lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/pfBlP81s"] [Date "2020.10.02"] [White "saikanthdacha"] [Black "zafzaf11"] [Result "0-1"] [UTCDate "2020.10.02"] [UTCTime "20:33:01"] [WhiteElo "899"] [BlackElo "1239"] [WhiteRatingDiff "-40"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → -5.02) Blunder. e3 was best. } { [%eval -5.02] } (1. e3 b5) 1... b5?? { (-5.02 → 0.13) Blunder. d5 was best. } { [%eval 0.13] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 { [%eval -0.52] } 2... a6?? { (-0.52 → 3.79) Blunder. c6 was best. } { [%eval 3.79] } (2... c6 3. Nxa7 Rxa7 4. Rb1 Rxa2 5. b3 Rxc2 6. Qxc2 g6 7. Qxc6) 3. Nxc7 { [%eval 3.2] } 3... Qxc7 { [%eval 2.94] } 4. f4?? { (2.94 → -1.05) Blunder. h4 was best. } { [%eval -1.05] } (4. h4) 4... Qxc2?? { (-1.05 → 1.30) Blunder. Qxf4 was best. } { [%eval 1.3] } (4... Qxf4 5. e3) 5. Qxc2 { [%eval -0.56] } 5... h6?? { (-0.56 → 6.76) Blunder. Bb7 was best. } { [%eval 6.76] } (5... Bb7 6. Qxh7 Bxg2 7. Qxh8 Bxf1 8. Qxg8 Bxe2 9. Nxe2 g5 10. Qxf8) 6. Qxc8 { [%eval 5.13] } 6... Ra7 { [%eval 4.99] } 7. Qxd7?? { (4.99 → -0.45) Blunder. Qxe8 was best. } { [%eval -0.45] } (7. Qxe8 f6) 7... Kxd7 { [%eval -0.05] } 8. d4?? { (-0.05 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (8. b4) 8... e5 { [%eval #-10] } 9. dxe5 { [%eval #-9] } 9... Kd6?? { (Mate in 9 → 4.73) Lost forced checkmate sequence. g5 was best. } { [%eval 4.73] } (9... g5 10. fxg5 hxg5 11. Bxg5 Rxh2 12. Rxh2 Kd8 13. Bxd8 Rc7 14. Bxc7 Ne7 15. Bxb8 Bh6 16. Rxh6) 10. exd6 { [%eval 3.81] } 10... Bxd6 { [%eval 6.03] } 11. Kf2 { [%eval 4.75] } 11... Bxf4 { [%eval 5.55] } 12. Bxf4 { [%eval 3.58] } 12... g5?? { (3.58 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (12... Nd7 13. Bxh6) 13. Bxg5 { [%eval #10] } 13... hxg5 { [%eval #9] } 14. h4 { [%eval #11] } 14... Rxh4 { [%eval #10] } 15. Rxh4 { [%eval #10] } 15... gxh4 { [%eval #9] } 16. Kg3 { [%eval #9] } 16... hxg3 { [%eval #8] } 17. b3?? { (Mate in 8 → -0.63) Lost forced checkmate sequence. b4 was best. } { [%eval -0.63] } (17. b4 Ne7 18. b5 axb5 19. Rd1 Rxa2 20. Rb1 Rxe2 21. Rxb5 Rxg2 22. Rxb8 Rxg1 23. Rc8 Rxf1) 17... Nh6?? { (-0.63 → Mate in 9) Checkmate is now unavoidable. f6 was best. } { [%eval #9] } (17... f6 18. Nf3) 18. Nf3 { [%eval #9] } 18... Nd7 { [%eval #7] } 19. Ne5?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Nh2 was best. } { [%eval #-7] } (19. Nh2 gxh2 20. g4 Nxg4 21. e3 Nxe3 22. Bxa6 Rxa6 23. Rb1 Rxa2 24. Rb2 Rxb2 25. b4 Rxb4#) 19... Nxe5 { [%eval #-7] } 20. Re1 { [%eval #-5] } 20... Nf3 { [%eval #-6] } 21. gxf3 { [%eval #-5] } 21... g2 { [%eval #-5] } 22. Bxg2 { [%eval #-4] } 22... Ng4 { [%eval #-4] } 23. fxg4 { [%eval #-3] } 23... f5 { [%eval #-12] } 24. gxf5 { [%eval #-11] } 24... Rb7?? { (Mate in 11 → 0.07) Lost forced checkmate sequence. Ra8 was best. } { [%eval 0.07] } (24... Ra8 25. Bxa8 a5 26. b4 axb4 27. a4 bxa3 28. Rh1 a2 29. Rh5 a1=R 30. Rh4 Rxa8 31. Ra4) 25. Bxb7 { [%eval 0.07] } 25... a5 { [%eval 0.07] } 26. a4# { Game ends by variant rule. } 0-1
Reconnecting