lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/qiZ8av9r"] [Date "2018.10.02"] [White "alan2009"] [Black "maxbose"] [Result "0-1"] [UTCDate "2018.10.02"] [UTCTime "15:34:34"] [WhiteElo "1700"] [BlackElo "1699"] [WhiteRatingDiff "-34"] [BlackRatingDiff "+81"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.11] } 1... d5?? { (1.11 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. Qh5 Qg5 5. Qxg5 Be7 6. Qxg7 Ba3 7. Qxh8 Bxb2 8. Qxg8) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #15] } 3. c4 { [%eval #15] } 3... dxc4 { [%eval #14] } 4. d4? { (Mate in 14 → 8.62) Lost forced checkmate sequence. d3 was best. } { [%eval 8.62] } (4. d3 cxd3 5. Qxd3 Qxd3 6. g4 Bxg4 7. Nf3 Bxf3 8. Nc3 Bxh1 9. Nb5 Qxb5 10. e4 Bxe4) 4... Qxd4 { [%eval 6.9] } 5. exd4?? { (6.90 → Mate in 14) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-14] } (5. Qxd4 c3 6. Nxc3 Bh3 7. Nxh3 Nf6 8. Qxf6 gxf6 9. Ke2 Nd7 10. b3 Kd8 11. Rf1 Kc8) 5... c3 { [%eval #-14] } 6. Nxc3 { [%eval #-13] } 6... c5?? { (Mate in 13 → 8.15) Lost forced checkmate sequence. e5 was best. } { [%eval 8.15] } (6... e5 7. dxe5 g5 8. Bxg5 f5 9. exf6 Nxf6 10. Bxf6 Bg7 11. Bxg7 Nc6 12. Bxh8 Bg4 13. Qxg4) 7. dxc5 { [%eval 7.67] } 7... Bh3 { [%eval 11.8] } 8. gxh3?? { (11.80 → 0.46) Blunder. Nxh3 was best. } { [%eval 0.46] } (8. Nxh3 Nd7 9. Qxd7 Kxd7 10. Bh6 gxh6 11. Ke2 Kd8 12. Kd3 Kc8 13. Rac1 Kb8 14. Kc4 Kc8) 8... Kd8?? { (0.46 → 16.87) Blunder. g5 was best. } { [%eval 16.87] } (8... g5) 9. Qxd8 { [%eval 13.43] } 9... Nc6?! { (13.43 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (9... g5 10. Qxf8) 10. Qxf8 { [%eval #12] } 10... Rxf8 { [%eval #11] } 11. Nb5 { [%eval #11] } 11... axb5 { [%eval #10] } 12. Bh6 { [%eval #11] } 12... gxh6 { [%eval #9] } 13. b4 { [%eval #9] } 13... Nxb4 { [%eval #8] } 14. c6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-10] } (14. Rc1 Nxa2 15. Rc3 Nxc3 16. Kd1 Nxd1 17. Nf3 Nxf2 18. Re1 Nxh3 19. Rxe7 Nxe7 20. c6 Nxc6) 14... Nxa2 { [%eval #-10] } 15. Rxa2 { [%eval #-9] } 15... a5 { [%eval #-9] } 16. Rxa5 { [%eval #-8] } 16... Nf6 { [%eval #-8] } 17. Rxb5 { [%eval #-7] } 17... e5 { [%eval #-7] } 18. Rxe5 { [%eval #-6] } 18... Nd7 { [%eval #-6] } 19. cxd7 { [%eval #-5] } 19... Re8?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (19... h5 20. Rxh5 Rhg8 21. Rxh7 Rxg1 22. Rxf7 Rxf7 23. Rxg1 Rxf2 24. Kxf2#) 20. dxe8=K { [%eval #11] } 20... Rxe8 { [%eval #10] } 21. Rxe8 { [%eval #10] } 21... f5 { [%eval #8] } 22. Re4 { [%eval #8] } 22... fxe4 { [%eval #7] } 23. Nf3 { [%eval #7] } 23... exf3 { [%eval #6] } 24. Ke2 { [%eval #7] } 24... fxe2 { [%eval #6] } 25. Rd1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-5] } (25. Ra1 e1=Q 26. Rxe1 h5 27. Rg1 h4 28. Rg6 hxg6 29. f3 g5 30. f4 gxf4#) 25... exd1=R { [%eval #-5] } 26. h4 { [%eval #-4] } 26... h5 { [%eval #-4] } 27. h3 { [%eval #-3] } 27... Rg1 { [%eval #-4] } 28. f4 { [%eval #-2] } 28... Rg5 { [%eval #-3] } 29. hxg5 { [%eval #-2] } 29... h6 { [%eval #-2] } 30. gxh6 { [%eval #-1] } 30... h4 { [%eval #-1] } 31. h7# { Game ends by variant rule. } 0-1
Reconnecting