[Event "Endgames: Introduction"] [Site "https://lichess.org/study/vMmllPNw/Iy7ACzLV"] [Result "*"] [Variant "Standard"] [ECO "?"] [Opening "?"] [Annotator "https://lichess.org/@/jomega"] [FEN "8/8/8/8/6K1/6Q1/2p5/3k4 w - - 0 1"] [SetUp "1"] [UTCDate "2018.12.03"] [UTCTime "15:29:27"] [Source "https://lichess.org/study/vMmllPNw/Iy7ACzLV"] [Orientation "white"] { [Last Modified: 8/25/2020] This study is a top level study for endgames. The material is organized by type to help you find what you are looking for. It is *not* the order in which you would necessarily want to learn the material. See the next chapter for advice on that. This study is linked from the studies: Beginner: Curriculum <--- START HERE: The Endgame Chapter: The Endgame https://lichess.org/study/Ztgx3vJq/Vooa3887 Intermediate: Curriculum: Endgame Chapter: The Endgame https://lichess.org/study/QjfpcMCD/S61IdQSQ Endgame practice is here: https://lichess.org/study/dWUwAWzA The position is Lolli (1763) as presented in Irving Chernev's book "Practical Chess Endings". As we will see later, the endgame Queen and King versus advance Bishop-pawn and King is a special case. Black is threatening to get a Queen and draw. What should White do? I'll put the solution here for completeness. - } 1. Qb3 { Fastest. White wants to do two things 1) stop Black from getting a draw by queening, 2) stop Black from getting a draw by reaching the corner. } (1. Qd3+ { Here is a line presented to show what could happen if White is unaware of the danger. } 1... Kc1 2. Kf3 { White hopes to attack the pawn with the King and Queen, thereby winning it. } 2... Kb2! 3. Qd2 { Pinning the pawn so it cannot queen. } 3... Kb1! (3... Ka1? 4. Ke3 Kb2 5. Kd3 Ka1 6. Kxc2 $18 { Winning. }) 4. Qb4+ Ka1 5. Qc3+ Kb1 6. Qb3+ Ka1 7. Qxc2 { Stalemate! }) 1... Kd2 2. Qb2 Kd1 { Clearly Black does not want White's Queen to reach c1. } 3. Kf3! { What's this? Allowing Black to queen? } 3... Kd2 { Black sees that queening would allow a mate in one. } (3... c1=Q 4. Qe2#) (3... c1=N { Underpromoting does not help Black. } 4. Ke3 { Threatening Qd2#. } 4... Nb3 (4... Ke1 5. Qxc1#) 5. Qc3! Nc1 6. Qd2#) (3... c1=R 4. Qe2#) 4. Kf2 Kd1 (4... Kd3 5. Qb3+ Kd2 6. Qe3+ Kd1 7. Qe1#) 5. Qd4+ Kc1 6. Qb4 Kd1 7. Qe1# *