FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/sLIPzgI2"]
[Date "2025.09.12"]
[White "KGB1288"]
[Black "adolf_gg"]
[Result "0-1"]
[GameId "sLIPzgI2"]
[UTCDate "2025.09.12"]
[UTCTime "19:14:17"]
[WhiteElo "1947"]
[BlackElo "1579"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4?! { (2.68 → 1.61) Inaccuracy. Qh5 was best. } { [%eval 1.61] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Bxb4 { [%eval 0.54] } 5. Qe2 { [%eval 0.82] } 5... Bxd2 { [%eval 0.25] } 6. Bxd2 { [%eval 0.78] } 6... Ba6?? { (0.78 → Mate in 13) Checkmate is now unavoidable. Qh4 was best. } { [%eval #13] } (6... Qh4 7. Qg4 Qxh2 8. Qxg7 Qxg2 9. Qxf7 Qxg1 10. Rxg1 Kd8 11. Qxc7) 7. Qxa6 { [%eval #13] } 7... Nxa6 { [%eval #12] } 8. Bb4 { [%eval #12] } 8... Nxb4 { [%eval #11] } 9. a4 { [%eval #11] } 9... Nxc2 { [%eval #10] } 10. Kd1?? { (Mate in 10 → -1.96) Lost forced checkmate sequence. f4 was best. } { [%eval -1.96] } (10. f4 Nxa1 11. f5 exf5 12. g4 fxg4 13. Nf3 gxf3 14. Ke2 fxe2 15. Rd1 exd1=Q) 10... Nxe3 { [%eval -1.99] } 11. fxe3 { [%eval -1.91] } 11... Ne7?? { (-1.91 → 0.76) Blunder. Qh4 was best. } { [%eval 0.76] } (11... Qh4 12. Na3) 12. Nc3 { [%eval 0.74] } 12... e5?? { (0.74 → Mate in 8) Checkmate is now unavoidable. Nc6 was best. } { [%eval #8] } (12... Nc6) 13. Nd5 { [%eval #8] } 13... Nxd5 { [%eval #7] } 14. Ne2 { [%eval #8] } 14... Nxe3 { [%eval #7] } 15. Kd2 { [%eval #10] } 15... Nxg2 { [%eval #9] } 16. Nf4?? { (Mate in 9 → -4.15) Lost forced checkmate sequence. Kc1 was best. } { [%eval -4.15] } (16. Kc1 f6 17. Re1 Nxe1 18. Rb1 Nd3 19. Rb7 Nxc1 20. Rxa7 Rxa7 21. Nxc1 Rxa4) 16... exf4?? { (-4.15 → -1.76) Blunder. Nxf4 was best. } { [%eval -1.76] } (16... Nxf4) 17. h4 { [%eval -1.58] } 17... Nxh4?? { (-1.58 → Mate in 4) Checkmate is now unavoidable. Qxh4 was best. } { [%eval #4] } (17... Qxh4 18. Rxh4) 18. Rxh4 { [%eval #4] } 18... Qxh4 { [%eval #3] } 19. Ke3 { [%eval #3] } 19... fxe3 { [%eval #2] } 20. Re1?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-9] } (20. Rc1 Qxa4 21. Rxc7 Kxc7#) 20... Qxa4 { [%eval #-9] } 21. Rxe3 { [%eval #-8] } 21... Qa3 { [%eval #-8] } 22. Rxa3 { [%eval #-7] } 22... Rab8 { [%eval #-7] } 23. Rxa7 { [%eval #-6] } 23... Ke7 { [%eval #-7] } 24. Rxc7 { [%eval #-6] } 24... Kd7 { [%eval #-6] } 25. Rxd7 { [%eval #-5] } 25... Rhc8 { [%eval #-5] } 26. Rxf7 { [%eval #-4] } 26... Ra8 { [%eval #-4] } 27. Rxg7 { [%eval #-3] } 27... Rd8 { [%eval #-3] } 28. Rxh7 { [%eval #-2] } 28... Rd7 { [%eval #-2] } 29. Rxd7 { [%eval #-1] } 29... Ra7 { [%eval #-1] } 30. Rxa7# { Game ends by variant rule. } 0-1