FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/q3mK70Bi"]
[Date "2025.04.01"]
[White "DarkVexan"]
[Black "acp37"]
[Result "1-0"]
[GameId "q3mK70Bi"]
[UTCDate "2025.04.01"]
[UTCTime "22:44:06"]
[WhiteElo "1785"]
[BlackElo "1789"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Qxf3 { [%eval 4.56] } 7... Nd7?! { (4.56 → 6.71) Inaccuracy. Nh6 was best. } { [%eval 6.71] } (7... Nh6 8. Qxa8 Nxf7 9. Qxb8 e5 10. Qxf8 Rxf8 11. e4 Rh8 12. Ne2) 8. Bxg8 { [%eval 4.4] } 8... Rxg8 { [%eval 4.43] } 9. Qxa8 { [%eval 5.02] } 9... Rh8 { [%eval 5.26] } 10. Qxf8 { [%eval 4.77] } 10... Nxf8 { [%eval 5.6] } 11. a4 { [%eval 5.23] } 11... h5 { [%eval 5.92] } 12. c4 { [%eval 5.5] } 12... Rh6 { [%eval 5.3] } 13. c5 { [%eval 5.07] } 13... Rd6 { [%eval 5.61] } 14. cxd6 { [%eval 5.17] } 14... exd6 { [%eval 5.87] } 15. f4 { [%eval 5.38] } 15... Nh7 { [%eval 6.1] } 16. a5 { [%eval 5.25] } 16... Ng5? { (5.25 → 16.00) Mistake. Nf8 was best. } { [%eval 16.0] } (16... Nf8 17. f5) 17. fxg5 { [%eval 12.92] } 17... h4 { [%eval 22.68] } 18. Ne2 { [%eval 13.05] } 18... h3 { [%eval 21.61] } 19. Kd3 { [%eval 15.15] } 19... c5?! { (15.15 → Mate in 10) Checkmate is now unavoidable. g6 was best. } { [%eval #10] } (19... g6 20. Ng3 c6 21. b3 c5 22. b4 cxb4 23. Ba3 bxa3 24. Nxa3 d5 25. Nb5) 20. b4 { [%eval #10] } 20... cxb4 { [%eval #9] } 21. g6 { [%eval #9] } 21... a6 { [%eval #8] } 22. Kd2 { [%eval #8] } 22... d5 { [%eval #6] } 23. e4 { [%eval #6] } 23... dxe4 { [%eval #5] } 24. Kd3 { [%eval #5] } 24... exd3 { [%eval #4] } 25. Bg5 { [%eval #4] } 25... dxe2 { [%eval #3] } 26. Nc3 { [%eval #3] } 26... bxc3 { [%eval #2] } 27. Bd2 { [%eval #2] } 27... cxd2 { [%eval #1] } 28. Rc1 { [%eval #1] } 28... dxc1=R# { Game ends by variant rule. } 1-0