- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/rjoLSFIq"] [Date "2025.03.22"] [White "TheNewYacob"] [Black "Siddiq1911"] [Result "1-0"] [GameId "rjoLSFIq"] [UTCDate "2025.03.22"] [UTCTime "13:18:47"] [WhiteElo "1765"] [BlackElo "2245"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. d4?! { (0.24 → -0.36) Inaccuracy. c3 was best. } { [%eval -0.36] } (2. c3 Qb6 3. b4 Qxb4 4. cxb4 cxb4 5. Ba3 bxa3 6. Nxa3 b5) 2... cxd4 { [%eval -0.53] } 3. Qxd4 { [%eval -0.36] } 3... g5 { [%eval -0.42] } 4. Bxg5 { [%eval -0.47] } 4... b6?? { (-0.47 → 2.46) Blunder. Qa5 was best. } { [%eval 2.46] } (4... Qa5 5. Qxh8 Qxe1 6. Qxh7 Qxb1 7. Qxg8 Qxa2 8. Bxe7 Kxe7 9. Qxf8) 5. Bxe7 { [%eval 1.97] } 5... Qxe7?? { (1.97 → 10.02) Blunder. Kxe7 was best. } { [%eval 10.02] } (5... Kxe7 6. Qxb6) 6. Qxb6 { [%eval 10.61] } 6... axb6 { [%eval 6.82] } 7. b4?? { (6.82 → 0.69) Blunder. Nd2 was best. } { [%eval 0.69] } (7. Nd2) 7... Qxb4 { [%eval 1.6] } 8. Na3?? { (1.60 → -1.00) Blunder. Nd2 was best. } { [%eval -1.0] } (8. Nd2 Qxd2) 8... Qxe1?? { (-1.00 → Mate in 10) Checkmate is now unavoidable. Rxa3 was best. } { [%eval #10] } (8... Rxa3 9. c3) 9. Rxe1 { [%eval #10] } 9... Rxa3 { [%eval #9] } 10. c3 { [%eval #10] } 10... Rxc3 { [%eval #9] } 11. a4?? { (Mate in 9 → -3.94) Lost forced checkmate sequence. Rc1 was best. } { [%eval -3.94] } (11. Rc1 Rxc1 12. e3 Rxf1 13. Ne2 Rxh1 14. Nf4 Rxh2 15. f3 Rxa2 16. Ne2 Rxe2) 11... Rxg3 { [%eval -3.77] } 12. hxg3?? { (-3.77 → Mate in 12) Checkmate is now unavoidable. fxg3 was best. } { [%eval #-12] } (12. fxg3 Nc6) 12... b5?? { (Mate in 12 → -3.22) Lost forced checkmate sequence. Bc5 was best. } { [%eval -3.22] } (12... Bc5 13. Rxh7 Bxf2 14. Rxf7 Bxg1 15. Rxd7 Kxd7 16. a5 bxa5 17. e3 Bxe3 18. Rxe3) 13. axb5 { [%eval -3.04] } 13... Ba6 { [%eval -2.87] } 14. Rxh7 { [%eval -4.25] } 14... Rxh7 { [%eval -3.99] } 15. bxa6 { [%eval -3.71] } 15... Nxa6 { [%eval -3.05] } 16. Bh3 { [%eval -3.05] } 16... Rxh3 { [%eval -3.25] } 17. Nxh3 { [%eval -2.99] } 17... Ba3?! { (-2.99 → -1.83) Inaccuracy. Bg7 was best. } { [%eval -1.83] } (17... Bg7 18. Ra1) 18. Rc1 { [%eval -1.29] } 18... Bxc1 { [%eval -1.02] } 19. Ng5?? { (-1.02 → Mate in 11) Checkmate is now unavoidable. f4 was best. } { [%eval #-11] } (19. f4 Bxf4) 19... Bxg5 { [%eval #-11] } 20. f4 { [%eval #-10] } 20... Bxf4 { [%eval #-10] } 21. gxf4 { [%eval #-9] } 21... f6 { [%eval #-9] } 22. f5 { [%eval #-8] } 22... Nb8 { [%eval #-9] } 23. e4 { [%eval #-8] } 23... d5 { [%eval #-8] } 24. exd5 { [%eval #-7] } 24... Nc6?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kf7 was best. } { [%eval 0.0] } (24... Kf7 25. d6 Nc6 26. d7 Na7 27. d8=Q Nh6 28. Qxf6 Nxf5 29. Qxf7 Nh6 30. Qxa7) 25. dxc6 { [%eval 0.0] } 25... Kf7?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } { [%eval #11] } (25... Ne7 26. c7 Nxf5 27. c8=K Kf7 28. Kd8 Ke8 29. Kxe8 Ng7 30. Kd8 Ne8 31. Kxe8) 26. c7 { [%eval #11] } 26... Ke8 { [%eval #3] } 27. c8=B { [%eval #9] } 27... Kf8 { [%eval #8] } 28. Ba6 { [%eval #10] } 28... Ke7 { [%eval #9] } 29. Bc8 { [%eval #9] } 29... Kf8 { [%eval #8] } 30. Bb7 { [%eval #9] } 30... Kg7 { [%eval #8] } 31. Bh1 { [%eval #9] } 31... Kg6 { [%eval #7] } 32. fxg6 { [%eval #7] } 32... Nh6 { [%eval #6] } 33. g7 { [%eval #6] } 33... Nf7 { [%eval #5] } 34. Ba8 { [%eval #6] } 34... f5 { [%eval #5] } 35. Be4 { [%eval #5] } 35... fxe4 { [%eval #4] } 36. g8=R { [%eval #4] } { White wins on time. } 1-0