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[Event "Rated Antichess game"] [Site "https://lichess.org/sFmfEHLK"] [Date "2020.05.14"] [White "ZaharCC"] [Black "matecamper09"] [Result "0-1"] [UTCDate "2020.05.14"] [UTCTime "15:30:46"] [WhiteElo "1702"] [BlackElo "1414"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "60+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7?! { (1.48 → 2.41) Inaccuracy. Nxd7 was best. } (3... Nxd7 4. d3) 4. c4 Qxd2?? { (1.95 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } (4... Bxc4 5. Qg4) 5. Qxd2 Bxc4 6. Qd3?? { (Mate in 12 → -1.44) Lost forced checkmate sequence. Qa5 was best. } (6. Qa5 Bxa2 7. Qxc7 Bxb1 8. Rxa7 Rxa7 9. Qxe7 Nxe7 10. e4 Bxe4 11. b3 Bxg2 12. Nh3 Bxh3) 6... Bxa2? { (-1.44 → 0.07) Mistake. Bxd3 was best. } (6... Bxd3 7. Bd2) 7. Qxh7?? { (0.07 → Mate in 16) Checkmate is now unavoidable. Rxa2 was best. } (7. Rxa2) 7... Bxb1?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } (7... Rxh7 8. Rxa2 Rxh2 9. Rxa7 Rxg2 10. Rxa8 Rxg1 11. Rxb8 Rxe1 12. Rxe8 Rxc1 13. Rxf8 Rxb1 14. Rxf7) 8. Qxg7 Rxh2 9. Rxh2 Bxg7 10. Rxa7 Bxb2 11. Bxb2 Rxa7 12. Rh6 Nxh6 13. Ba1 Rxa1 14. e4 Bxe4 15. g4 Nxg4 16. Nf3?? { (Mate in 3 → -1.46) Lost forced checkmate sequence. f4 was best. } (16. f4 Rxe1 17. Ne2 Rxe2 18. f5 Bxf5#) 16... Nxf2 17. Kxf2 Bxf3 18. Kxf3 Nc6 19. Kg4?? { (-1.67 → Mate in 6) Checkmate is now unavoidable. Ke3 was best. } (19. Ke3 Na7 20. Kd2 Ra5 21. Ke3 Nc8 22. Kd3 Rg5 23. Kc2 Rh5 24. Kd2 Na7 25. Kc3 Rh6) 19... f5 20. Kxf5 e6 21. Kxe6 Kf7?? { (Mate in 4 → -2.78) Lost forced checkmate sequence. Kd7 was best. } (21... Kd7 22. Kxd7 Ra4 23. Kxc6 Rd4 24. Kxc7 Rd6 25. Kxd6#) 22. Kxf7 Ne7?? { (-2.49 → 0.00) Blunder. Nb4 was best. } (22... Nb4) 23. Kxe7 c5 24. Ke6 c4 25. Ke5 c3 26. Ke4 c2 27. Ke3 Rb1 28. Ke4?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ke2 was best. } (28. Ke2 Rf1 29. Kxf1 c1=B 30. Kg2 Bh6 31. Kg1 Bf8 32. Kf2 Bg7 33. Kg2 Bf6 34. Kg1 Bh8) 28... c1=K?? { (Mate in 15 → -1.82) Lost forced checkmate sequence. c1=R was best. } (28... c1=R 29. Kf4 Rb2 30. Ke4 Rc7 31. Kf4 Rd2 32. Kf5 Rc3 33. Kf6 Rd4 34. Kg7 Re3 35. Kg6) 29. Ke3?? { (-1.82 → Mate in 2) Checkmate is now unavoidable. Kd4 was best. } (29. Kd4) 29... Kd2 30. Kxd2 Rc1 31. Kxc1# { Game ends by variant rule. } 0-1