- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/qSlccmnz"] [Date "2025.10.09"] [White "OLDCROLD"] [Black "tombradyismydad"] [Result "0-1"] [GameId "qSlccmnz"] [UTCDate "2025.10.09"] [UTCTime "14:31:10"] [WhiteElo "1392"] [BlackElo "869"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+81"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... Nc6?? { (3.75 → Mate in 3) Checkmate is now unavoidable. f6 was best. } { [%eval #3] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ne5?? { (Mate in 3 → 0.31) Lost forced checkmate sequence. Ng5 was best. } { [%eval 0.31] } (2. Ng5 f6 3. Nf7 Nd4 4. Nxd8#) 2... Nxe5 { [%eval 1.16] } 3. e3 { [%eval 0.64] } 3... Nf6 { [%eval 0.49] } 4. f3?? { (0.49 → -2.28) Blunder. Qf3 was best. } { [%eval -2.28] } (4. Qf3 e6 5. Na3 b5 6. Bd3 g6 7. Bxg6 Qf6 8. Qf5 Bb7) 4... c6?? { (-2.28 → -0.23) Blunder. d5 was best. } { [%eval -0.23] } (4... d5 5. d4 Ne4 6. Bb5+ c6 7. fxe4 Bg4 8. O-O f6 9. Rf3 cxb5 10. Kf1) 5. Nc3?! { (-0.23 → -1.07) Inaccuracy. d4 was best. } { [%eval -1.07] } (5. d4 d5 6. Nc3 Ng4 7. Nb5 Qa5+ 8. b4 Kd8 9. fxg4 Bg4 10. Qf3 Qa4) 5... e5?? { (-1.07 → 2.61) Blunder. d5 was best. } { [%eval 2.61] } (5... d5 6. Nb5 Ne4 7. fxe4 Bg4 8. Qf3 Kd7 9. Bd3 cxb5 10. Bf5+ Kc7 11. Qg3+) 6. Ne4?? { (2.61 → -1.07) Blunder. Nb5 was best. } { [%eval -1.07] } (6. Nb5 Qa5 7. c3 d5 8. Nc7+ Kd8 9. g4 d4 10. Bb5 h5 11. b4 hxg4) 6... Nxe4 { [%eval -1.17] } 7. b3?! { (-1.17 → -2.30) Inaccuracy. d4 was best. } { [%eval -2.3] } (7. d4 d5) 7... Bb4? { (-2.30 → -0.73) Mistake. d5 was best. } { [%eval -0.73] } (7... d5 8. h4 Bf5 9. Bd3 Qa5 10. c3 Ba3 11. b4 Bxc1 12. bxa5 d4 13. Bxf5) 8. c3 { [%eval -0.61] } 8... Be7 { [%eval -0.75] } 9. Bc4? { (-0.75 → -2.04) Mistake. g3 was best. } { [%eval -2.04] } (9. g3 d5) 9... d5 { [%eval -2.23] } 10. Bf1?? { (-2.23 → -6.25) Blunder. Ba3 was best. } { [%eval -6.25] } (10. Ba3 Bd6) 10... Bh4+?? { (-6.25 → -0.68) Blunder. Bh3 was best. } { [%eval -0.68] } (10... Bh3 11. Bd3) 11. g3 { [%eval -0.39] } 11... Bf6?? { (-0.39 → 1.29) Blunder. Be7 was best. } { [%eval 1.29] } (11... Be7) 12. Bh3 { [%eval 1.38] } 12... Bxh3?! { (1.38 → 2.28) Inaccuracy. Bg4 was best. } { [%eval 2.28] } (12... Bg4 13. Ba3 c5 14. Bf1 Bd7 15. Bb5 Bxb5 16. f4 Bg5 17. h4 h5 18. hxg5) 13. d3?? { (2.28 → -0.30) Blunder. f4 was best. } { [%eval -0.3] } (13. f4 Bg5 14. d4 b5 15. fxg5 h5 16. a4 Qd7 17. g4 hxg4 18. h3 O-O-O) 13... b5?? { (-0.30 → 1.92) Blunder. Be7 was best. } { [%eval 1.92] } (13... Be7 14. O-O O-O 15. f4 h5 16. f5 f6 17. a4 g5 18. h4 b5 19. e4) 14. a3?? { (1.92 → -0.86) Blunder. f4 was best. } { [%eval -0.86] } (14. f4 Bh4 15. Qh5 g6 16. Qh6 Kd7 17. gxh4 Qh4+ 18. Qxh4 e4 19. a4 h5) 14... c5?? { (-0.86 → 1.61) Blunder. h5 was best. } { [%eval 1.61] } (14... h5 15. d4) 15. h3? { (1.61 → -0.01) Mistake. f4 was best. } { [%eval -0.01] } (15. f4 Bh4) 15... a5?! { (-0.01 → 0.92) Inaccuracy. h5 was best. } { [%eval 0.92] } (15... h5 16. e4) 16. Rb1?? { (0.92 → -0.84) Blunder. f4 was best. } { [%eval -0.84] } (16. f4 Be7 17. O-O Qb6 18. fxe5 O-O-O 19. c4 Qc7 20. Bb2 Bf6 21. Qh5 Kb8) 16... g5?? { (-0.84 → 1.15) Blunder. Be7 was best. } { [%eval 1.15] } (16... Be7 17. O-O h5 18. e4 O-O 19. Bg5 Bxg5 20. exd5 Qd7 21. d4 a4 22. Qd2) 17. Rg1?? { (1.15 → -2.40) Blunder. f4 was best. } { [%eval -2.4] } (17. f4) 17... Be7 { [%eval -2.31] } 18. f4 { [%eval -2.15] } 18... gxf4?? { (-2.15 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #3] } (18... h5 19. f5 f6 20. e4 Qc7 21. d4 Qd7 22. c4 O-O 23. Kf1 bxc4 24. b4) 19. Rf1 { [%eval #6] } 19... f5 { [%eval #3] } 20. e4? { (Mate in 3 → 7.71) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 7.71] } (20. Qh5+ Kd7 21. Qe8+ Kd6 22. Qd7#) 20... dxe4? { (7.71 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #3] } (20... h5 21. exf5) 21. g4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qh5+ was best. } { [%eval #-2] } (21. Qh5+ Kd7 22. Qe8+ Kc8 23. Qxd8#) 21... c4?? { (Mate in 2 → -2.09) Lost forced checkmate sequence. Bh4+ was best. } { [%eval -2.09] } (21... Bh4+ 22. Rf2 Bxf2#) 22. gxf5?? { (-2.09 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (22. h4 Qb6) 22... cxd3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bh4+ was best. } { [%eval #1] } (22... Bh4+ 23. Rf2 Bxf2#) 23. Rf8+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxd8# was best. } { [%eval #-1] } (23. Qxd8#) 23... Qxd1# { Game ends by variant rule. } 0-1