lichess.org

FEN
[Event "Rated Racing Kings game"] [Site "https://lichess.org/t2ODK2KP"] [Date "2019.08.16"] [Round "-"] [White "Rockadelic"] [Black "novichok-A232"] [Result "1-0"] [UTCDate "2019.08.16"] [UTCTime "14:16:27"] [WhiteElo "1730"] [BlackElo "1922"] [WhiteRatingDiff "+42"] [BlackRatingDiff "-11"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.0] } 1... Kb3?? { (0.00 → 4.22) Blunder. Best move was Nxf2. } { [%eval 4.22] } (1... Nxf2 2. Rxf2 Rxc2 3. Rg6 Qc3 4. Rf3 Qa3 5. Rg4 Rc3 6. Rfg3) 2. Kg3?? { (4.22 → 0.00) Blunder. Best move was Bd4. } { [%eval 0.0] } (2. Bd4 Qa4 3. Bxb2 Rxb2 4. Rg6 Rxc2 5. Bg2 Nc4 6. Kg3 Rxe2) 2... Kc4?? { (0.00 → 6.48) Blunder. Best move was Rxc2. } { [%eval 6.48] } (2... Rxc2 3. Kg4 Kc4 4. Kf5 Kd5 5. Nd4 Nxf2 6. Nxc2 Kc6 7. Nxa1) 3. Nxa1 { [%eval 5.37] } 3... Kd5?! { (5.37 → 10.13) Inaccuracy. Best move was Kb5. } { [%eval 10.13] } (3... Kb5 4. Qh6) 4. Qh6 { [%eval 9.84] } 4... Nxf2 { [%eval 10.12] } 5. Rxf2 { [%eval 9.45] } 5... Nc4 { [%eval 9.13] } 6. Qa6?? { (9.13 → -0.62) Blunder. Best move was Nxc1. } { [%eval -0.62] } (6. Nxc1 Rxf2 7. Kxf2 Rb6 8. Qxb6 Nxb6 9. Rg6 Nc8 10. Ne2 Ne7 11. Rf6 Ke5 12. Ra6 Nd5) 6... Rxa1?? { (-0.62 → 11.37) Blunder. Best move was Rb6. } { [%eval 11.37] } (6... Rb6) 7. Qxa1 { [%eval 11.15] } 7... Kc6 { [%eval 11.0] } 8. Rf7 { [%eval 8.33] } 8... Rb7 { [%eval 13.33] } 9. Kf3 { [%eval 11.13] } 9... Rd7 { [%eval 16.52] } 10. Rxd7 { [%eval 15.82] } 10... Kxd7 { [%eval 14.93] } 11. Rg8 { [%eval 13.31] } 11... Nd6?! { (13.31 → Mate in 9) Checkmate is now unavoidable. Best move was Bh6. } { [%eval #9] } (11... Bh6 12. Ke4) 12. Nxc1 { [%eval #7] } 12... Ne8 { [%eval #8] } 13. Qa8 { [%eval #7] } 13... Ke7 { [%eval #7] } 14. Bc4 { [%eval #7] } 14... Nf6 { [%eval #7] } 15. Kf4 { [%eval #6] } 15... Nh7 { [%eval #5] } 16. Kf5 { [%eval #4] } 16... Nf6 { [%eval #3] } 17. Kg6 { [%eval #2] } 17... Ne8 { [%eval #2] } 18. Kh7 { [%eval #1] } 18... Kf6 { [%eval #1] } 19. Kh8# { Game ends by variant rule. } 1-0
Reconnecting