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[Event "Rated Antichess game"] [Site "https://lichess.org/pPYrqTiP"] [Date "2018.10.07"] [White "cllbra"] [Black "Zibul"] [Result "0-1"] [UTCDate "2018.10.07"] [UTCTime "21:39:09"] [WhiteElo "1666"] [BlackElo "1370"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+31"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Na6 5. b4 Nxb4 6. a4 Nxc2 7. Qxc2 Bxa4) 1... Na6?? { (Mate in 15 → 6.16) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. Bxa6 bxa6 3. Na3?? { (6.82 → 2.57) Blunder. e5 was best. } (3. e5 Nf6) 3... a5?? { (2.57 → Mate in 13) Checkmate is now unavoidable. d5 was best. } (3... d5 4. exd5 Qxd5 5. g4 Qxa2 6. Rxa2 Bxg4 7. Qxg4 Rc8 8. Qxg7 Bxg7 9. d4 Bxd4 10. Bh6) 4. b4 axb4 5. Bb2 bxa3 6. Bxg7 Bxg7 7. e5 Bxe5 8. h3?? { (Mate in 11 → Mate in 20) Lost forced checkmate sequence. Qh5 was best. } (8. Qh5 Bxh2 9. Qxh7 Rxh7 10. Rxh2 Rxh2 11. Kd1 Rxg2 12. Ne2 Rxf2 13. Kc1 Rxe2 14. Kb2 Rxd2) 8... Bxa1 9. Qxa1 c6?? { (Mate in 20 → 0.81) Lost forced checkmate sequence. Ba6 was best. } (9... Ba6 10. Qxh8 Qb8 11. Qxh7 Qb1 12. Qxg8 Qxe1 13. Qxe8 Qxf2 14. Qxd7 Qxd2 15. Qxc7 Qxg2 16. Qxa7) 10. Qxh8 Qc7 11. Qxg8 f5 12. Qxh7?? { (0.50 → -4.07) Blunder. Qxe8 was best. } (12. Qxe8) 12... Kf7 13. Qxf5 Qf4?? { (-3.57 → 2.84) Blunder. Qe5 was best. } (13... Qe5) 14. Qxd7 Qxf2 15. Kxf2 Bxd7 16. Ne2 Bxh3 17. Rxh3?? { (3.03 → Mate in 5) Checkmate is now unavoidable. gxh3 was best. } (17. gxh3 c5) 17... Kf8 18. Rxa3 Rb8 19. Rxa7 Rb7 20. Rxb7 Kg8?? { (Mate in 4 → 0.50) Lost forced checkmate sequence. Kg7 was best. } (20... Kg7 21. Rxe7 c5 22. Rxg7 c4 23. d3 cxd3 24. cxd3#) 21. Rxe7 Kf7?? { (0.45 → Mate in 30) Checkmate is now unavoidable. c5 was best. } (21... c5 22. Rh7 Kxh7 23. c4 Kg6 24. a4 Kf5 25. Ng1 Ke5 26. a5 Kd6 27. d4 cxd4 28. c5) 22. Rxf7 c5 23. Nd4?? { (Mate in 30 → Mate in 2) Lost forced checkmate sequence. c3 was best. } (23. c3 c4 24. d3 cxd3 25. Nc1 d2 26. Ke3 dxc1=K 27. Kd2 Kxd2 28. Rb7 Kxc3 29. Rb2 Kxb2) 23... cxd4 24. Ke3 dxe3 25. dxe3# { Game ends by variant rule. } 0-1