lichess.org

FEN
[Event "Weekly Antichess Arena"] [Site "https://lichess.org/rjDPOpWL"] [Date "2018.09.21"] [Round "-"] [White "Ogul1"] [Black "finlip"] [Result "0-1"] [UTCDate "2018.09.21"] [UTCTime "18:16:11"] [WhiteElo "2124"] [BlackElo "2270"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.41] } 1... g5?? { (1.41 → 3.96) Blunder. Best move was b5. } { [%eval 3.96] } (1... b5) 2. Ba6?! { (3.96 → 2.56) Inaccuracy. Best move was Qh5. } { [%eval 2.56] } (2. Qh5 b5) 2... Nxa6 { [%eval 3.69] } 3. b4? { (3.69 → 2.22) Mistake. Best move was Qh5. } { [%eval 2.22] } (3. Qh5 Nb8) 3... Nxb4 { [%eval 2.47] } 4. Qh5 { [%eval 1.95] } 4... Nxc2 { [%eval 2.52] } 5. Qxf7 { [%eval 1.92] } 5... Kxf7 { [%eval 2.49] } 6. Ke2?? { (2.49 → 0.40) Blunder. Best move was Kd1. } { [%eval 0.4] } (6. Kd1 Nxe3) 6... Nxa1 { [%eval 0.82] } 7. Kd1 { [%eval 0.6] } 7... Nb3? { (0.60 → 1.78) Mistake. Best move was Nc2. } { [%eval 1.78] } (7... Nc2 8. Kxc2 g4 9. g3 e6 10. Kb2 Bb4 11. Ne2 Bxd2 12. Nxd2 Qh4 13. gxh4 g3 14. hxg3) 8. axb3 { [%eval 1.34] } 8... c5 { [%eval 3.1] } 9. b4?? { (3.10 → 1.03) Blunder. Best move was Ne2. } { [%eval 1.03] } (9. Ne2 c4 10. bxc4 b5 11. cxb5 g4 12. g3 Ba6 13. bxa6 e6 14. f3 gxf3 15. Rf1 fxe2) 9... cxb4 { [%eval 4.66] } 10. Na3?? { (4.66 → -2.51) Blunder. Best move was e4. } { [%eval -2.51] } (10. e4) 10... bxa3 { [%eval -2.05] } 11. Bxa3 { [%eval -2.92] } 11... Qc7?! { (-2.92 → -2.11) Inaccuracy. Best move was d6. } { [%eval -2.11] } (11... d6) 12. Bxe7 { [%eval -2.62] } 12... Qxh2 { [%eval -3.28] } 13. Rxh2?! { (-3.28 → -4.30) Inaccuracy. Best move was Bxf8. } { [%eval -4.3] } (13. Bxf8 Kxf8) 13... Nxe7?? { (-4.30 → -1.59) Blunder. Best move was Bxe7. } { [%eval -1.59] } (13... Bxe7) 14. Rxh7 { [%eval -2.31] } 14... Rxh7 { [%eval -2.11] } 15. d4 { [%eval -1.73] } 15... Rh3 { [%eval -1.2] } 16. gxh3 { [%eval -2.01] } 16... g4? { (-2.01 → -0.51) Mistake. Best move was Ng8. } { [%eval -0.51] } (16... Ng8 17. d5) 17. hxg4 { [%eval -1.32] } 17... Nf5? { (-1.32 → -0.20) Mistake. Best move was Ng8. } { [%eval -0.2] } (17... Ng8) 18. gxf5 { [%eval -0.5] } 18... Kg6?? { (-0.50 → 3.95) Blunder. Best move was a5. } { [%eval 3.95] } (18... a5 19. f4 Ke8 20. Ne2 Bc5 21. dxc5 d6 22. cxd6 Bxf5 23. Ng1 Bh3 24. Nxh3 a4 25. Kc2) 19. fxg6 { [%eval 2.93] } 19... Bc5? { (2.93 → 4.82) Mistake. Best move was Be7. } { [%eval 4.82] } (19... Be7 20. Nf3 Bd6 21. Nh4 b5 22. Kd2 a5 23. f4 Bxf4 24. exf4 Bb7 25. f5 Be4 26. f6) 20. dxc5 { [%eval 3.82] } 20... d6? { (3.82 → 7.42) Mistake. Best move was b6. } { [%eval 7.42] } (20... b6 21. cxb6) 21. cxd6 { [%eval 5.73] } 21... Bh3?? { (5.73 → Mate in 15) Checkmate is now unavoidable. Best move was Be6. } { [%eval #15] } (21... Be6 22. f4) 22. Nxh3 { [%eval #17] } 22... a5 { [%eval #14] } 23. d7 { [%eval #14] } 23... Rc8 { [%eval #11] } 24. dxc8=R { [%eval #11] } 24... a4 { [%eval #10] } 25. g7 { [%eval #10] } 25... a3 { [%eval #9] } 26. g8=R { [%eval #11] } 26... a2 { [%eval #10] } 27. Rgd8 { [%eval #10] } 27... a1=K { [%eval #7] } 28. Kc1 { [%eval #10] } 28... Kb2 { [%eval #9] } 29. Kxb2 { [%eval #9] } 29... b5 { [%eval #8] } 30. Kc1 { [%eval #9] } 30... b4 { [%eval #8] } 31. Kd2 { [%eval #8] } 31... b3 { [%eval #7] } 32. Ke1 { [%eval #8] } 32... b2 { [%eval #7] } 33. f4 { [%eval #14] } 33... b1=N { [%eval #13] } 34. Rc3 { [%eval #13] } 34... Nxc3 { [%eval #12] } 35. Rd5 { [%eval #12] } 35... Nxd5 { [%eval #11] } 36. f5 { [%eval #11] } 36... Nxe3 { [%eval #10] } 37. Nf2 { [%eval #12] } 37... Nxf5 { [%eval #11] } 38. Nh3 { [%eval #11] } 38... Nh4 { [%eval #10] } 39. Kd2 { [%eval #12] } 39... Nf5 { [%eval #11] } 40. Kc2 { [%eval #11] } 40... Nd4 { [%eval #5] } 41. Ng5?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Best move was Kb3. } { [%eval #-6] } (41. Kb3 Nxb3 42. Ng5 Na5 43. Nf3 Nb7 44. Nd4 Nc5 45. Nb3 Nxb3#) 41... Nxc2 { [%eval #-6] } 42. Ne4 { [%eval #-5] } 42... Nd4 { [%eval #-5] } 43. Nf6 { [%eval #-4] } 43... Ne6 { [%eval #-4] } 44. Ng4 { [%eval #-3] } 44... Nf4 { [%eval #-3] } 45. Nh6 { [%eval #-2] } 45... Ng6 { [%eval #-2] } 46. Ng4 { [%eval #-1] } 46... Ne5 { [%eval #-1] } 47. Nxe5# { Game ends by variant rule. } 0-1
Reconnecting