- Blind mode tutorial
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[Event "RŠS JUNIORS Racing Kings Arena"] [Site "https://lichess.org/q28dkKpW"] [Date "2022.03.18"] [White "WalliBear"] [Black "ovvl"] [Result "0-1"] [GameId "q28dkKpW"] [UTCDate "2022.03.18"] [UTCTime "15:00:11"] [WhiteElo "1424"] [BlackElo "2013"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+4"] [Variant "Racing Kings"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 1.13] } 1... Be4 { [%eval 0.91] } 2. Kh3?? { (0.91 → -0.86) Blunder. Kg3 was best. } { [%eval -0.86] } (2. Kg3 Kb3) 2... Nxf1 { [%eval -0.68] } 3. Bxb2 { [%eval -1.07] } 3... Rxb2?! { (-1.07 → -0.15) Inaccuracy. Bxb2 was best. } { [%eval -0.15] } (3... Bxb2) 4. Rxf1 { [%eval -0.45] } 4... Rxe2? { (-0.45 → 0.75) Mistake. Ne3 was best. } { [%eval 0.75] } (4... Ne3 5. Rf4) 5. Kg3? { (0.75 → -0.44) Mistake. Kg4 was best. } { [%eval -0.44] } (5. Kg4 Nc3 6. Nf3 Be3 7. Ng5 Rf2 8. Nxe4 Nxe4 9. Re1 Qc3 10. Rxe3 Qxe3 11. Qh3 Ng3) 5... Kb3 { [%eval 0.0] } 6. Kg4?? { (0.00 → -2.99) Blunder. Rxe2 was best. } { [%eval -2.99] } (6. Rxe2 Bxh1 7. Kg4 Bd5 8. Kf5 Kc4 9. Kg6 Kc5 10. Rf6 Qa7 11. Nf3 Bb2 12. Rxb2 Nxb2) 6... Kb4?? { (-2.99 → -0.35) Blunder. Bxg2 was best. } { [%eval -0.35] } (6... Bxg2) 7. Qh5?? { (-0.35 → -4.58) Blunder. Rxe2 was best. } { [%eval -4.58] } (7. Rxe2 Nc3) 7... Bxg2 { [%eval -4.23] } 8. Rf3? { (-4.23 → -8.11) Mistake. Nxg2 was best. } { [%eval -8.11] } (8. Nxg2 Re5) 8... Rxe1 { [%eval -8.11] } 9. Rf6? { (-8.11 → Mate in 13) Checkmate is now unavoidable. Rf5 was best. } { [%eval #-13] } (9. Rf5 Re7) 9... Qxf6 { [%eval #-9] } 10. Qg6 { [%eval #-8] } 10... Re6 { [%eval #-9] } 11. Kh5 { [%eval #-6] } 11... Kc5 { [%eval #-5] } 12. Qxg2 { [%eval #-5] } 12... Kd6 { [%eval #-5] } 13. Qb7 { [%eval #-5] } 13... Re7 { [%eval #-4] } 14. Qc8 { [%eval #-4] } 14... Rc7 { [%eval #-5] } 15. Qh8 { [%eval #-3] } 15... Kc6 { [%eval #-3] } 16. Qb8 { [%eval #-3] } 16... Kd7 { [%eval #-2] } 17. Qg8 { [%eval #-2] } 17... Rc8 { [%eval #-2] } 18. Kg4 { [%eval #-2] } 18... Re8 { [%eval #-1] } 19. Qc4 { [%eval #-1] } 19... Kd8# { Game ends by variant rule. } 0-1