[Event "Casual Blitz game"] [Site "https://lichess.org/RJtTvwoV"] [Date "2020.04.17"] [Round "-"] [White "Locke79"] [Black "SummerKnightCity"] [Result "1-0"] [WhiteElo "1550"] [BlackElo "1595"] [TimeControl "180+0"] [Termination "Normal"] [Variant "Standard"] [ECO "D30"] [Opening "Queen's Gambit Declined"] [Annotator "https://lichess.org/@/Locke79"] [Source "https://lichess.org/study/EV2DGseR/k75Qyfcx"] [Orientation "white"] 1. d4 { [%clk 0:03:00] } 1... d5 { [%clk 0:03:00] } 2. c4 { [%clk 0:02:59] } 2... e6 { [%clk 0:02:59] } 3. Nf3 { [%clk 0:02:57] } 3... Bb4+ { Typical QGD in the anti-nimzo where Black still goes for the Bb4+. The thing to know about this line is that Be7 is the best continuation against Bd2 but not many people are willing to retreat the bishop once it has been moved. } { [%clk 0:02:54] } 4. Bd2 { [%clk 0:02:56] } 4... Nc6 { [%clk 0:02:50] } (4... Be7 5. Bf4 { Following Be7 with Bf4 is the reason the retreat doesn't cost Black anything when looking at it from an evaluation standpoint. The goal is going to be some long term pressure on c7 and more center control over e5 in addition to getting the bishop outside the pawn chain. } { [%cal Gb1c3,Ga1c1,Gf4c7,Ge2e3] } (5. Nc3 { At the same time playing Nc3 is a solid move and has the same evaluation. What Black has accomplished here is putting White's Bishop in a semi inactive square since there is no pin and when Black plays Nf6 there isn't as much of a threat of a pin. }) 5... Nf6 6. e3 O-O 7. Nc3 Nbd7 8. a3 c5 { Following best play we get a line that's fairly slow, the pawn tension in the center is the main bit of action for now. } 9. cxd5 exd5 10. Be2 b6 11. O-O Bb7 12. Rc1 { White has a small edge here but the position is decent for both sides. }) 5. a3 { [%clk 0:02:54] } (5. Bxb4 Nxb4 6. e3 Nf6 7. Nbd2 O-O 8. Be2 { For future reference this will be the line I'm playing, meaning I will capture on b4 instead of playing a3. As of now forcing Black to recapture the with knight strands it on a side of the board where nothing is happening. Nbd2 is a nice move because it defends the c pawn from dxc4. }) 5... Bxd2+ { The main issue here is Black has moved the bishop twice while I moved a piece once and developed a new piece to capture which defends c4. } { [%cal Gb1d2,Gd2c4] [%clk 0:02:48] } 6. Nbxd2 { [%clk 0:02:48] } 6... Nf6 { [%clk 0:02:45] } 7. e3 { [%clk 0:02:46] } 7... O-O { [%clk 0:02:40] } 8. cxd5 { cxd5 isn't bad but it isn't the most active move considering the c is defended by the knight and if Black were to capture they would be trading a center pawn for a wing pawn. Knowing that I don't need to worry about the c pawn means I should get the bishop active and castle. It's a difference of +0.5 but it's totally understandable. } { [%clk 0:02:45] } 8... Nxd5 { [%clk 0:02:38] } 9. Bd3 { [%clk 0:02:38] } (9. Qc2 Bd7 (9... e5 10. dxe5) 10. Bd3 h6 11. O-O Nce7 12. Rac1) 9... Nf6 { [%clk 0:02:31] } (9... e5 10. dxe5 Nxe3 { There is an inaccuracy with playing 9. Bb3 and I couldn't understand why initially but this line shows it. The bishop is undefended which allows the knight to capture a pawn with a Queen threat. In order to save what I can I need to take on h7 and then recapture the knight while having a worse structure. } { [%cal Gd8d3] } 11. Bxh7+ Kxh7 12. fxe3 Kg8 13. O-O Qe7 14. Qc2 Nxe5 15. Nxe5 Qxe5 { In the end the material is the same and I might argue Black has it a bit easier without an isolated pawn. }) 10. O-O { [%clk 0:02:37] } 10... Bd7 { [%clk 0:02:29] } 11. Rc1 { [%clk 0:02:36] } 11... Ne7 { [%clk 0:02:27] } 12. Re1 { [%clk 0:02:35] } 12... Bc6 { [%clk 0:02:24] } 13. e4 { All the moves so far are typical of a QG game, the main idea in this position is for Qc2 and e5 kicking the knight and capturing in h7+. } { [%cal Gd1c2,Gd3h7,Ge4e5] [%clk 0:02:32] } 13... Qd7 { [%clk 0:02:15] } 14. e5 { [%clk 0:02:31] } (14. Nc4 h6 15. Nce5 Qd6?? 