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FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/sojCEpZf"] [Date "2019.10.15"] [Round "-"] [White "RedbullNRevolution"] [Black "rnbqkrva"] [Result "1-0"] [UTCDate "2019.10.15"] [UTCTime "12:37:33"] [WhiteElo "2111"] [BlackElo "2063"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "45+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.16] } 1... g5? { (1.16 → 2.51) Mistake. Best move was b5. } { [%eval 2.51] } (1... b5 2. Bxb5) 2. Ba6 { [%eval 2.86] } 2... Nxa6 { [%eval 3.94] } 3. b4? { (3.94 → 2.03) Mistake. Best move was Qf3. } { [%eval 2.03] } (3. Qf3) 3... Nxb4 { [%eval 1.5] } 4. Qh5 { [%eval 1.41] } 4... Nxc2 { [%eval 2.66] } 5. Qxg5?! { (2.66 → 1.49) Inaccuracy. Best move was Qxf7. } { [%eval 1.49] } (5. Qxf7) 5... Nxe3? { (1.49 → 2.96) Mistake. Best move was Nxa1. } { [%eval 2.96] } (5... Nxa1) 6. Qxe3?? { (2.96 → 0.74) Blunder. Best move was dxe3. } { [%eval 0.74] } (6. dxe3 c6) 6... c5?? { (0.74 → Mate in 12) Checkmate is now unavoidable. Best move was c6. } { [%eval #12] } (6... c6) 7. Qxc5?? { (Mate in 12 → 0.70) Lost forced checkmate sequence. Best move was Qxe7. } { [%eval 0.7] } (7. Qxe7 Qxe7 8. Ba3 Qxe1 9. Bxc5 Qxf2 10. Bxa7 Rxa7 11. Ne2 Qxe2 12. Nc3 Rxa2 13. Nxa2 Qxg2) 7... Qc7?? { (0.70 → 3.12) Blunder. Best move was Rb8. } { [%eval 3.12] } (7... Rb8 8. Qxa7) 8. Qxc7 { [%eval 2.03] } 8... b6 { [%eval 2.12] } 9. Qxd7?! { (2.12 → 1.53) Inaccuracy. Best move was Qxb6. } { [%eval 1.53] } (9. Qxb6 axb6) 9... Kxd7 { [%eval 1.88] } 10. d3 { [%eval 0.82] } 10... Bh6?? { (0.82 → 4.54) Blunder. Best move was e6. } { [%eval 4.54] } (10... e6 11. Bh6 Bxh6 12. Kd1 Be3 13. fxe3 Ne7 14. Ne2 b5 15. Ng3 b4 16. Kc2 Rb8 17. Nd2) 11. Bxh6 { [%eval 3.79] } 11... Nxh6 { [%eval 4.06] } 12. Kd2? { (4.06 → 2.52) Mistake. Best move was Kd1. } { [%eval 2.52] } (12. Kd1) 12... Ng8?! { (2.52 → 3.93) Inaccuracy. Best move was Nf5. } { [%eval 3.93] } (12... Nf5) 13. h4 { [%eval 3.7] } 13... e6 { [%eval 3.54] } 14. Nh3 { [%eval 3.01] } 14... Ne7 { [%eval 3.62] } 15. Ke2?! { (3.62 → 2.36) Inaccuracy. Best move was Kc2. } { [%eval 2.36] } (15. Kc2) 15... Kc6?! { (2.36 → 3.55) Inaccuracy. Best move was b5. } { [%eval 3.55] } (15... b5 16. Kd1) 16. Nd2 { [%eval 2.34] } 16... Bb7?? { (2.34 → 13.81) Blunder. Best move was Kb5. } { [%eval 13.81] } (16... Kb5) 17. Nf1?? { (13.81 → 3.20) Blunder. Best move was Rhc1. } { [%eval 3.2] } (17. Rhc1) 17... a5?? { (3.20 → 6.97) Blunder. Best move was Rhc8. } { [%eval 6.97] } (17... Rhc8) 18. Kd2? { (6.97 → 4.18) Mistake. Best move was Ng3. } { [%eval 4.18] } (18. Ng3 Rhf8) 18... Rab8?! { (4.18 → 6.90) Inaccuracy. Best move was Rhe8. } { [%eval 6.9] } (18... Rhe8 19. Ng1) 19. Kc3?? { (6.90 → 3.28) Blunder. Best move was Ng3. } { [%eval 3.28] } (19. Ng3 Rhf8) 19... Bc8?? { (3.28 → Mate in 11) Checkmate is now unavoidable. Best move was a4. } { [%eval #11] } (19... a4) 20. Kc2?? { (Mate in 11 → 3.77) Lost forced checkmate sequence. Best move was Ng3. } { [%eval 3.77] } (20. Ng3 Bb7 21. Rhc1 Bc8 22. Kb4 axb4 23. Rxc6 Nxc6 24. Nf5 exf5 25. g4 fxg4 26. f4 gxf3) 20... Bb7? { (3.77 → 7.23) Mistake. Best move was Re8. } { [%eval 7.23] } (20... Re8) 21. Ng5? { (7.23 → 3.64) Mistake. Best move was Ng3. } { [%eval 3.64] } (21. Ng3 Ra8 22. Kc3 a4 23. a3 Rhd8 24. Nf5 Rxd3 25. Nxe7 Rxc3 26. Nxc6 Rxa3 27. Rxa3 Bxc6) 21... h6? { (3.64 → 6.50) Mistake. Best move was Rhe8. } { [%eval 6.5] } (21... Rhe8 22. Nxe6) 22. Nxe6 { [%eval 6.43] } 22... fxe6 { [%eval 3.32] } 23. Rh2 { [%eval 3.11] } 23... Bc8 { [%eval 3.79] } 24. g4?! { (3.79 → 2.65) Inaccuracy. Best move was Ne3. } { [%eval 2.65] } (24. Ne3 Kd7) 24... Nf5?? { (2.65 → 8.06) Blunder. Best move was Kd7. } { [%eval 8.06] } (24... Kd7 25. Rg2) 25. gxf5 { [%eval 7.04] } 25... exf5 { [%eval 5.98] } 26. f4 { [%eval 4.53] } 26... Bb7?? { (4.53 → Mate in 7) Checkmate is now unavoidable. Best move was b5. } { [%eval #7] } (26... b5) 27. Rg2 { [%eval #7] } 27... Rhg8 { [%eval #6] } 28. Rxg8 { [%eval #6] } 28... Rxg8 { [%eval #5] } 29. Ng3 { [%eval #5] } 29... Rxg3 { [%eval #4] } 30. Kd1 { [%eval #5] } 30... Rxd3 { [%eval #4] } 31. Kd2 { [%eval #4] } 31... Rxd2 { [%eval #3] } 32. Rh1 { [%eval #3] } 32... Rxa2 { [%eval #2] } 33. Rh2 { [%eval #2] } 33... Rxh2 { [%eval #1] } 34. h5 { [%eval #1] } 34... Rxh5# { Game ends by variant rule. } 1-0
Reconnecting