lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/qF3WC9BR"] [Date "2018.11.21"] [Round "-"] [White "FalconPower"] [Black "SupWitches"] [Result "1-0"] [UTCDate "2018.11.21"] [UTCTime "14:07:52"] [WhiteElo "2077"] [BlackElo "2444"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-29"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -3.52) Blunder. Best move was e3. } { [%eval -3.52] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Ba3 5. bxa3 Bc8 6. Nc3 Qxd2 7. Bxd2 Kd7) 1... c5?? { (-3.52 → 0.23) Blunder. Best move was e6. } { [%eval 0.23] } (1... e6) 2. f3? { (0.23 → -1.59) Mistake. Best move was g3. } { [%eval -1.59] } (2. g3) 2... Nf6? { (-1.59 → 0.00) Mistake. Best move was d6. } { [%eval 0.0] } (2... d6 3. f4 Bh3 4. Nxh3 a6 5. Qa4 c4 6. Qxe8 Qxe8 7. d3 cxd3 8. exd3 Qa4 9. f5) 3. g4 { [%eval -0.52] } 3... Nxg4 { [%eval -0.61] } 4. fxg4 { [%eval -0.88] } 4... g6 { [%eval -1.0] } 5. Qb3?! { (-1.00 → -1.91) Inaccuracy. Best move was Kf2. } { [%eval -1.91] } (5. Kf2 b6 6. Qa4 Ba6 7. Qxd7 Qxd7 8. d4 cxd4 9. cxd4 Qxg4 10. Bh6 Qxd4 11. Bxf8 Qxb2) 5... b6 { [%eval -2.08] } 6. Qxb6 { [%eval -2.04] } 6... Qxb6 { [%eval -1.8] } 7. b4 { [%eval -1.64] } 7... cxb4 { [%eval -0.67] } 8. cxb4 { [%eval -1.4] } 8... Qxb4 { [%eval -0.92] } 9. Ba3? { (-0.92 → -2.79) Mistake. Best move was Kd1. } { [%eval -2.79] } (9. Kd1 Qxd2) 9... Qxb1 { [%eval -2.55] } 10. Rxb1 { [%eval -2.38] } 10... d6?? { (-2.38 → 3.07) Blunder. Best move was h5. } { [%eval 3.07] } (10... h5 11. gxh5 Rxh5 12. Bxe7 Kxe7 13. Rxb8 Rxb8 14. Nh3 Rxh3 15. Bxh3 f5 16. Bxf5 gxf5 17. a4) 11. Bxd6 { [%eval 3.02] } 11... Bxg4 { [%eval 3.33] } 12. Bxb8 { [%eval 2.9] } 12... Rxb8 { [%eval 3.16] } 13. Rxb8 { [%eval 3.4] } 13... Bxe2 { [%eval 3.79] } 14. Rxe8 { [%eval 3.02] } 14... Bxf1 { [%eval 3.18] } 15. Rxe7? { (3.18 → 1.49) Mistake. Best move was Rxf8. } { [%eval 1.49] } (15. Rxf8) 15... Bxe7 { [%eval 1.32] } 16. Kxf1 { [%eval 0.7] } 16... Bd6? { (0.70 → 1.83) Mistake. Best move was f5. } { [%eval 1.83] } (16... f5 17. a3) 17. Kg2 { [%eval 1.73] } 17... Bxh2 { [%eval 1.59] } 18. Kxh2 { [%eval 1.86] } 18... g5? { (1.86 → 3.00) Mistake. Best move was f5. } { [%eval 3.0] } (18... f5 19. Nf3 h5 20. Ne1 g5 21. Nc2 f4 22. Rb1 Rh6 23. d4 Rb6 24. Rxb6 axb6 25. d5) 19. Ne2 { [%eval 2.67] } 19... g4 { [%eval 3.15] } 20. Rc1?! { (3.15 → 2.49) Inaccuracy. Best move was Re1. } { [%eval 2.49] } (20. Re1 h5 21. Kg2 f5 22. Ng1 Re8 23. Rxe8 f4 24. Nf3 gxf3 25. Kxf3 h4 26. Kxf4 a5) 20... g3?? { (2.49 → Mate in 15) Checkmate is now unavoidable. Best move was f5. } { [%eval #15] } (20... f5 21. Nc3 f4 22. Re1 Re8 23. Rxe8 h5 24. d4 h4 25. d5 g3 26. Kxg3 fxg3 27. Re1) 21. Kxg3 { [%eval #15] } 21... f5 { [%eval #13] } 22. Ng1 { [%eval #13] } 22... f4 { [%eval #12] } 23. Kxf4 { [%eval #12] } 23... h5 { [%eval #9] } 24. Ke4?? { (Mate in 9 → 3.68) Lost forced checkmate sequence. Best move was Re1. } { [%eval 3.68] } (24. Re1 Re8 25. Rxe8 h4 26. Nh3 a5 27. a3 a4 28. Kg3 hxg3 29. Nf2 gxf2 30. Re3 f1=R) 24... h4?? { (3.68 → Mate in 12) Checkmate is now unavoidable. Best move was Rh6. } { [%eval #12] } (24... Rh6 25. Rd1) 25. Kd4?! { (Mate in 12 → 42.08) Lost forced checkmate sequence. Best move was Kd3. } { [%eval 42.08] } (25. Kd3 Rc8 26. Rxc8 h3 27. Nxh3 a6 28. Kd4 a5 29. Nf2 a4 30. Nd3 a3 31. Nb2 axb2) 25... Rc8?! { (42.08 → Mate in 11) Checkmate is now unavoidable. Best move was Rh6. } { [%eval #11] } (25... Rh6 26. Ne2 Rc6 27. Rxc6 a6 28. Rxa6 h3 29. Nc1 h2 30. Rf6 h1=K 31. a4 Kh2 32. a5) 26. Rxc8 { [%eval #11] } 26... h3 { [%eval #10] } 27. Nxh3 { [%eval #10] } 27... a5 { [%eval #8] } 28. Nf2 { [%eval #8] } 28... a4 { [%eval #7] } 29. Nd3 { [%eval #7] } 29... a3 { [%eval #6] } 30. Nb2 { [%eval #6] } 30... axb2 { [%eval #5] } 31. Kd3 { [%eval #5] } 31... b1=N { [%eval #3] } 32. Ke4?! { (Mate in 3 → Mate in 4) Not the best checkmate sequence. Best move was Kc4. } { [%eval #4] } (32. Kc4 Nxd2 33. Ra8 Nxc4 34. Ra3 Nxa3#) 32... Nxd2 { [%eval #3] } 33. Rc1 { [%eval #3] } 33... Nxe4 { [%eval #2] } 34. Rc3 { [%eval #2] } 34... Nxc3 { [%eval #1] } 35. a4 { [%eval #1] } 35... Nxa4# { Game ends by variant rule. } 1-0
Reconnecting