lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/qeaI96cR"] [Date "2020.05.06"] [White "zamilzama"] [Black "saci05"] [Result "1-0"] [UTCDate "2020.05.06"] [UTCTime "04:18:43"] [WhiteElo "1734"] [BlackElo "1588"] [WhiteRatingDiff "+78"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.95] } 1... b5 { [%eval 1.79] } 2. Bxb5 { [%eval 1.24] } 2... Bb7?? { (1.24 → 6.10) Blunder. e6 was best. } { [%eval 6.1] } (2... e6) 3. Bxd7 { [%eval 5.29] } 3... Bxg2 { [%eval 5.41] } 4. Bxe8 { [%eval 5.25] } 4... Bxh1 { [%eval 4.76] } 5. Bxf7 { [%eval 4.79] } 5... Qxd2 { [%eval 4.7] } 6. Bxg8?? { (4.70 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. Nc3 h5 12. a4 Rh6) 6... Rxg8 { [%eval #-10] } 7. Kxd2 { [%eval #-10] } 7... h5 { [%eval #-10] } 8. Qxh5 { [%eval #-9] } 8... Bd5 { [%eval #-9] } 9. Qxd5 { [%eval #-8] } 9... e6 { [%eval #-8] } 10. Qxe6 { [%eval #-7] } 10... Nd7 { [%eval #-7] } 11. Qxd7 { [%eval #-6] } 11... Be7?? { (Mate in 6 → 3.38) Lost forced checkmate sequence. g5 was best. } { [%eval 3.38] } (11... g5 12. Qxc7 Rb8 13. Qxb8 Be7 14. Qxa7 Rg6 15. Qxe7 Re6 16. Qxg5 Rxe3 17. Kxe3#) 12. Qxc7?? { (3.38 → Mate in 5) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #-5] } (12. Qxe7 g6 13. Qxc7 Rgf8 14. Qxa7 Rxf2 15. Qxa8 Rxd2 16. Bxd2 g5 17. h4 gxh4 18. Ne2 h3) 12... a6 { [%eval #-5] } 13. Qxe7 { [%eval #-4] } 13... Ra7?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Rgc8 was best. } { [%eval #11] } (13... Rgc8 14. Qxg7 Rxc2 15. Kxc2 Ra7 16. Qxa7 a5 17. Qxa5#) 14. Qxg7 { [%eval #11] } 14... Rgxg7 { [%eval #9] } 15. a4 { [%eval #9] } 15... Rxg1 { [%eval #8] } 16. Ke2 { [%eval #9] } 16... Rxc1 { [%eval #8] } 17. Ra3 { [%eval #8] } 17... Rxb1 { [%eval #6] } 18. e4 { [%eval #7] } 18... Rxb2 { [%eval #6] } 19. f4 { [%eval #6] } 19... Rxc2 { [%eval #5] } 20. f5 { [%eval #6] } 20... Rxe2 { [%eval #5] } 21. h4 { [%eval #5] } 21... Rxe4 { [%eval #4] } 22. Rd3 { [%eval #4] } 22... Rxh4 { [%eval #3] } 23. f6 { [%eval #3] } 23... Rxa4 { [%eval #2] } 24. f7 { [%eval #2] } 24... Rxf7 { [%eval #1] } 25. Rd4 { [%eval #1] } 25... Rxd4# { Game ends by variant rule. } 1-0
Reconnecting