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Blitz Antichess Chess • Awsomedoney1628 vs GTSA

GTSA (1078) plays Awsomedoney1628 (1277) in a rated Blitz (3+2) game of Antichess. Lose all your pieces to win after 26 moves. Click to replay, analyse, and discuss the game!

Awsomedoney1628 (1277?)−193
0Inaccuracies
0Mistakes
9Blunders
380Average centipawn loss
GTSA (1078?)+71
0Inaccuracies
2Mistakes
8Blunders
350Average centipawn loss
[Event "giveaway Arena"] [Site "https://lichess.org/s01CRNhI"] [Date "2019.02.08"] [Round "-"] [White "Awsomedoney1628"] [Black "GTSA"] [Result "0-1"] [UTCDate "2019.02.08"] [UTCTime "14:24:44"] [WhiteElo "1277"] [BlackElo "1078"] [WhiteRatingDiff "-193"] [BlackRatingDiff "+71"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } { [%eval #-15] } (1. e3 b5) 1... c5?? { (Mate in 15 → -4.42) Lost forced checkmate sequence. Best move was e5. } { [%eval -4.42] } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 Nc6 5. Bxc7 Nxe5 6. Bxe5 g5 7. Bxh8 Ba3 8. Qxd7) 2. dxc5 { [%eval -5.13] } 2... Qb6?? { (-5.13 → Mate in 18) Checkmate is now unavoidable. Best move was g5. } { [%eval #18] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3 a5 8. c6 Nexc6 9. c4) 3. cxb6 { [%eval #18] } 3... axb6 { [%eval #18] } 4. Qxd7 { [%eval #18] } 4... Rxa2 { [%eval #15] } 5. Rxa2 { [%eval #15] } 5... Kxd7 { [%eval #14] } 6. Ra6?? { (Mate in 14 → 2.70) Lost forced checkmate sequence. Best move was Bh6. } { [%eval 2.7] } (6. Bh6 gxh6 7. Nh3 b5 8. Ng5 hxg5 9. f4 gxf4 10. c4 bxc4 11. b3 cxb3 12. Nd2 bxa2) 6... bxa6 { [%eval 3.49] } 7. Kd2?? { (3.49 → -0.32) Blunder. Best move was e3. } { [%eval -0.32] } (7. e3) 7... Bb7?? { (-0.32 → Mate in 10) Checkmate is now unavoidable. Best move was Kc7. } { [%eval #10] } (7... Kc7) 8. f3?? { (Mate in 10 → -2.57) Lost forced checkmate sequence. Best move was e3. } { [%eval -2.57] } (8. e3 Bxg2 9. Bxa6 Bxh1 10. Kd3 Nxa6 11. Ke4 Bxe4 12. h4 Bxc2 13. h5 Bxb1 14. b4 Nxb4) 8... Bxf3 { [%eval -2.26] } 9. exf3?? { (-2.26 → Mate in 10) Checkmate is now unavoidable. Best move was gxf3. } { [%eval #-10] } (9. gxf3 Kd8 10. Ke3 Nf6 11. c4 b5 12. cxb5 axb5 13. Nd2 e6 14. b4 Bxb4 15. Bh3 Bxd2) 9... g6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Best move was Nc6. } { [%eval #10] } (9... Nc6 10. Bxa6 b5 11. Bxb5 Ke8 12. Bxc6 e5 13. Bxe8 Nf6 14. Bxf7 Ng4 15. fxg4 Ba3 16. bxa3) 10. Bxa6 { [%eval #10] } 10... Nxa6 { [%eval #9] } 11. Kc3?? { (Mate in 9 → -0.88) Lost forced checkmate sequence. Best move was b4. } { [%eval -0.88] } (11. b4 Nxb4 12. Ke3 Nxc2 13. Bb2 Nxe3 14. Bxh8 Nxg2 15. Bg7 Bxg7 16. f4 Nxf4 17. Nh3 Nxh3) 11... Nb4 { [%eval -1.22] } 12. Kxb4 { [%eval -0.92] } 12... b5 { [%eval -0.13] } 13. Kxb5 { [%eval -0.24] } 13... Kc6?? { (-0.24 → 6.90) Blunder. Best move was e5. } { [%eval 6.9] } (13... e5 14. Bh6) 14. Kxc6 { [%eval 7.09] } 14... Bg7? { (7.09 → Mate in 9) Checkmate is now unavoidable. Best move was h6. } { [%eval #9] } (14... h6 15. Bxh6) 15. Bh6?? { (Mate in 9 → 6.65) Lost forced checkmate sequence. Best move was Bg5. } { [%eval 6.65] } (15. Bg5 Bxb2 16. Bxe7 Nxe7 17. Nc3 Nxc6 18. f4 Bxc3 19. f5 gxf5 20. g4 fxg4 21. Nh3 gxh3) 15... Bxb2?? { (6.65 → Mate in 8) Checkmate is now unavoidable. Best move was Bxh6. } { [%eval #8] } (15... Bxh6 16. Ne2 Bc1 17. Rxc1 e6 18. Nd2 e5 19. Nb1 Nh6 20. g4 Nxg4 21. fxg4 e4 22. Rd1) 16. Nc3 { [%eval #22] } 16... Nxh6 { [%eval 7.25] } 17. g4?? { (7.25 → Mate in 12) Checkmate is now unavoidable. Best move was f4. } { [%eval #-12] } (17. f4) 17... Nxg4 { [%eval #-12] } 18. fxg4 { [%eval #-11] } 18... Bxc3 { [%eval #-11] } 19. Ne2 { [%eval #-6] } 19... g5?? { (Mate in 6 → 3.92) Lost forced checkmate sequence. Best move was e5. } { [%eval 3.92] } (19... e5 20. Nxc3 e4 21. Nxe4 g5 22. Nxg5 h6 23. Nxf7 Rb8 24. Nxh6 Rb5 25. Kxb5#) 20. Nxc3 { [%eval 3.73] } 20... f5? { (3.73 → 6.02) Mistake. Best move was Rd8. } { [%eval 6.02] } (20... Rd8) 21. gxf5 { [%eval 4.93] } 21... e6?? { (4.93 → Mate in 17) Checkmate is now unavoidable. Best move was g4. } { [%eval #17] } (21... g4) 22. fxe6 { [%eval #18] } 22... g4 { [%eval #17] } 23. Kc7?? { (Mate in 17 → Mate in 3) Lost forced checkmate sequence. Best move was Rd1. } { [%eval #-3] } (23. Rd1 Rd8 24. Rxd8 h5 25. h3 gxh3 26. e7 h2 27. Rf8 h1=K 28. e8=R Kh2 29. Kd5 Kh1) 23... Rd8 { [%eval #-3] } 24. Kxd8 { [%eval #-2] } 24... g3 { [%eval #-2] } 25. hxg3 { [%eval #-1] } 25... h5 { [%eval #-1] } 26. Rxh5# { Game ends by variant rule. } 0-1