[Event "JannLee & TwelveTeen versus the World: Game 1 TheWorld - JLTT"] [Date "2018.07.28"] [Result "*"] [Variant "Crazyhouse"] [ECO "?"] [Opening "?"] [StudyName "JannLee & TwelveTeen versus the World"] [ChapterName "Game 1 TheWorld - JLTT"] [ChapterURL "https://lichess.org/study/QFWUGFjV/AaYSE7EU"] [Annotator "https://lichess.org/@/okei"] [FEN "qbrnbkrn/pppppppp/8/8/8/8/PPPPPPPP/QBRNBKRN/ w KQkq - 0 1"] [SetUp "1"] [UTCDate "2018.07.28"] [UTCTime "19:42:12"] [Orientation "white"] { https://lichess.org/4CTGf4oz } 1. c4 { [%csl Gh7][%cal Gb1h7] } 1... Ng6 2. Ng3 { [%csl Ge2][%cal Gg3e2] } (2. Bxg6 fxg6! $15 (2... hxg6 3. N@h7#) 3. N@g5? O-O $17 { e7 is a potential weakness but White is undeveloped and can't capitalise } { [%csl Ge7] }) 2... c5 { "I find in crazyhouse 960 one of the important things is to try to stay up in development without falling for some weird tactics that you're not used to. That's pretty much the game at the beginning." JL } { [%csl Re7][%cal Re1b4,Rb4e7,Bf7f6,Be8g6,Bg6f4] } 3. Ne3 { "There's no coming back from Ne3." TT meaning that because of Be5 unopposed, the white queen now has to develop via b1 } 3... Nc6 { "No immediate threats on his half but he has nothing on us either. I think the best way is to slowly develop in crazyhouse 960. I don't think attacking right away is smart. It's pretty positional. You have to get into the right positions before you attack. At the same time, you have to watch for the sneaky tricks at the beginning, that pawn hang or something." TT } (3... f6) (3... Ne6) (3... e6? { a nice guard against this knight formation but tactically does not work here } 4. b4 Bd6 (4... cxb4 5. Bxg6 fxg6 (5... hxg6 6. N@h7+ Ke7 7. Qxg7 Rxg7 8. P@f6+) 6. N@f6) 5. bxc5 Bxc5 6. Bxg6 fxg6 7. P@f6) 4. Be4 (4. b3? Be5) 4... Nd4 { Aiming to stop white from castling. } (4... Be5 5. Ng4 (5. Qb1)) (4... O-O { [%cal Ge3f5,Gg3h5,Gg1h1,Ga1b1] } 5. Nef5 { [%csl Rd4][%cal Ga1b1,Gg3h5,Gg1h1,Rf5d4] }) 5. b4 (5. Nef5 Nxf5 6. Bxf5) (5. Qb1 Bxg3 6. fxg3) 5... Be5 6. Ng4 (6. Qb1 cxb4 7. Qxb4 P@f4? { this move was feared by opper, but Bxg6 sets up a lethal queen sac idea on e7 } { [%csl Ge7][%cal Ge4g6,Gb4e7] } 8. Bxg6 (8. Bxb7? Rb8 (8... fxg3 9. Bxa8 gxh2 10. Rh1 P@d3)) 8... fxg6 9. Qxe7+ Kxe7 10. Nd5+ Ke6 11. N@g5+ Kd6 12. N3e4+ Kc6 13. P@b5+ Nxb5 14. cxb5+ Kxb5 15. Rxc8 { mate in 6, while the White king is safe } 15... Qxc8 16. R@b4+ Ka5 17. N@b3+ Ka6 18. P@b5#) (6. bxc5! { opper } 6... Nxe2 (6... Nf3 7. Bxf3 Bxa1 8. Rxa1 Rxc5) (6... Rxc5) 7. Nxe2 Bxa1 8. Rxa1 Rxc5 { opper's Queen sac line is good for White }) 6... Qb8 (6... f6?! 7. Nxe5 fxe5 8. B@d5 $14) (6... d6?? { this was the move theWorld was expecting in response, but it falls to tactics } 7. Bxg6 fxg6 8. Qxd4 Bxd4?? 