { [%eval 0.7] } 4... Rxh2 { [%eval 0.6] } 5. Rxh2 { [%eval 0.05] } 5... f5? { (0.05 → 1.53) Mistake. a6 was best. } { [%eval 1.53] } (5... a6 6. a3 f5 7. gxf5 Kf7 8. Rh3 Qa5 9. f6 Kxf6 10. c4 Qxa3 11. Nxa3) 6. gxf5 { [%eval 1.37] } 6... Bh6?? { (1.37 → Mate in 12) Checkmate is now unavoidable. Kf7 was best. } { [%eval #12] } (6... Kf7 7. e3) 7. Rxh6 { [%eval #12] } 7... Nxh6 { [%eval #11] } 8. e3?? { (Mate in 11 → 0.99) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.99] } (8. Nc3 Nxf5 9. Nd5 cxd5 10. e4 dxe4 11. Qf3 exf3 12. d4 Nxd4 13. a4 Nxc2) 8... Nxf5 { [%eval 1.11] } 9. Bb5?! { (1.11 → 0.16) Inaccuracy. Ke2 was best. } { [%eval 0.16] } (9. Ke2) 9... Nxe3 { [%eval -0.24] } 10. fxe3 { [%eval -0.15] } 10... cxb5 { [%eval -0.15] } 11. b3?! { (-0.15 → -0.82) Inaccuracy. e4 was best. } { [%eval -0.82] } (11. e4 Kf7) 11... Qa5?! { (-0.82 → 0.01) Inaccuracy. Kf7 was best. } { [%eval 0.01] } (11... Kf7 12. d3) 12. Qh5 { [%eval 0.0] } 12... Qxd2 { [%eval 0.22] } 13. Kxd2? { (0.22 → -0.96) Mistake. Nxd2 was best. } { [%eval -0.96] } (13. Nxd2 Kd8) 13... d5?! { (-0.96 → -0.16) Inaccuracy. b4 was best. } { [%eval -0.16] } (13... b4 14. Qxe8) 14. Qxd5 { [%eval 0.0] } 14... Bh3? { (0.00 → 1.12) Mistake. b6 was best. } { [%eval 1.12] } (14... b6 15. Qxb5 Nd7 16. Qxb6 axb6 17. a4 Rxa4 18. bxa4 Nf8 19. Na3 b5 20. Nxb5) 15. Qxb7 { [%eval 0.91] } 15... Na6?? { (0.91 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } { [%eval #9] } (15... Kd7 16. Qxb8) 16. Qxe7?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 0.0] } (16. Qxa7 Rxa7 17. b4 Nxb4 18. Nc3 Rxa2 19. Nxb5 Rxa1 20. Ke1 Rxc1 21. c4 Rxc4) 16... Kxe7 { [%eval 0.0] } 17. b4 { [%eval 0.0] } 17... Nxb4 { [%eval 0.0] } 18. c4 { [%eval -0.32] } 18... Nxa2 { [%eval -0.32] } 19. Rxa2 { [%eval -0.32] } 19... bxc4 { [%eval -0.3] } 20. Rxa7 { [%eval -0.3] } 20... Rxa7 { [%eval -0.25] } 21. Kd3 { [%eval -0.12] } 21... cxd3 { [%eval -0.99] } 22. Ba3?? { (-0.99 → Mate in 8) Checkmate is now unavoidable. Na3 was best. } { [%eval #-8] } (22. Na3) 22... Rxa3 { [%eval #-8] } 23. Nxa3 { [%eval #-7] } 23... d2 { [%eval #-8] } 24. e4 { [%eval #-6] } 24... Bf5 { [%eval #-6] } 25. exf5 { [%eval #-5] } 25... Ke6 { [%eval #-5] } 26. fxe6 { [%eval #-4] } 26... d1=R { [%eval #-4] } 27. Nb1 { [%eval #-3] } 27... Rxb1 { [%eval #-3] } 28. e7 { [%eval #-2] } 28... Rd1 { [%eval #-2] } 29. e8=K { [%eval #-1] } 29... Rd7 { [%eval #-1] } 30. Kxd7# { Game ends by variant rule. } 0-1