lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/qfc6BM31"] [Date "2019.10.03"] [Round "-"] [White "ElderofZion"] [Black "Jagulep"] [Result "1-0"] [UTCDate "2019.10.03"] [UTCTime "11:56:05"] [WhiteElo "2084"] [BlackElo "1865"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.24] } 1... g6 { [%eval -0.09] } 2. c4 { [%eval -0.56] } 2... b5?? { (-0.56 → 0.98) Blunder. Best move was c6. } { [%eval 0.98] } (2... c6 3. d3) 3. cxb5 { [%eval 1.67] } 3... c6?! { (1.67 → 2.57) Inaccuracy. Best move was d6. } { [%eval 2.57] } (3... d6 4. b6) 4. bxc6 { [%eval 3.05] } 4... dxc6?? { (3.05 → Mate in 16) Checkmate is now unavoidable. Best move was Nxc6. } { [%eval #16] } (4... Nxc6) 5. g4?? { (Mate in 16 → 2.63) Lost forced checkmate sequence. Best move was h3. } { [%eval 2.63] } (5. h3 Qxd2 6. Kxd2 Bxh3 7. Bxh3 Nf6 8. Bg4 Nxg4 9. Rxh7 Nxf2 10. Rxf7 Kxf7 11. Ke3 Nxd1) 5... Bxg4 { [%eval 3.84] } 6. Nc3 { [%eval 2.9] } 6... Bxe2 { [%eval 2.13] } 7. Ngxe2 { [%eval 2.89] } 7... Qxd2 { [%eval 2.38] } 8. Kxd2?! { (2.38 → 1.31) Inaccuracy. Best move was Bxd2. } { [%eval 1.31] } (8. Bxd2 Nd7) 8... Nh6?? { (1.31 → Mate in 14) Checkmate is now unavoidable. Best move was Nd7. } { [%eval #14] } (8... Nd7 9. Kc2) 9. Nb5 { [%eval #14] } 9... cxb5 { [%eval #13] } 10. Qa4 { [%eval #13] } 10... bxa4 { [%eval #12] } 11. a3 { [%eval #12] } 11... Na6 { [%eval #10] } 12. b3 { [%eval #10] } 12... axb3 { [%eval #9] } 13. Kc2 { [%eval #9] } 13... bxc2 { [%eval #8] } 14. Bxh6 { [%eval #8] } 14... Bxh6 { [%eval #7] } 15. Rd1 { [%eval #6] } 15... cxd1=B { [%eval #6] } 16. Bh3 { [%eval #6] } 16... Bxe2 { [%eval #5] } 17. Rc1 { [%eval #6] } 17... Bxc1 { [%eval #5] } 18. f4 { [%eval #5] } 18... Bxf4 { [%eval #4] } 19. a4 { [%eval #4] } 19... Bxh2 { [%eval #3] } 20. Bf1 { [%eval #3] } 20... Bxf1 { [%eval #2] } 21. a5 { [%eval #2] } 21... Nb4 { [%eval #1] } 22. a6 { [%eval #1] } 22... Nxa6# { Game ends by variant rule. } 1-0
Reconnecting