9. N@e6+ Kf7 10. N@g5#) (6... Bxg3 { Sf } 7. fxg3 f5 (7... Nxe2 8. Kxe2)) 7. Nxe5 (7. Bxg6 fxg6 8. bxc5 Rxc5) 7... Qxe5 8. bxc5 (8. Bxb7? Rb8) 8... N@g4 (8... Rxc5 9. Bxg6 (9. P@e3? P@b2!? (9... N@g4!) 10. Qxb2 Nf3 11. exf3 Qxb2) (9. B@c3!? { JL } 9... Nxe2 10. Bxe5 Nxg3+ 11. Bxg3 P@e2+ 12. Kxe2 N@f4+ 13. Ke3 P@d4+ 14. Kxd4 Ne2+ $13 { Black has a big attack }) (9. B@e3? Nxe2 10. Qxe5 Rxe5 11. Nxe2 Rxe4 $17 { Black gets back his piece }) 9... fxg6 (9... N@g4! { Sf }) 10. N@g4) 9. Rh1 (9. O-O Nxe2+ 10. Kh1 (10. Nxe2 Qxh2#)) 9... Nxe2 10. Qxe5 N4xe5 { Keeps e7 covered. } (10... Nxc1 11. Qxe7+ Nxe7 12. P@d6 $18) 11. Nxe2 P@d3 12. Bxd3? { Loses a diagonal piece. This was a critical mistake suggested by opper in time pressure. } (12. B@h5 { Kleerkast }) (12. Ng3! { Sf & Legion's original idea }) (12. Nd4 { Lazy }) 12... Nxd3 13. P@d6 Q@e5 { played instantly } 14. dxe7+ (14. Q@e3 { opper's move, this would have kept white in the game. }) 14... Nxe7 15. B@d6 { TheWorld couldn't see mate, and having no time to evaluate deeper they took the risk. Also worth accounting for is that Black has 0-0 up their sleeve even if their attack runs out. } (15. N@e3) 15... Qxe2+! { "Instinctively I feel we have enough" JL } 16. Kxe2 Nxc1+ 17. Kd1 B@e2+ 18. Kxc1 N@d3+ 19. Kc2 R@c1+ (19... R@b2+ 20. Kc3 $18 { and White is safe! }) 20. Kb3 Nxc5+ 21. Kb2 { White doesn't want to exchange the bishop on d6 which is the ignition for any counter-attack } 21... Nd3+ 22. Kb3 Bd1+ 23. P@c2 (23. Ka3 P@b4+ 24. Bxb4 Nxb4 { White loses hope. Sf calls -#11 }) 23... Bxc2+ 24. Kc3 P@b4+ 25. Kd4 P@e5+ 26. Ke3 Rxe1+ 27. Rxe1 B@c5+ 28. Bxc5 Nxc5 29. B@d6 B@g5+ 30. Kf3 f5 (30... O-O) 31. Rxe5 (31. Q@d5! { (Sf) Probably the last chance for White, but no time to find it. } 31... Be4+ 32. Rxe4 fxe4+ 33. Ke2 Bh5+ 34. f3 exf3+ 35. gxf3 P@d3+ 36. Kf1 P@e2+ 37. Kg2 e1=N+ (37... e1=Q?? 38. Q@f5+ R@f6 39. Bxe7+ Kxe7 40. Qdxd7+ Nxd7 41. N@d5+ Kd8 42. P@e7+ Ke8 43. P@f7+ Bxf7 44. R@d8+ Rxd8 45. N@c7#) 38. Kg1 R@f7 39. Bxc5 Nxf3+ 40. Kh1 O-O! { Black has no material in hand, but is safe and should convert. }) 31... Bh5+ (31... Bd1+ 32. P@e2 O-O 33. Bxe7) 32. g4 Be4+ 33. Rxe4 fxe4+ 34. Kg2 (34. Ke2 { is getting mated } 34... Bxg4+ 35. Kf1 P@e2+ 36. Kg1 R@e1+ 37. Kg2 P@f3+ 38. Kg3 Rg1+ 39. P@g2 Rxg2#) 34... O-O 35. gxh5 Rxf2+ 36. Kxf2 Rf8+ 37. P@f4 Rxf4+ 38. Bxf4 R@f3+ 39. Ke2 (39. Ke1 { only survives a move longer } 39... P@f2+ 40. Kd1 (40. Kf1 P@e2+ 41. Kxe2 f1=Q#) 40... f1=Q+ 41. B@e1 Qxe1+ 42. Kxe1 Nd3+ 43. Ke2 Rf2+ 44. Kd1 Rf1+ 45. B@e1 Rxe1+ 46. Kc2 Rc1+ 47. Kb3 B@c2#) 39... P@d3+ 40. Kd1 Rf1+ 41. B@e1 P@c2+ 42. Kc1 Rxe1+ 43. Kb2 { c1=Q, B@a3, Rb1 and even B@a1 are all mate as well as: } 43... P@a3# { "I've aged 20 years during this game" h-bar } *