lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/t5Sql7j2"] [Date "2019.06.19"] [Round "-"] [White "imprevisivel"] [Black "jackman1191"] [Result "0-1"] [UTCDate "2019.06.19"] [UTCTime "00:42:51"] [WhiteElo "1006"] [BlackElo "1500"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+43"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. Best move was e3. } { [%eval #-16] } (1. e3 b5) 1... d5?? { (Mate in 16 → -0.19) Lost forced checkmate sequence. Best move was b5. } { [%eval -0.19] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Kxf2 Rg8 7. Bxf7 Ba6 8. Bxg8) 2. exd5 { [%eval 2.58] } 2... Qxd5 { [%eval 1.31] } 3. Bd3?? { (1.31 → Mate in 14) Checkmate is now unavoidable. Best move was Ba6. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Qh5 Qxh1 6. Qxh7 Qxh2 7. Qxg8 Qxg1 8. Qxg7 Qxe1 9. Qxf8 Qxc1) 3... Qxa2?? { (Mate in 14 → -3.93) Lost forced checkmate sequence. Best move was Qxg2. } { [%eval -3.93] } (3... Qxg2 4. Bxh7 Qxh1 5. Bxg8 Qxh2 6. Bxf7 Qxg1 7. Bxe8 Qxf2 8. Kxf2 b5 9. Bxb5 Bg4 10. Qxg4) 4. Bxh7?? { (-3.93 → Mate in 14) Checkmate is now unavoidable. Best move was Rxa2. } { [%eval #-14] } (4. Rxa2 Bh3) 4... Rxh7 { [%eval #-14] } 5. Rxa2 { [%eval #-13] } 5... Rxh2 { [%eval #-13] } 6. Rxa7 { [%eval #-12] } 6... Rxa7 { [%eval #-12] } 7. Rxh2 { [%eval #-11] } 7... Bg4 { [%eval #-11] } 8. Qxg4 { [%eval #-10] } 8... f5?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Best move was g5. } { [%eval #10] } (8... g5 9. Qxg5 e5 10. Qxe5 f5 11. Qxf5 Bc5 12. Qxc5 Ra4 13. Qxc7 Na6 14. Qxb7 Nb8 15. Qxb8) 9. Qxg7 { [%eval #10] } 9... Bxg7 { [%eval #9] } 10. Rh6?? { (Mate in 9 → 1.59) Lost forced checkmate sequence. Best move was d4. } { [%eval 1.59] } (10. d4 Bxd4 11. Rh5 Bxb2 12. Rxf5 Bxc1 13. Ra5 Rxa5 14. f4 Bxf4 15. g3 Bxg3 16. Nd2 Bxe1) 10... Bxh6?? { (1.59 → Mate in 7) Checkmate is now unavoidable. Best move was Nxh6. } { [%eval #7] } (10... Nxh6 11. f4 Bxb2 12. Bxb2 Ra3 13. Bxa3 Nf7 14. Bxe7 Kxe7 15. Nf3 Kd7 16. c4 b5 17. cxb5) 11. d3 { [%eval #7] } 11... Bxc1 { [%eval #6] } 12. Nd2?? { (Mate in 6 → -4.99) Lost forced checkmate sequence. Best move was d4. } { [%eval -4.99] } (12. d4 Bxb2 13. Kd2 Bxd4 14. Ne2 Bxf2 15. Ng3 Bxg3 16. Na3 Rxa3 17. Kc3 Rxc3#) 12... Bxd2 { [%eval -5.46] } 13. Kxd2 { [%eval -5.51] } 13... Ra3 { [%eval -4.37] } 14. bxa3 { [%eval -4.13] } 14... Kd7?! { (-4.13 → -2.89) Inaccuracy. Best move was f4. } { [%eval -2.89] } (14... f4 15. g4 fxg3 16. fxg3 e5 17. d4 exd4 18. c4 dxc3 19. Kxc3 Ne7 20. Kd2 Na6 21. a4) 15. g4 { [%eval -3.53] } 15... fxg4 { [%eval -2.98] } 16. Nh3?? { (-2.98 → -6.12) Blunder. Best move was Ne2. } { [%eval -6.12] } (16. Ne2 Nf6) 16... gxh3 { [%eval -5.53] } 17. f4 { [%eval -6.94] } 17... e5?! { (-6.94 → -4.52) Inaccuracy. Best move was Nf6. } { [%eval -4.52] } (17... Nf6 18. f5 h2 19. a4 c6 20. Ke2 Kc8 21. Ke3 h1=R 22. a5 c5 23. a6 Nxa6 24. Kd4) 18. fxe5 { [%eval -4.45] } 18... Nf6 { [%eval -3.75] } 19. exf6 { [%eval -3.38] } 19... b5?? { (-3.38 → 0.00) Blunder. Best move was h2. } { [%eval 0.0] } (19... h2 20. a4) 20. a4 { [%eval 0.0] } 20... bxa4 { [%eval -0.29] } 21. d4?? { (-0.29 → -1.90) Blunder. Best move was c4. } { [%eval -1.9] } (21. c4) 21... Ke7?? { (-1.90 → 3.46) Blunder. Best move was h2. } { [%eval 3.46] } (21... h2 22. f7) 22. fxe7 { [%eval 3.0] } 22... c5 { [%eval 2.87] } 23. dxc5 { [%eval 2.54] } 23... Nc6 { [%eval 2.54] } 24. Kc3?? { (2.54 → 0.00) Blunder. Best move was e8=R. } { [%eval 0.0] } (24. e8=R h2 25. Re1 a3 26. Rb1 Nb8 27. Rxb8 a2 28. Rb5 a1=K 29. Rb2 Kxb2 30. c6 Kxc2) 24... Nxe7 { [%eval -0.07] } 25. Kb3?? { (-0.07 → Mate in 9) Checkmate is now unavoidable. Best move was c6. } { [%eval #-9] } (25. c6 Nxc6 26. Kd2 h2 27. c4 Nd4 28. c5 Nf3 29. Kd1 a3 30. c6 a2 31. c7 a1=B) 25... axb3 { [%eval #-9] } 26. cxb3 { [%eval #-8] } 26... Nf5 { [%eval #-8] } 27. b4 { [%eval #-5] } 27... Nd6 { [%eval #-5] } 28. cxd6 { [%eval #-4] } 28... h2 { [%eval #-4] } 29. b5 { [%eval #-3] } 29... h1=R { [%eval #-3] } 30. d7 { [%eval #-2] } 30... Rc1 { [%eval #-2] } 31. d8=N { [%eval #-1] } 31... Rc6 { [%eval #-1] } 32. Nxc6# { Game ends by variant rule. } 0-1
Reconnecting