lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/u2EI4ytJ"] [Date "2017.07.19"] [White "ich_bin_du"] [Black "OomJan"] [Result "1-0"] [UTCDate "2017.07.19"] [UTCTime "17:02:48"] [WhiteElo "1515"] [BlackElo "1673"] [WhiteRatingDiff "+156"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.75] } 1... b5 { [%eval 1.29] } 2. Bxb5 { [%eval 1.22] } 2... Bb7?? { (1.22 → 5.99) Blunder. Ba6 was best. } { [%eval 5.99] } (2... Ba6 3. Bxa6 Nxa6 4. a4 Qb8 5. b3 Qxb3 6. cxb3 Rb8 7. Qc2 Rxb3 8. Qxh7 Rxh7 9. Ra3) 3. Bxd7 { [%eval 5.74] } 3... Bxg2 { [%eval 5.97] } 4. Bxe8 { [%eval 5.91] } 4... Bxh1 { [%eval 5.6] } 5. Bxf7 { [%eval 5.4] } 5... Qxd2 { [%eval 5.63] } 6. Bxg8?? { (5.63 → Mate in 12) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-12] } (6. Bxd2 Bf3) 6... Rxg8 { [%eval #-11] } 7. Bxd2 { [%eval #-10] } 7... Bf3?? { (Mate in 10 → 5.61) Lost forced checkmate sequence. h5 was best. } { [%eval 5.61] } (7... h5 8. Qxh5 a5 9. Qxa5 Rxa5 10. Bxa5 e5 11. Bxc7 e4 12. Bxb8 Bd6 13. Bxd6 Rf8 14. Bxf8) 8. Qxf3 { [%eval 5.03] } 8... Nd7 { [%eval 5.5] } 9. Qxf8 { [%eval 5.25] } 9... Nxf8 { [%eval 4.97] } 10. c3?? { (4.97 → 0.51) Blunder. c4 was best. } { [%eval 0.51] } (10. c4) 10... Rd8?? { (0.51 → 7.82) Blunder. Ne6 was best. } { [%eval 7.82] } (10... Ne6 11. h4) 11. h3 { [%eval 6.27] } 11... Rxd2 { [%eval 6.96] } 12. Nxd2 { [%eval 6.41] } 12... Nd7 { [%eval 8.82] } 13. Kd1 { [%eval 7.06] } 13... e5 { [%eval 8.64] } 14. e4 { [%eval 8.48] } 14... Rc8? { (8.48 → Mate in 11) Checkmate is now unavoidable. Nf8 was best. } { [%eval #11] } (14... Nf8 15. c4 h5 16. Ne2 h4 17. Nf1 g5 18. Kc2 Rg6 19. a4 Rg8 20. Ra3 Nh7 21. Rb3) 15. Ke2?! { (Mate in 11 → 10.31) Lost forced checkmate sequence. f4 was best. } { [%eval 10.31] } (15. f4 exf4 16. e5 Nxe5 17. Nc4 Nxc4 18. h4 Nxb2 19. Nh3 Nxd1 20. Nxf4 Nxc3 21. Re1 Nxa2) 15... Nf8?! { (10.31 → Mate in 11) Checkmate is now unavoidable. Nb8 was best. } { [%eval #11] } (15... Nb8) 16. f4 { [%eval #10] } 16... exf4 { [%eval #10] } 17. Ke3 { [%eval #9] } 17... fxe3 { [%eval #9] } 18. Rc1 { [%eval #8] } 18... exd2 { [%eval #8] } 19. e5 { [%eval #7] } 19... dxc1=R { [%eval #8] } 20. e6?? { (Mate in 8 → Mate in 16) Lost forced checkmate sequence. c4 was best. } { [%eval #-16] } (20. c4 Rxg1 21. e6 Nxe6 22. c5 Nxc5 23. a4 Nxa4 24. h4 Nxb2 25. h5 Rg6 26. hxg6 hxg6#) 20... Rxc3 { [%eval #-15] } 21. bxc3 { [%eval #-15] } 21... Nxe6 { [%eval -5.21] } 22. c4 { [%eval -3.83] } 22... c5 { [%eval -3.95] } 23. a4?? { (-3.95 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (23. h4) 23... Rb8 { [%eval #-11] } 24. a5 { [%eval #-11] } 24... Rb5?? { (Mate in 11 → 0.36) Lost forced checkmate sequence. Rb2 was best. } { [%eval 0.36] } (24... Rb2 25. Ne2 Rxe2 26. h4 h6 27. h5 Rb2 28. a6 g6 29. hxg6 Ng5 30. g7 Rg2 31. g8=K) 25. cxb5 { [%eval 0.16] } 25... a6 { [%eval 0.32] } 26. bxa6 { [%eval 0.28] } 26... h5?! { (0.28 → 0.96) Inaccuracy. c4 was best. } { [%eval 0.96] } (26... c4 27. a7) 27. a7 { [%eval 0.25] } 27... h4 { [%eval 0.46] } 28. a8=R { [%eval 0.47] } 28... g5?? { (0.47 → 2.83) Blunder. c4 was best. } { [%eval 2.83] } (28... c4 29. Ra6 g6 30. Rxe6 c3 31. Rxg6 c2 32. Rg2 c1=K 33. Rg7 Kd2 34. Ne2 Kxe2 35. a6) 29. Rd8?? { (2.83 → 0.00) Blunder. Nf3 was best. } { [%eval 0.0] } (29. Nf3 g4 30. Nxh4 gxh3 31. Ra6 c4 32. Rxe6 c3 33. a6 c2 34. a7 c1=N 35. Rd6 h2) 29... Nxd8 { [%eval 0.0] } 30. Ne2 { [%eval -0.45] } 30... g4 { [%eval 0.0] } 31. hxg4 { [%eval 0.0] } 31... c4 { [%eval 0.07] } 32. Nc1?? { (0.07 → -2.62) Blunder. Nd4 was best. } { [%eval -2.62] } (32. Nd4) 32... c3 { [%eval -2.02] } 33. g5 { [%eval -2.09] } 33... h3 { [%eval -2.11] } 34. g6 { [%eval -1.64] } 34... Nf7?? { (-1.64 → 0.00) Blunder. h2 was best. } { [%eval 0.0] } (34... h2 35. g7 h1=B 36. a6 c2 37. a7 Be4 38. a8=Q Bxa8 39. g8=K Nf7 40. Kxf7 Bf3 41. Ne2) 35. gxf7 { [%eval 0.0] } 35... h2 { [%eval 0.0] } 36. f8=Q { [%eval -0.02] } 36... h1=R { [%eval -0.02] } 37. Qf1 { [%eval -0.04] } 37... Rxf1 { [%eval -0.05] } 38. a6 { [%eval -0.05] } 38... Rxc1 { [%eval -0.05] } 39. a7 { [%eval -0.05] } 39... Rb1?? { (-0.05 → Mate in 4) Checkmate is now unavoidable. c2 was best. } { [%eval #4] } (39... c2 40. a8=B Rh1 41. Bxh1 c1=B 42. Bd5 Be3 43. Be6 Bg5 44. Bd5 Bf6 45. Be6 Bd4 46. Bd5) 40. a8=Q { [%eval #3] } 40... Rb8 { [%eval #3] } 41. Qxb8 { [%eval #2] } 41... c2 { [%eval #2] } 42. Qb1 { [%eval #1] } 42... cxb1=Q# { Game ends by variant rule. } 1-0
Reconnecting