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[Event "rated Antichess game"] [Site "https://lichess.org/qBPsqtCN"] [Date "2025.04.16"] [White "Kookaburra005"] [Black "baehrunes"] [Result "0-1"] [GameId "qBPsqtCN"] [UTCDate "2025.04.16"] [UTCTime "18:18:38"] [WhiteElo "1773"] [BlackElo "1335"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Na3 { [%eval -1.79] } 2... Bxa3 { [%eval -3.2] } 3. bxa3 { [%eval -1.65] } 3... Nc6? { (-1.65 → -0.38) Mistake. a5 was best. } { [%eval -0.38] } (3... a5 4. g4 Qh4 5. Qa4 Qxf2 6. Kxf2 b6 7. Qxa5 bxa5 8. a4) 4. Qc2?? { (-0.38 → Mate in 16) Checkmate is now unavoidable. d4 was best. } { [%eval #-16] } (4. d4 Nxd4 5. Qxd4 a6 6. Qxg7 Qh4 7. Qxh7 Qxf2 8. Qxg8 Qxe1 9. Qxe8 Qxc3) 4... g6?? { (Mate in 16 → -6.43) Lost forced checkmate sequence. Qe7 was best. } { [%eval -6.43] } (4... Qe7 5. Qxh7 Rxh7 6. g3 Rxh2 7. Rxh2 Qxa3 8. Bxa3 Kf8 9. Bxf8 Nf6 10. Bxg7) 5. Qxg6 { [%eval -6.4] } 5... fxg6 { [%eval -5.66] } 6. f3?? { (-5.66 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (6. Nh3 Ke7 7. Ng1 Kf7 8. Rb1 Qg5 9. Rxb7 Qxd2 10. Rxc7 Qxe2 11. Rxc6) 6... Nd4 { [%eval #-15] } 7. cxd4 { [%eval #-14] } 7... e5 { [%eval #-14] } 8. dxe5 { [%eval #-13] } 8... Qf6?? { (Mate in 13 → -1.08) Lost forced checkmate sequence. d5 was best. } { [%eval -1.08] } (8... d5 9. exd6 Qxd6 10. a4 Qxh2 11. Rxh2 Bd7 12. Rxh7 Bxa4 13. Rxh8 Rc8 14. Rxg8) 9. exf6 { [%eval -0.37] } 9... Nxf6 { [%eval -0.72] } 10. Kf2?? { (-0.72 → -2.74) Blunder. g4 was best. } { [%eval -2.74] } (10. g4 Nxg4) 10... Ne4 { [%eval -2.59] } 11. fxe4 { [%eval -2.33] } 11... d5 { [%eval -1.61] } 12. exd5 { [%eval -1.76] } 12... Be6 { [%eval -1.53] } 13. dxe6 { [%eval -1.91] } 13... Kd7?? { (-1.91 → 5.53) Blunder. a5 was best. } { [%eval 5.53] } (13... a5 14. a4) 14. exd7 { [%eval 5.05] } 14... Rac8 { [%eval 5.81] } 15. dxc8=N { [%eval 5.67] } 15... Rxc8 { [%eval 5.16] } 16. Ke3 { [%eval 4.51] } 16... a5 { [%eval 5.36] } 17. Ke4 { [%eval 5.7] } 17... a4?? { (5.70 → Mate in 11) Checkmate is now unavoidable. b6 was best. } { [%eval #11] } (17... b6 18. Ke5) 18. Kf5 { [%eval #11] } 18... gxf5 { [%eval #10] } 19. e4 { [%eval #10] } 19... fxe4 { [%eval 12.23] } 20. Bd3?! { (12.23 → 5.75) Inaccuracy. Ba6 was best. } { [%eval 5.75] } (20. Ba6) 20... exd3 { [%eval 5.34] } 21. Ne2?? { (5.34 → -0.52) Blunder. Bb2 was best. } { [%eval -0.52] } (21. Bb2) 21... dxe2 { [%eval -1.75] } 22. Rd1?? { (-1.75 → Mate in 15) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-15] } (22. Bb2 Ra8 23. Bh8 Rxh8 24. h4 Rf8 25. Rh2 b5 26. Rf1 exf1=N 27. Rh1 Nxd2) 22... exd1=Q?? { (Mate in 15 → -2.99) Lost forced checkmate sequence. exd1=R was best. } { [%eval -2.99] } (22... exd1=R 23. Bb2 Rxa1 24. Bxa1 Re8 25. h3 b6 26. d4 Re7 27. Bc3 b5 28. Be1) 23. Bb2?? { (-2.99 → Mate in 14) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-14] } (23. Rb1 Qxd2) 23... Qxa1 { [%eval #-14] } 24. Bxa1 { [%eval -6.03] } 24... Rh8?? { (-6.03 → 0.30) Blunder. Re8 was best. } { [%eval 0.3] } (24... Re8) 25. Bxh8 { [%eval 0.45] } 25... b5 { [%eval 1.99] } 26. h3?? { (1.99 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (26. d4 h5) 26... b4 { [%eval 0.23] } 27. axb4 { [%eval 0.74] } 27... c5 { [%eval 1.32] } 28. bxc5 { [%eval 2.18] } 28... a3 { [%eval 0.49] } 29. c6 { [%eval 0.0] } 29... h5 { [%eval 0.0] } 30. c7 { [%eval 0.0] } 30... h4 { [%eval 0.0] } 31. g3 { [%eval 0.0] } 31... hxg3 { [%eval 0.0] } 32. c8=Q?? { (0.00 → -3.71) Blunder. Be5 was best. } { [%eval -3.71] } (32. Be5 g2 33. Bg3 g1=B 34. Bf2 Bxf2 35. d4 Bxd4 36. h4 Ba7 37. c8=B Bd4) 32... g2 { [%eval -2.51] } 33. Bb2?? { (-2.51 → Mate in 7) Checkmate is now unavoidable. Qf5 was best. } { [%eval #-7] } (33. Qf5 g1=K) 33... axb2 { [%eval #-7] } 34. Qc4 { [%eval #-6] } 34... g1=R { [%eval #-6] } 35. Qc1 { [%eval #-3] } 35... bxc1=R { [%eval #-3] } 36. d4 { [%eval #-2] } 36... Rc5 { [%eval #-2] } 37. dxc5 { [%eval #-1] } 37... Rg4 { [%eval #-1] } 38. hxg4# { Game ends by variant rule. } 0-1