[Event "Wild Wild West - Atomic Opening History: Someone (1830) - Fangorn (1469)"]
[Site "German Internet Chess Server (GICS)"]
[Date "May 24, 1996"]
[White "Someone"]
[Black "Fangorn"]
[Result "1/2-1/2"]
[WhiteElo "1830"]
[BlackElo "1469"]
[TimeControl "2 12"]
[Termination "Game drawn by mutual agreement, 1/2-1/2"]
[Variant "Atomic"]
[ECO "?"]
[Opening "?"]
[StudyName "Wild Wild West - Atomic Opening History"]
[ChapterName "Someone (1830) - Fangorn (1469)"]
[ChapterURL "https://lichess.org/study/QDGxSdxY/bsi0C0IK"]
[Annotator "https://lichess.org/@/Chronatog"]
[Orientation "white"]
1. e3 e6 2. Nf3 f6 3. d4 Nc6 4. b4 a5 5. a4 axb4 6. Bb5 Bb4+ 7. c3 Ba3 8. Bxa3 d6 9. Na3 { This has been nicely played up to 9.Na3 - where Black immediately seized a material advantage by playing Rxa4!, netting a Bishop and Knight for his Rook for pawn trade. Black is now up two pieces on White, which is enough to win the game if all the other pieces are traded off. } { [%csl Ga4][%cal Ga8a4] } 9... Rxa4 10. Ra8 Qe7 11. d5 exd5 { Black threw away his advantage by playing 11. ... exd5 rather than just playing e5 and letting White trade his pawn for Black's Knight. Black then could have played d5 and prevented the Q+p swap for Q that ensued after 11. ... exd5. Right now, White has 2R+N+5p versus Black's NBR+5p, which is actually quite equal in atomic, if everything is neutralized. } 12. Qxd6 Ne7 13. O-O O-O 14. Rd1 Nd5 15. Ne5 Re8 16. Nc6 Bg4 17. Rxe8 Bxd1 18. Ne7+ Nxe7 { For some odd reason, the players decided to trade off all their pieces and we're left with an imbalanced position. This would be great for a study later on, especially since it's essentially a b+c pawn race against White's 4 on 3 pawn majority. Opposition would come into great play in this study, but from a first glance, White can simply move his king over to block the winner winner runner runner of the b/c pawn while advancing his 4 pawns, then Black would have to block the winner winner runner runner pawn of White's . But these players decided to draw after linking kings, which wouldn't occur in today's modern game. Just another example of how people really didn't study the endgame back then. } 19. Kf1 { tipau: I'm 99% sure that the King and Pawn endgame is 0-1 due to the outside passed pawn. Black'll be able to create the first passer while White has to use a lot of tempi to move the king over to block. Having his king free means Black will then be able to gain a tempo later. e.g. 19.Kf1 c5 20.Ke1 c4 21.Kd2 b5 22.Kc2 b4 23.cxb4 c3 24.e4 g5 25.g4 Kf7 26.h4 h5 27.f4 f5 28.e5 Ke8! 29.hxg5 hxg4 30.e6 Ke7 0-1 of course this is just one line but after 23...c3 I'd be happy to refute any other ideas for White :) btw what is this strange lingo "winner winner runner runner"? } 19... Kf7 { The winner winner runner runner lingo is a very obscure phrase used in relation with a current state in a Magic: The Gathering game, which has the board cleared except for a single creature, which can go the distance and win the player the game (much like a single pawn can go the distance and win the game in atomic! Sorry, but with a handle of 'Chronatog', you know I've got to know M:TG stuff! } 20. Ke2 Ke6 21. Kd3 c6 22. Ke4 b6 23. Ke5 Kf7+ 24. Ke6 Kg6 { And now these players decided to draw after linking kings, which wouldn't occur in today's modern game. Just another example of how people really didn't study the endgame back then. } 1/2-1/2