lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/qx33XUz5"] [Date "2019.10.16"] [Round "-"] [White "natehaliv"] [Black "ElderofZion"] [Result "1-0"] [UTCDate "2019.10.16"] [UTCTime "06:18:00"] [WhiteElo "1907"] [BlackElo "2086"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.69] } 1... e6? { (1.69 → 3.21) Mistake. Best move was b5. } { [%eval 3.21] } (1... b5) 2. b4? { (3.21 → 1.46) Mistake. Best move was Ba6. } { [%eval 1.46] } (2. Ba6 Nxa6) 2... Bxb4 { [%eval 2.22] } 3. Bd3? { (2.22 → 0.95) Mistake. Best move was Ba6. } { [%eval 0.95] } (3. Ba6 bxa6 4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Qh4 8. Rxh4 a5 9. a4 c5) 3... Bxd2 { [%eval 0.85] } 4. Nxd2?? { (0.85 → Mate in 15) Checkmate is now unavoidable. Best move was Bxh7. } { [%eval #-15] } (4. Bxh7 Rxh7) 4... Qh4 { [%eval #-15] } 5. Bxh7 { [%eval #-14] } 5... Qxh2 { [%eval #-14] } 6. Rxh2 { [%eval #-13] } 6... Rxh7 { [%eval #-13] } 7. Rxh7 { [%eval #-12] } 7... e5 { [%eval #-12] } 8. Rxg7 { [%eval #-11] } 8... e4 { [%eval #-11] } 9. Nxe4 { [%eval #-10] } 9... d5 { [%eval #-10] } 10. Rxf7 { [%eval #-8] } 10... Kxf7 { [%eval #-9] } 11. Qxd5 { [%eval #-8] } 11... b6 { [%eval #-8] } 12. Qxf7 { [%eval #-7] } 12... Ne7 { [%eval #-7] } 13. Qxe7 { [%eval #-6] } 13... Ba6?? { (Mate in 6 → 6.61) Lost forced checkmate sequence. Best move was a5. } { [%eval 6.61] } (13... a5 14. Qxc7 Bh3 15. Nxh3 Nc6 16. Qxb6 a4 17. Qxc6 Re8 18. Qxe8 a3 19. Bxa3#) 14. Qxc7 { [%eval 6.52] } 14... Bc4?? { (6.52 → Mate in 10) Checkmate is now unavoidable. Best move was Bd3. } { [%eval #10] } (14... Bd3 15. Qxb8) 15. Qxb6 { [%eval #10] } 15... Bxa2 { [%eval #9] } 16. Qxa7 { [%eval #9] } 16... Rxa7 { [%eval #8] } 17. Rxa2 { [%eval #8] } 17... Rxa2 { [%eval #7] } 18. f4 { [%eval #7] } 18... Rxc2 { [%eval #6] } 19. Bb2 { [%eval #6] } 19... Rxg2 { [%eval #5] } 20. Ba1 { [%eval #5] } 20... Rxg1 { [%eval #4] } 21. Ke2 { [%eval #5] } 21... Rxa1 { [%eval #4] } 22. Ke1 { [%eval #4] } 22... Rxe1 { [%eval #3] } 23. Nd2 { [%eval #3] } 23... Rxe3 { [%eval #2] } 24. Nf3 { [%eval #2] } 24... Rxf3 { [%eval #1] } 25. f5 { [%eval #1] } 25... Rxf5# { Game ends by variant rule. } 1-0
Reconnecting