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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/tvttlN9D"] [Date "2025.07.08"] [White "ANTIKASPAR0V"] [Black "gur10"] [Result "1-0"] [GameId "tvttlN9D"] [UTCDate "2025.07.08"] [UTCTime "19:09:50"] [WhiteElo "1785"] [BlackElo "2084"] [WhiteRatingDiff "+49"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... d6 { [%eval 0.01] } 3. g4 { [%eval -0.05] } 3... Bxg4 { [%eval -0.09] } 4. Bb2?? { (-0.09 → Mate in 16) Checkmate is now unavoidable. Na3 was best. } { [%eval #-16] } (4. Na3 Bxe2 5. Bxe2 h5 6. Bxh5 Rxh5 7. Qxh5 gxh5 8. Nb5 Kd7) 4... Bxe2 { [%eval -0.6] } 5. Bxh8 { [%eval #-15] } 5... Bxd1?? { (Mate in 15 → -3.98) Lost forced checkmate sequence. Bxf1 was best. } { [%eval -3.98] } (5... Bxf1 6. Kxf1 Bg7 7. Bxg7 Nh6 8. Bxh6 g5 9. Bxg5 h5 10. Bxe7 Kxe7 11. Qxh5) 6. Kxd1 { [%eval -0.73] } 6... Bg7 { [%eval -2.51] } 7. Bxg7 { [%eval -0.66] } 7... Nh6 { [%eval -0.54] } 8. Bxh6 { [%eval -0.88] } 8... g5?? { (-0.88 → 0.99) Blunder. b5 was best. } { [%eval 0.99] } (8... b5) 9. Bxg5 { [%eval 0.86] } 9... Qc8?! { (0.86 → 1.71) Inaccuracy. b5 was best. } { [%eval 1.71] } (9... b5 10. Bxb5) 10. Bxe7 { [%eval 1.54] } 10... Kxe7 { [%eval 1.75] } 11. Ba6 { [%eval 1.27] } 11... Nxa6?? { (1.27 → Mate in 13) Checkmate is now unavoidable. bxa6 was best. } { [%eval #13] } (11... bxa6) 12. b4 { [%eval #13] } 12... Nxb4 { [%eval #12] } 13. Ne2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-10] } (13. Nh3 Qxh3 14. Re1 Qxh2 15. Rxe7 Qxf2 16. Rxc7 Qxd2 17. Rxb7 Nxa2 18. Rxa2 Qxd1) 13... Nxa2 { [%eval #-10] } 14. Rxa2 { [%eval #-9] } 14... Rb8 { [%eval #-9] } 15. Rxa7 { [%eval #-8] } 15... Qf5 { [%eval #-8] } 16. Rxb7 { [%eval #-7] } 16... Qxf2 { [%eval #-7] } 17. Rxc7 { [%eval #-6] } 17... Rxb1 { [%eval #-6] } 18. Rxe7 { [%eval #-5] } 18... Rxd1 { [%eval #-5] } 19. Rxf7 { [%eval #-4] } 19... Qxe2 { [%eval #-4] } 20. Rxh7 { [%eval #-3] } 20... Rxd2?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #3] } (20... Qxd2 21. Rxd1 Qxc2 22. Rxd6 Qxh2 23. Rxh2#) 21. Rg1 { [%eval #6] } 21... Qxh2 { [%eval #5] } 22. Rxh2 { [%eval #5] } 22... Rxc2 { [%eval #4] } 23. Rxc2 { [%eval #4] } 23... d5 { [%eval #3] } 24. Rc4 { [%eval #3] } 24... dxc4 { [%eval #2] } 25. Rd1 { [%eval #2] } 25... c3 { [%eval #1] } 26. Rd2 { [%eval #1] } 26... cxd2# { Game ends by variant rule. } 1-0