- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/peIUfdnG"] [Date "2024.11.12"] [White "itsrealone"] [Black "Demon_King_Tanjiro_5"] [Result "0-1"] [GameId "peIUfdnG"] [UTCDate "2024.11.12"] [UTCTime "15:29:59"] [WhiteElo "2068"] [BlackElo "1763"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e6 { [%eval 0.25] } 2. b4 { [%eval 0.2] } 2... Bxb4 { [%eval 0.25] } 3. Bb5?! { (0.25 → -0.61) Inaccuracy. a4 was best. } { [%eval -0.61] } (3. a4 Bxd2 4. Bxd2 Qh4 5. Ba6 Nxa6 6. Qf3 Qxf2 7. Kxf2 Nb4) 3... Bxd2 { [%eval -0.37] } 4. Bxd7?! { (-0.37 → -0.96) Inaccuracy. Bxd2 was best. } { [%eval -0.96] } (4. Bxd2 Qh4 5. Bxd7 Nxd7 6. Qg4 Qxh2 7. Qxg7 Qxg2 8. Qxh8 Qxg1) 4... Qxd7?! { (-0.96 → 0.03) Inaccuracy. Bxe1 was best. } { [%eval 0.03] } (4... Bxe1 5. Qxe1 Bxd7 6. Nd2 a5 7. Nh3 Na6 8. Rf1 c5 9. Ne4) 5. Bxd2 { [%eval 0.26] } 5... Qxd2 { [%eval -0.07] } 6. Kxd2 { [%eval -0.16] } 6... Kd8?! { (-0.16 → 0.68) Inaccuracy. Ne7 was best. } { [%eval 0.68] } (6... Ne7 7. Ne2 Bd7 8. a4 Bxa4 9. Rxa4 Nbc6 10. Rxa7 Rxa7 11. Na3) 7. Ne2 { [%eval 0.28] } 7... Na6 { [%eval 0.64] } 8. Nec3 { [%eval 1.59] } 8... b5 { [%eval 1.94] } 9. Nxb5 { [%eval 0.05] } 9... Nb4?? { (0.05 → 3.34) Blunder. Bd7 was best. } { [%eval 3.34] } (9... Bd7 10. Nxa7) 10. Nxc7 { [%eval #21] } 10... Kxc7 { [%eval #12] } 11. Qh5 { [%eval #13] } 11... Nxa2 { [%eval #12] } 12. Rxa2 { [%eval #12] } 12... Rb8 { [%eval #9] } 13. Rxa7 { [%eval #10] } 13... Rxb1 { [%eval #9] } 14. Qxf7 { [%eval #9] } 14... Rxh1 { [%eval #8] } 15. Qxg7 { [%eval #8] } 15... Rxh2 { [%eval #7] } 16. Qxh7 { [%eval #12] } 16... Rxg2 { [%eval #11] } 17. Rxc7 { [%eval #11] } 17... Rxf2 { [%eval #10] } 18. Rxc8 { [%eval #10] } 18... Rxd2 { [%eval #9] } 19. Rxg8?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-3] } (19. Qxg8 Rxg8 20. Rxg8 Rxc2 21. Rg2 Rxg2 22. e4 Rf2 23. e5 Rf6 24. exf6 e5) 19... Rxg8 { [%eval #-3] } 20. Qxg8 { [%eval #-2] } 20... Rxc2 { [%eval #-2] } 21. Qxe6 { [%eval #-1] } 21... Rc4 { [%eval #-1] } 22. Qxc4# { Game ends by variant rule. } 0-1