lichess.org

FEN
[Event "wrj Arena"] [Site "https://lichess.org/uGXhlEvL"] [Date "2021.06.25"] [White "Wemariano"] [Black "Julia-rates"] [Result "1-0"] [UTCDate "2021.06.25"] [UTCTime "20:01:42"] [WhiteElo "1279"] [BlackElo "1290"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-120"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... d5?? { (0.97 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Qh5?? { (Mate in 15 → -1.25) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.25] } (2. Qg4 Bxg4 3. Kd1 Bxd1 4. a3 Bxc2 5. Ra2 Bxb1 6. Bb5 Bxa2) 2... g6?? { (-1.25 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5) 3. Qxg6 { [%eval #15] } 3... fxg6 { [%eval #15] } 4. Bc4 { [%eval #15] } 4... dxc4 { [%eval #14] } 5. Nf3?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. g4 was best. } { [%eval #-15] } (5. g4 Bxg4 6. Nf3 Bxf3 7. h4 Bxh1 8. f3 Bxf3 9. e4 Bxe4 10. Nc3 Bxc2 11. Ne4 Bxe4) 5... Qxd2 { [%eval #-14] } 6. Nfxd2 { [%eval #-13] } 6... Bh3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (6... e5 7. Nxc4 h5 8. Nxe5 Na6 9. Nxg6 Bb4 10. Nxh8 Bxe1 11. Rxe1 Kf7 12. Nxf7 Bh3 13. gxh3) 7. Nxc4 { [%eval #12] } 7... Bxg2 { [%eval #11] } 8. Nd6 { [%eval #12] } 8... cxd6 { [%eval #10] } 9. Nc3 { [%eval #11] } 9... Bxh1 { [%eval #10] } 10. e4?? { (Mate in 10 → 1.43) Lost forced checkmate sequence. f3 was best. } { [%eval 1.43] } (10. f3 Bxf3 11. Nd5 Bxd5 12. Rb1 Bxa2 13. e4 Bxb1 14. h4 Bxc2 15. e5 dxe5 16. h5 gxh5) 10... Bxe4 { [%eval 1.5] } 11. Nxe4 { [%eval 1.54] } 11... Nf6?? { (1.54 → Mate in 9) Checkmate is now unavoidable. Bh6 was best. } { [%eval #9] } (11... Bh6 12. Bxh6 Nxh6 13. Nxd6 exd6 14. Ke2 Ke7 15. Rh1 Nd7 16. Rf1 Ke6 17. Re1 Kf7 18. Ra1) 12. Nxd6 { [%eval #9] } 12... exd6 { [%eval #8] } 13. Bh6 { [%eval #8] } 13... Bxh6 { [%eval #7] } 14. Rd1?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-10] } (14. Rc1 Bxc1 15. h4 Bxb2 16. c3 Bxc3 17. a3 Bxe1 18. a4 Bxf2 19. a5 Bxh4 20. a6 bxa6#) 14... Bd2?? { (Mate in 10 → 0.76) Lost forced checkmate sequence. a5 was best. } { [%eval 0.76] } (14... a5 15. Rxd6 Rg8 16. Rxf6 Bc1 17. Rxg6 Bxb2 18. Rxg8 Ra7 19. Rxe8 a4 20. Rxb8 b6 21. Rxb6) 15. Rxd2?? { (0.76 → Mate in 9) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-9] } (15. Kxd2 Nbd7) 15... Kd7?? { (Mate in 9 → 0.19) Lost forced checkmate sequence. Kd8 was best. } { [%eval 0.19] } (15... Kd8 16. Rxd6 Kc7 17. Rxf6 h5 18. Rxg6 Rg8 19. Rxg8 Kc8 20. Rxc8 Na6 21. Rxa8 Nb8 22. Rxb8) 16. Rxd6 { [%eval 0.56] } 16... Kxd6 { [%eval 0.43] } 17. f4?? { (0.43 → -1.16) Blunder. Kd2 was best. } { [%eval -1.16] } (17. Kd2 h5) 17... Ne4?? { (-1.16 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (17... g5 18. fxg5) 18. Kd2?? { (Mate in 6 → -2.05) Lost forced checkmate sequence. Kf2 was best. } { [%eval -2.05] } (18. Kf2 Nxf2 19. h3 Nxh3 20. c4 Nxf4 21. c5 Kxc5 22. b4 Kxb4 23. a4 Kxa4#) 18... Nxd2 { [%eval -1.98] } 19. h4?? { (-1.98 → -4.36) Blunder. c4 was best. } { [%eval -4.36] } (19. c4 Nxc4 20. f5 gxf5 21. h4 Nxb2 22. a4 Nxa4 23. h5 Rg8 24. h6 Rg7 25. hxg7 Kc5) 19... g5 { [%eval -5.61] } 20. hxg5?? { (-5.61 → Mate in 15) Checkmate is now unavoidable. fxg5 was best. } { [%eval #-15] } (20. fxg5 Nb3) 20... Ke5 { [%eval #-13] } 21. fxe5 { [%eval #-12] } 21... h5?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Nb3 was best. } { [%eval #6] } (21... Nb3 22. cxb3 h5 23. gxh6 Rxh6 24. b4 b6 25. e6 Rxe6 26. b5 Na6 27. bxa6 Rc8 28. b4) 22. gxh6 { [%eval #6] } 22... Rxh6 { [%eval #5] } 23. c4 { [%eval #5] } 23... Nxc4 { [%eval #4] } 24. a4?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. e6 was best. } { [%eval #-9] } (24. e6 Rxe6 25. a4 Nxb2 26. a5 b6 27. axb6 axb6#) 24... Nxe5 { [%eval #-9] } 25. b4 { [%eval #-8] } 25... Ra6?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. b5 was best. } { [%eval #2] } (25... b5 26. axb5 Nbc6 27. bxc6 Nxc6 28. b5 Rh7 29. bxc6 Rh5 30. c7 Rb8 31. cxb8=N a6 32. Nxa6) 26. a5 { [%eval #3] } 26... Rxa5 { [%eval #2] } 27. bxa5 { [%eval #2] } 27... a6# { Game ends by variant rule. } 1-0
Reconnecting