[Event "The Fried Liver Attack Guide: Chapter 2 - Tactics and Middlegame Ideas"] [Site "https://lichess.org/study/LDCZvBvp/U3tAA2vp"] [Result "*"] [Variant "Standard"] [ECO "?"] [Opening "?"] [Annotator "https://lichess.org/@/jjeremmy77"] [FEN "r1bqkb1r/ppp2Npp/2n5/3np3/2B5/8/PPPP1PPP/RNBQK2R b KQkq - 0 1"] [SetUp "1"] [UTCDate "2016.08.17"] [UTCTime "01:06:57"] [Source "https://lichess.org/study/LDCZvBvp/U3tAA2vp"] [Orientation "white"] { Now that we have covered how to achieve this opening position in Chapter 1, it's time to go over tactics and middlegame ideas. In this chapter, please make a mental note that the d5 square becomes the main target of attack for White. White has just played the critical move Nxf7, forking the enemy Queen and Rook, and it's Blacks turn to move so... } { [%csl Gd5,Gd8,Gh8][%cal Gf7d8,Gf7h8] } 1... Kxf7 { Black captures the invading Knight however, in doing so, they also lose the right to castle in the future. The Black King does not want to be on this square because it is exposed and vulnerable. White has "compensation" for the sacrificed Knight. } { [%csl Gf7] } (1... Qe7 2. Bxd5 Rg8) (1... Rg8 2. Nxd8) 2. Qf3+ { Qf3+ is an important move. White develops the Queen with a Check on the enemy King and creates a double-attack on d5. If Black is too passive with their next move, White will simply capture the d5 Knight and regain the sacrificed material with advantage, or even better... deliver checkmate. } { [%csl Gf7,Gd5][%cal Gf3f7,Gf3d5,Gc4d5] } 2... Ke6 { Black desperately tries to reinforce the d5 Knight and retain a material advantage. If we count, Black has won a Knight in exchange for a pawn and has a 2 point lead but the Black King is dangerously vulnerable in the center of the board. White should now plan to launch an all-out assault on the d5 square and the Black King before he escapes to safety. } { [%csl Gd5][%cal Ge6d5] } (2... Kg8 3. Bxd5+ Qxd5 4. Qxd5+ Be6 5. Qxe6#) (2... Ke8 3. Bxd5 Nd4 (3... Qf6 4. Qh5+ (4. Qd1 $16) 4... g6 5. Bxc6+ Qxc6 6. Qxe5+) 4. Qf7#) (2... Kg6 3. Bxd5 Qf6 4. Be4+ Kf7 $16) 3. Nc3 { White triple-attacks the pinned Knight on d5 with a developing move. Whenever an enemy piece is pinned, you should aim to attack it as many times as possible. "Pin it to win it.", as they say. } { [%csl Gd5][%cal Gc3d5,Gc4d5,Gf3d5] } 3... Nb4 $16 { Black attempts to create some counter-play by threatening a fork on c2. Not to worry, this "threat" is easily parried. Stay calm.... } { [%csl Gc2][%cal Gb4c2,Gc2a1,Gc2e1] } (3... Nd4 4. Bxd5+ Kd6 $16 { White regains the sacrificed material with interest and the Black King is not a happy camper. } { [%csl Gd6] }) (3... Ne7 4. d4 c6 5. dxe5 Kd7 6. Bg5 Ke8 $16 7. O-O-O { This position is objectively lost for Black. White exerts too much pressure on the Black position and defense becomes untenable. } { [%cal Gd1d8,Gg5d8,Gc4d5,Gf3d5,Gh1e1,Gc3d5] }) 4. Qe4 (4. Bb3 { Maintaining the deadly pin on the d5 Knight and defending c2. } { [%csl Gd5,Gc2][%cal Gb3d5,Gb3c2] } 4... c6 { [%csl Gd5][%cal Gc6d5,Ge6d5,Gb4d5] } 5. a3 { [%csl Gd5][%cal Ga3b4] } 5... Qf6 (5... Na6 6. O-O Kd7 7. Bxd5 cxd5 8. Qxd5+) 6. Qh5 Na6 7. d4 Kd7 { an interesting continuation that leads to a draw }) (4. O-O Nxc2 5. Bxd5+ Kd6 6. Bb3 Nxa1 7. Qd5+ Ke7 8. Qxe5+ Be6 9. Qxe6# { Greed must be punished! }) *