- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/pVyeL8d8"] [Date "2025.01.28"] [White "knight-killer"] [Black "lenjikov"] [Result "0-1"] [GameId "pVyeL8d8"] [UTCDate "2025.01.28"] [UTCTime "21:32:43"] [WhiteElo "2138"] [BlackElo "1872"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. Nh3 { [%eval -0.27] } 2... d6?? { (-0.27 → 2.00) Blunder. g5 was best. } { [%eval 2.0] } (2... g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bd4 Rxh2 7. Bxa7) 3. g4 { [%eval 0.75] } 3... Bxg4 { [%eval 2.13] } 4. Ng5 { [%eval 0.63] } 4... Bxe2 { [%eval 0.77] } 5. Nxh7 { [%eval 1.95] } 5... Rxh7 { [%eval 1.85] } 6. Bxe2 { [%eval 0.72] } 6... Rxh2 { [%eval 1.81] } 7. Rxh2 { [%eval 1.9] } 7... b5 { [%eval 0.38] } 8. Bxb5 { [%eval 1.18] } 8... Nc6?! { (1.18 → 1.77) Inaccuracy. g5 was best. } { [%eval 1.77] } (8... g5 9. Bxe8) 9. Bxc6 { [%eval 0.91] } 9... Nh6?? { (0.91 → Mate in 11) Checkmate is now unavoidable. Qb8 was best. } { [%eval #11] } (9... Qb8 10. Bxe8) 10. Bxe8 { [%eval #14] } 10... Qxe8 { [%eval #13] } 11. Rxh6 { [%eval #13] } 11... Bxh6 { [%eval #12] } 12. f4 { [%eval #13] } 12... Bxf4 { [%eval #12] } 13. Qh5 { [%eval #16] } 13... Bxd2 { [%eval 8.82] } 14. Bxd2?? { (8.82 → 2.13) Blunder. Nxd2 was best. } { [%eval 2.13] } (14. Nxd2 gxh5) 14... gxh5 { [%eval 2.2] } 15. Kf2 { [%eval 2.34] } 15... f5?! { (2.34 → 3.57) Inaccuracy. Rd8 was best. } { [%eval 3.57] } (15... Rd8 16. b4) 16. Be1?? { (3.57 → 0.23) Blunder. Bc3 was best. } { [%eval 0.23] } (16. Bc3 Qh8) 16... h4?? { (0.23 → 3.97) Blunder. Rd8 was best. } { [%eval 3.97] } (16... Rd8 17. c3) 17. Bb4?? { (3.97 → Mate in 8) Checkmate is now unavoidable. Bc3 was best. } { [%eval #-8] } (17. Bc3 Qh8) 17... Qh8 { [%eval #-8] } 18. Bxd6 { [%eval #-7] } 18... Qxb2 { [%eval #-7] } 19. Bxe7 { [%eval #-6] } 19... Qxc2 { [%eval #-6] } 20. Bxh4 { [%eval #-5] } 20... Qxa2 { [%eval #-5] } 21. Rxa2 { [%eval #-4] } 21... Rg8 { [%eval #-4] } 22. Rxa7 { [%eval #-3] } 22... f4 { [%eval #-3] } 23. Rxc7 { [%eval #-2] } 23... f3 { [%eval #-2] } 24. Kxf3 { [%eval #-1] } 24... Rg3 { [%eval #-1] } 25. Bxg3# { Game ends by variant rule. } 0-1