16. Nxc6 Nxc6 17. e5!) 14... Nfd5 { [%clk 0:02:13] } (14... Bxf3 15. Nxf3 Nfd5) 15. Qc2 { [%clk 0:02:28] } 15... Rad8?? { Even playing in the 1600 range people will overlook simple tactics with plenty of time on the clock. After this the game starts to fall apart. } { [%clk 0:02:08] } 16. Bxh7+ { [%clk 0:02:25] } 16... Kh8 { [%clk 0:02:05] } 17. Be4 { Be5 is something I explicitly remember finding in a post game analysis. I wasn't sure what to do with the bishop after Bxh7+ and e4 tends to be the most active square. } { [%clk 0:02:19] } 17... Nc8? { I'm not sure what Black is going for here, it's a better idea to keep pieces around the King. } { [%clk 0:01:58] } 18. b4 { [%clk 0:02:13] } 18... a6 { [%clk 0:01:57] } 19. Bxd5 { [%clk 0:02:12] } 19... exd5?? { [%clk 0:01:52] } 20. Nb3 { I saw a tactic here threatening mate in one but I opted to play Nb3 instead looking for Nc5. I figured it would be too easy to defend and might waste a knight move so I went with the more solid option. } { [%clk 0:02:07] } (20. Ng5 g6 { I saw this and didn't look too much more into it when I knew I could win on the Queen side. In hindsight the same idea of pushing e6 I played later in the game comes up now. } 21. e6! Qe7 22. Nxf7+ Rxf7 23. exf7 Qxf7 24. Nf3) 20... Ne7 { Turns out Black wanted a knight on e7 a few turns ago. } { [%clk 0:01:42] } 21. Nc5 $18 { White is clearly winning here. } { [%clk 0:02:05] } (21. e6 Qe8 22. Ng5 f5 23. Qe2 Rf6 24. Nf7+ Kg8 25. Nxd8 Qxd8 26. Nc5 { Pretty devastating line. }) 21... Qf5 { [%clk 0:01:38] } 22. Qxf5 { [%clk 0:01:56] } 22... Nxf5 { [%clk 0:01:38] } 23. e6 { [%clk 0:01:43] } 23... fxe6 { [%clk 0:01:28] } 24. Rxe6?? $16 { My only major oversight, capturing with the knight would have forked the rooks straight away but I was focused on staking rooks and getting them both to the 7th rank. Admittedly tunnel vision is something that has gotten me in trouble before. White is still better but not as much as before. } { [%clk 0:01:40] } (24. Nxe6 Kg8 25. Nxf8 Rxf8 26. h3 Rf6) 24... Nd6 { [%clk 0:01:06] } 25. Ne5 { [%clk 0:01:35] } 25... Nc4 { Black seemed to have some tunnel vision on a knight outpost and capturing a free pawn. They drop the exchange in the process. } { [%clk 0:00:57] } 26. Ng6+ { [%clk 0:01:33] } 26... Kg8 { [%clk 0:00:53] } 27. Nxf8 { [%clk 0:01:32] } 27... Rxf8 { [%clk 0:00:53] } 28. Re7 { [%clk 0:01:15] } 28... Nxa3 { [%clk 0:00:42] } 29. Rxc7 { [%clk 0:01:14] } 29... Nc4 { [%clk 0:00:41] } 30. Ne6 { [%clk 0:01:10] } 30... Rf7 { [%clk 0:00:31] } 31. Rxf7 { [%clk 0:01:08] } 31... Kxf7 { [%clk 0:00:31] } 32. Nd8+ { [%clk 0:01:05] } 32... Ke7 { [%clk 0:00:28] } 33. Nxc6+ { [%clk 0:01:04] } 33... bxc6 { I simplify down to a winning endgame here. The knight isn't able to keep up with the mobility of the rook. } { [%clk 0:00:28] } 34. Kf1 { [%clk 0:01:01] } 34... Kd6 { [%clk 0:00:27] } 35. Ke2 { [%clk 0:00:58] } 35... a5 { [%clk 0:00:24] } 36. bxa5 { [%clk 0:00:56] } 36... Nxa5 { [%clk 0:00:23] } 37. Kd3 { Getting a central king in the event some c and d pawn pushes happen when my rook leaves. } { [%clk 0:00:55] } 37... Nc4 { [%clk 0:00:22] } 38. Ra1 { [%clk 0:00:52] } 38... g5 { [%clk 0:00:19] } 39. Ra8 { 1-0 Black resigns. } { Black realizes that everything is going to be lost, in the end I can always trade my rook for the knight and keep the 3 passed pawns I'd free up in the process. } { [%clk 0:00:50] } 1-0