lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/pwTOTDqH"] [Date "2018.12.01"] [Round "-"] [White "FalconPower"] [Black "agaliana"] [Result "1-0"] [UTCDate "2018.12.01"] [UTCTime "21:40:27"] [WhiteElo "2202"] [BlackElo "2159"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.42] } 1... c6 { [%eval 0.85] } 2. g4? { (0.85 → -1.40) Mistake. Best move was d3. } { [%eval -1.4] } (2. d3 g5 3. Bxg5 d5 4. cxd5 Qxd5 5. Bxe7 Nxe7 6. g4 Bxg4 7. Qa4 Bxe2 8. Kxe2 Qxa2) 2... g6 { [%eval -1.17] } 3. a4?! { (-1.17 → -2.12) Inaccuracy. Best move was Qb3. } { [%eval -2.12] } (3. Qb3 b5) 3... Qa5? { (-2.12 → 0.40) Mistake. Best move was b5. } { [%eval 0.4] } (3... b5 4. axb5) 4. b4? { (0.40 → -1.00) Mistake. Best move was Ra3. } { [%eval -1.0] } (4. Ra3 Qxd2) 4... Qxa4?! { (-1.00 → -0.35) Inaccuracy. Best move was Qxb4. } { [%eval -0.35] } (4... Qxb4 5. Ra3 Qxd2 6. Kxd2 b5 7. axb5 cxb5 8. cxb5 a6 9. Rxa6 Rxa6 10. bxa6 Nxa6 11. Qa4) 5. Qxa4 { [%eval -1.53] } 5... a5?? { (-1.53 → Mate in 16) Checkmate is now unavoidable. Best move was Kd8. } { [%eval #16] } (5... Kd8) 6. Qxc6 { [%eval #16] } 6... dxc6 { [%eval #14] } 7. bxa5 { [%eval #14] } 7... Bxg4 { [%eval #12] } 8. Na3 { [%eval #12] } 8... Rxa5 { [%eval #11] } 9. Nb5?? { (Mate in 11 → -1.65) Lost forced checkmate sequence. Best move was Nb1. } { [%eval -1.65] } (9. Nb1 Rxa1 10. h4 Rxb1 11. Rh3 Rxc1 12. Rd3 Bxe2 13. Bxe2 Rxc4 14. Bf1 Rxh4 15. Rd5 cxd5) 9... Rxb5 { [%eval -1.01] } 10. cxb5 { [%eval -1.25] } 10... cxb5?? { (-1.25 → Mate in 10) Checkmate is now unavoidable. Best move was Bxe2. } { [%eval #10] } (10... Bxe2 11. Kxe2 cxb5 12. Bh3 f5 13. Bxf5 gxf5 14. h4 Na6 15. Rxa6 bxa6 16. Rh3 e6 17. Rg3) 11. Ra7 { [%eval #10] } 11... Bxe2 { [%eval #9] } 12. Rxb7 { [%eval #9] } 12... Bxf1 { [%eval #8] } 13. Rxb5 { [%eval #8] } 13... Bxb5 { [%eval #7] } 14. d3 { [%eval #7] } 14... Bxd3 { [%eval #6] } 15. Kf1 { [%eval #6] } 15... Bxf1 { [%eval #5] } 16. Ne2 { [%eval #5] } 16... Bxe2 { [%eval #4] } 17. f3 { [%eval #4] } 17... Bxf3 { [%eval #3] } 18. h4 { [%eval #3] } 18... Bxh1 { [%eval #2] } 19. Bh6 { [%eval #2] } 19... Bxh6 { [%eval #1] } 20. h5 { [%eval #1] } 20... gxh5# { Game ends by variant rule. } 1-0
Reconnecting