lichess.org

FEN
[Event "Casual Racing Kings game"] [Site "https://lichess.org/rJf7G79D"] [Date "2020.01.11"] [White "Konak61"] [Black "lichess AI level 1"] [Result "1-0"] [UTCDate "2020.01.11"] [UTCTime "11:14:26"] [WhiteElo "1337"] [BlackElo "?"] [Variant "Racing Kings"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Bf5?? { (0.00 → 6.35) Blunder. Be4 was best. } { [%eval 6.35] } (1... Be4 2. Kg3 Kb3 3. Kf4 Kc4 4. Qh6 Qa8 5. Rg7 Rb5 6. Bg2) 2. Nc2?? { (6.35 → 0.10) Blunder. Kg3 was best. } { [%eval 0.1] } (2. Kg3) 2... Rxc2?? { (0.10 → 3.14) Blunder. Bxc2 was best. } { [%eval 3.14] } (2... Bxc2 3. Kg3) 3. Bxa1 { [%eval 3.4] } 3... Rc4? { (3.40 → 6.90) Mistake. Kb3 was best. } { [%eval 6.9] } (3... Kb3 4. Kg3) 4. Kg3? { (6.90 → 3.84) Mistake. Nd4 was best. } { [%eval 3.84] } (4. Nd4) 4... Rb7?? { (3.84 → 10.51) Blunder. Rxa1 was best. } { [%eval 10.51] } (4... Rxa1 5. Qh5) 5. Qh8?! { (10.51 → 5.26) Inaccuracy. Nd4 was best. } { [%eval 5.26] } (5. Nd4) 5... Ne3?! { (5.26 → 8.53) Inaccuracy. Kb3 was best. } { [%eval 8.53] } (5... Kb3 6. Rh2) 6. Nf4?! { (8.53 → 5.02) Inaccuracy. Nd4 was best. } { [%eval 5.02] } (6. Nd4 Kxa1 7. Bxc4 Nxg2 8. Bd5 Rb4 9. Rxg2 Rxd4 10. Rf2 Bc2 11. Rf4 Nf3 12. Rg4 Kb1) 6... Rc8?! { (5.02 → 9.45) Inaccuracy. Kb3 was best. } { [%eval 9.45] } (6... Kb3 7. Rh2) 7. Qh6 { [%eval 6.94] } 7... Kxa1 { [%eval 8.11] } 8. Kh4?? { (8.11 → 3.59) Blunder. Ba6 was best. } { [%eval 3.59] } (8. Ba6) 8... Rh7?? { (3.59 → 12.79) Blunder. Ndxf1 was best. } { [%eval 12.79] } (8... Ndxf1) 9. Kh5 { [%eval 7.47] } 9... Ndxf1 { [%eval 8.19] } 10. Rg7 { [%eval 7.98] } 10... Rxg7 { [%eval 7.82] } 11. Rxg7 { [%eval 4.3] } 11... Nd2? { (4.30 → 8.76) Mistake. Nh2 was best. } { [%eval 8.76] } (11... Nh2 12. Rf7) 12. Qh8 { [%eval 8.13] } 12... Kb2? { (8.13 → Mate in 6) Checkmate is now unavoidable. Rc6 was best. } { [%eval #6] } (12... Rc6 13. Qe8) 13. Kh6?? { (Mate in 6 → 4.40) Lost forced checkmate sequence. Qxc8 was best. } { [%eval 4.4] } (13. Qxc8 Ng4 14. Qxf5 Ka1 15. Kg6 Nf6 16. Kxf6 Nb1 17. Kf7 Nd2 18. Ke8#) 13... Kc3?? { (4.40 → Mate in 8) Checkmate is now unavoidable. Rb8 was best. } { [%eval #8] } (13... Rb8 14. Ng6) 14. Qf8?? { (Mate in 8 → 0.96) Lost forced checkmate sequence. Ng6 was best. } { [%eval 0.96] } (14. Ng6 Kc4 15. Kh7 Bb2 16. Rg8 Be6 17. Nf8 Rxf8 18. Rxf8 Kb3 19. Qf6 Bxf6 20. Rxf6 Nb1) 14... Be4?? { (0.96 → Mate in 4) Checkmate is now unavoidable. Rxf8 was best. } { [%eval #4] } (14... Rxf8) 15. Qh8? { (Mate in 4 → 9.09) Lost forced checkmate sequence. Rf7 was best. } { [%eval 9.09] } (15. Rf7 Rxf8 16. Kg7 Ba3 17. Rxf8 Bd5 18. Kh8#) 15... Rc7? { (9.09 → Mate in 6) Checkmate is now unavoidable. Nf3 was best. } { [%eval #6] } (15... Nf3 16. Ng6) 16. Ne6?! { (Mate in 6 → 20.53) Lost forced checkmate sequence. Qg8 was best. } { [%eval 20.53] } (16. Qg8 Bb2 17. Ng6 Bxg6 18. Kxg6 Kc2 19. Kh7 Bxg7 20. Qe8 Rb7 21. Kg8#) 16... Rb7 { [%eval 26.48] } 17. Nd8 { [%eval 13.87] } 17... Rc7 { [%eval 19.9] } 18. Ne6 { [%eval 17.27] } 18... Rf7 { [%eval 23.85] } 19. Ng5 { [%eval 18.16] } 19... Re7?! { (18.16 → Mate in 6) Checkmate is now unavoidable. Bb2 was best. } { [%eval #6] } (19... Bb2 20. Nxf7) 20. Qh7 { [%eval #6] } 20... Re8 { [%eval #4] } 21. Qxe4 { [%eval #5] } 21... Rd8 { [%eval #4] } 22. Qh4 { [%eval #6] } 22... Ng2 { [%eval #5] } 23. Qh2 { [%eval #6] } 23... Nc4 { [%eval #5] } 24. Qxg2 { [%eval #6] } 24... Kd4 { [%eval #6] } 25. Kh7 { [%eval #5] } 25... Ke5 { [%eval #2] } 26. Rg8 { [%eval #1] } 26... Ne3 { [%eval #1] } 27. Kh8# { Game ends by variant rule. } 1-0
Reconnecting