lichess.org

FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/scLctdLF"] [Date "2018.10.29"] [Round "-"] [White "Link"] [Black "yoseph2013"] [Result "0-1"] [UTCDate "2018.10.29"] [UTCTime "05:02:54"] [WhiteElo "2045"] [BlackElo "2036"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.5] } 1... e6 { [%eval 1.59] } 2. Ba6 { [%eval 0.92] } 2... Nxa6 { [%eval 0.77] } 3. b4 { [%eval 0.91] } 3... Bxb4 { [%eval 1.37] } 4. Qg4? { (1.37 → 0.08) Mistake. Best move was Qe2. } { [%eval 0.08] } (4. Qe2 Bxd2) 4... Bxd2 { [%eval -0.05] } 5. Bxd2 { [%eval -1.0] } 5... Nb4?? { (-1.00 → 2.65) Blunder. Best move was Qg5. } { [%eval 2.65] } (5... Qg5 6. Qxg5) 6. Qxg7 { [%eval 2.3] } 6... Nxc2?! { (2.30 → 3.32) Inaccuracy. Best move was Nxa2. } { [%eval 3.32] } (6... Nxa2 7. Rxa2 Rb8 8. Rxa7 Qh4 9. Rxb7 Qxh2 10. Rxb8 Qxg1 11. Rxc8 Qxg2 12. Rxe8 Qxg7 13. Rxe6) 7. Qxg8?? { (3.32 → -2.38) Blunder. Best move was Qxh7. } { [%eval -2.38] } (7. Qxh7) 7... Nxe1 { [%eval -0.27] } 8. Qxh8?? { (-0.27 → -5.56) Blunder. Best move was Qxh7. } { [%eval -5.56] } (8. Qxh7 Rxh7) 8... Nxg2 { [%eval -3.59] } 9. Qxe8 { [%eval -2.8] } 9... Qxe8 { [%eval -1.36] } 10. Bc1?? { (-1.36 → Mate in 13) Checkmate is now unavoidable. Best move was Nf3. } { [%eval #-13] } (10. Nf3) 10... Nxe3 { [%eval #-18] } 11. fxe3 { [%eval -16.09] } 11... e5 { [%eval -5.17] } 12. Nd2?! { (-5.17 → -9.08) Inaccuracy. Best move was Nh3. } { [%eval -9.08] } (12. Nh3 a5) 12... c5 { [%eval -2.6] } 13. Nf1 { [%eval -2.79] } 13... h6 { [%eval #-16] } 14. Ne2 { [%eval #-13] } 14... d5?? { (Mate in 13 → 0.56) Lost forced checkmate sequence. Best move was c4. } { [%eval 0.56] } (14... c4 15. Ng1 f5 16. Nh3 f4 17. Nxf4 exf4 18. exf4 b6 19. Bd2 Qe3 20. Nxe3 a6 21. Nxc4) 15. Nd4?? { (0.56 → Mate in 10) Checkmate is now unavoidable. Best move was Nd2. } { [%eval #-10] } (15. Nd2) 15... cxd4 { [%eval #-10] } 16. exd4 { [%eval #-9] } 16... exd4 { [%eval #-9] } 17. Bxh6 { [%eval #-8] } 17... Qe3 { [%eval #-8] } 18. Bxe3 { [%eval #-7] } 18... dxe3 { [%eval #-7] } 19. Nxe3 { [%eval #-6] } 19... a5 { [%eval #-6] } 20. Nxd5 { [%eval #-5] } 20... b6 { [%eval #-5] } 21. Nxb6 { [%eval #-4] } 21... Ra6 { [%eval #-4] } 22. Nxc8 { [%eval #-3] } 22... Rd6 { [%eval #-3] } 23. Nxd6 { [%eval #-2] } 23... a4 { [%eval #-2] } 24. Nxf7 { [%eval #-1] } 24... a3 { [%eval #-1] } 25. Rab1# { Game ends by variant rule. } 0-1
Reconnecting