- Blind mode tutorial
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[Event "rated Racing Kings game"] [Site "https://lichess.org/tUl5zlxN"] [Date "2022.01.12"] [White "BowZ0812"] [Black "erikasturias"] [Result "0-1"] [GameId "tUl5zlxN"] [UTCDate "2022.01.12"] [UTCTime "18:51:49"] [WhiteElo "1529"] [BlackElo "1092"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+369"] [Variant "Racing Kings"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.38] } 1... Rxc2 { [%eval 0.84] } 2. Bd4 { [%eval 0.73] } 2... Nc3?? { (0.73 → 4.18) Blunder. Bb2 was best. } { [%eval 4.18] } (2... Bb2 3. Bxb2) 3. Bxc3?? { (4.18 → -0.14) Blunder. Kg3 was best. } { [%eval -0.14] } (3. Kg3) 3... Rxc3 { [%eval 0.36] } 4. Rg3 { [%eval 0.13] } 4... Rxg3 { [%eval 0.36] } 5. Nxg3?? { (0.36 → -1.49) Blunder. Kxg3 was best. } { [%eval -1.49] } (5. Kxg3 Kb3) 5... Ka3 { [%eval -1.69] } 6. Ne2 { [%eval -2.07] } 6... Ka4?! { (-2.07 → -1.05) Inaccuracy. Kb4 was best. } { [%eval -1.05] } (6... Kb4 7. Qc6 Qa4 8. Qc7 Kb5 9. Rg6 Bb2 10. Bg2 Qc4 11. Bf3 Re1 12. Ng1 Qc5 13. Qd6) 7. Rg5? { (-1.05 → -2.40) Mistake. Qd5 was best. } { [%eval -2.4] } (7. Qd5) 7... Rb5? { (-2.40 → -0.65) Mistake. Ne4 was best. } { [%eval -0.65] } (7... Ne4 8. Re5 Ba3 9. Rh5 Rxf1 10. Kh3 Rd1 11. Qf3 Nc5 12. Rh6 Rd7 13. Kg4 Qa2 14. Qf5) 8. Kg3 { [%eval -1.08] } 8... Ka5 { [%eval -0.64] } 9. Nxc1 { [%eval -0.79] } 9... Qxc1 { [%eval -0.54] } 10. Bxb5?? { (-0.54 → -14.53) Blunder. Rg6 was best. } { [%eval -14.53] } (10. Rg6 Rd5 11. Kf4 Qb1 12. Kg3 Qa1 13. Kf4 Nxf1 14. Qxf1 Qe1 15. Qh3 Qe8 16. Qf5 Qd8) 10... Kb6?? { (-14.53 → Mate in 9) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #9] } (10... Qxh1 11. Kf4) 11. Rg7?? { (Mate in 9 → -13.48) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -13.48] } (11. Qxc1 Kb7 12. Rg8 Nb3 13. Kf4 Nc5 14. Ke5 Na6 15. Re8 Nb8 16. Qa1 Kc7 17. Kf6 Kd6) 11... Qxh1 { [%eval -13.01] } 12. Kg4 { [%eval -11.88] } 12... Qb7 { [%eval #-6] } 13. Kg5 { [%eval #-5] } 13... Ka7 { [%eval #-6] } 14. Rg8 { [%eval #-6] } 14... Qb8 { [%eval #-7] } 15. Bc6 { [%eval #-7] } 15... Qd6 { [%eval #-6] } 16. Bh1 { [%eval #-6] } 16... Kb6 { [%eval #-7] } 17. Rg6 { [%eval #-4] } 17... Kc7 { [%eval #-3] } 18. Rg8 { [%eval #-3] } 18... Kd7 { [%eval #-4] } 19. Ra8 { [%eval #-4] } 19... Ke7 { [%eval #-3] } 20. Kf5 { [%eval #-3] } 20... Qd8 { [%eval #-2] } 21. Kg6 { [%eval #-1] } 21... Ke8# { Game ends by variant rule. } 0-1