- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/pn4BaARN"] [Date "2024.11.30"] [White "Superpip123"] [Black "RKQxlove4ever"] [Result "0-1"] [GameId "pn4BaARN"] [UTCDate "2024.11.30"] [UTCTime "03:08:21"] [WhiteElo "1369"] [BlackElo "1500"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+175"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... e6 { [%eval 0.25] } 2. b4 { [%eval 0.2] } 2... Bxb4 { [%eval 0.25] } 3. Nc3?? { (0.25 → -2.07) Blunder. a4 was best. } { [%eval -2.07] } (3. a4 Bxd2 4. Bxd2 Qh4 5. Ba6 Nxa6 6. Qf3 Qxf2 7. Kxf2 Nb4) 3... Bxc3 { [%eval -4.73] } 4. dxc3 { [%eval -2.36] } 4... d6 { [%eval -3.51] } 5. Qxd6 { [%eval -3.76] } 5... cxd6?! { (-3.76 → -2.46) Inaccuracy. Qxd6 was best. } { [%eval -2.46] } (5... Qxd6 6. Ba6) 6. Ba6 { [%eval -2.66] } 6... Nxa6 { [%eval -2.76] } 7. Ba3?? { (-2.76 → Mate in 13) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-13] } (7. Ne2 b6) 7... Nb4 { [%eval #-13] } 8. cxb4 { [%eval #-11] } 8... Qa5 { [%eval #-11] } 9. bxa5 { [%eval #-10] } 9... Nh6 { [%eval #-10] } 10. Bxd6 { [%eval #-9] } 10... Ke7 { [%eval #-9] } 11. Bxe7 { [%eval #-8] } 11... Rf8 { [%eval #-8] } 12. Bxf8 { [%eval #-7] } 12... Bd7?? { (Mate in 7 → 4.57) Lost forced checkmate sequence. Ng4 was best. } { [%eval 4.57] } (12... Ng4 13. Bxg7 Nxh2 14. Rxh2 Bd7 15. Rxh7 Rf8 16. Bxf8 e5 17. Rxf7 a6 18. Rxd7) 13. Bxg7 { [%eval 3.75] } 13... f5? { (3.75 → 7.15) Mistake. Ng4 was best. } { [%eval 7.15] } (13... Ng4 14. Bh8) 14. Bxh6 { [%eval 3.38] } 14... Rf8 { [%eval 3.74] } 15. Bxf8 { [%eval 7.92] } 15... f4 { [%eval 7.04] } 16. exf4 { [%eval 6.92] } 16... e5 { [%eval 5.86] } 17. fxe5 { [%eval 5.06] } 17... Bh3 { [%eval 5.37] } 18. Nxh3 { [%eval 4.69] } 18... h6 { [%eval 3.85] } 19. Bxh6 { [%eval 4.96] } 19... b6 { [%eval 3.23] } 20. axb6 { [%eval 5.91] } 20... axb6 { [%eval 5.12] } 21. Ke2 { [%eval 4.86] } 21... b5 { [%eval 2.22] } 22. Rhd1 { [%eval 2.58] } 22... b4 { [%eval 2.63] } 23. c3 { [%eval 4.46] } 23... bxc3 { [%eval 5.07] } 24. Kf3?? { (5.07 → Mate in 3) Checkmate is now unavoidable. Rab1 was best. } { [%eval #-3] } (24. Rab1 c2) 24... c2 { [%eval #-3] } 25. Bc1 { [%eval #-2] } 25... cxd1=Q { [%eval #-2] } 26. e6 { [%eval #-1] } 26... Qxf3 { [%eval #-1] } 27. gxf3# { Game ends by variant rule. } 0-1